Looks like it has some potential but animations and hitboxes are horrible right now. If they don't tighten up these two things game will be DOA.
This isn't much of a shooter. You have auto-aim and enemies don't have ranged attacks. This more like a poorly-done Dark Souls with guns.
If you have not played the game, don't spread lies.
Literally after you defeat the first real threat, the shield and lance enemy that you see through the window of the first room after crossing the first bridge, your next enemy encounter is against zombies with rifles.
MOST of the enemies in the game have guns.
Shooting reduces stamina in this game? Eh not sure if that’s fun
It's just like having to balance between offense and defense in a Souls game.
I understand that it exists for balance, but it's still dumb. You get more tired swinging around a melee weapon in real life rather than shooting, which is why guns were invented in the first place. In this game, not only do you have to reload, but you have to manage your stamina when you do shoot.
I'm glad to see them go the way of Nioh and allow you to see the enemy's stamina meter. Dark Souls 3 was the straw that broke my back on enemies being able to flail around all damn day with no repercussions.
It's an armor meter, not stamina. Take notice that your weapons can do "armor penetration." At 0 AP, you have to damage their armor until it's 0 before they take HP damage, unless you shoot them where there isn't armor (face?).
The more AP you have, the faster they will lose HP in addition to armor. Also, unlike stamina, enemy armor does not recharge back to max when it hits zero. Diminishing returns, if you will.
actually looks interesting... still needs a lot of work though.