• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Impractical character designs

>Not knowing that you run faster and have better support and impulse when just on your toes due to flexibility
>For extended periods a support for the heel is required so that you continue to have more impulse but at the same time have more stability, also when walking regularly the heel serves as a resting spot so your muscles won't stress up
>Not realising the front part of the shoe is flexible while the back is rigid to enable said mechanic
>Questions design

C'mon son, it's almost like you never ran properly in your life.

Do you run in high heels?
 
latest

That kid looks pretty
Screwed.

Anyway, contributing too:
The one, the only, the design that started pre-release flamewars with SAKURAIII vs. Sexism is Over arguments:
main.png
 
Agree,
if I was Jill i'd seriously try to find some actual clothes before anything else.
It's not only the lack of clothes (which is alarming! she's super vulnerable). she doesn't wear short pants, she weas a tight mini skirt ideal for running, jumping and climbing, and also uses a top with no stripes whichs makes it prone to.. slip... a lot. Just no Jill, no.
 
Man every time I come to these threads you guys are just shitting on my favorite characters:[

LuLu- Yes her belt skirt is dumb.
Samus- It's what's on the inside that counts.
Lightning-..........she's perfect and nothing will convince me otherwise.
 
That kid looks pretty
Screwed.

Anyway, contributing too:
The one, the only, the design that started pre-release flamewars with SAKURAIII vs. Sexism is Over arguments:
main.png
I think this is the perfect example of a practical design. It takes a pre existing design and adds function as the heels are used as jets/jump boosters and shock absorbers to allowed to fall from great heights.
 
While not on the level of ridiculousness of a lot of these, I do remember reading that 343i were conscious of clipping and practicality when designing Master Chief's armour for Halo 4. Bungee's Halo armour looked badass, but it wasn't practical.
 
I think this is the perfect example of a practical design. It takes a pre existing design and adds function as the heels are used as jets/jump boosters and shock absorbers to allowed to fall from great heights.
And then she puts robot boots on top of her high heels. Sup dawg, we heard you like boots...
It's not even a pre-existing design. Before these she wore even dumber platform shoes permanently attached to her onesie.

While not on the level of ridiculousness of a lot of these, I do remember reading that 343i were conscious of clipping and practicality when designing Master Chief's armour for Halo 4. Bungee's Halo armour looked badass, but it wasn't practical.
343's Master Chief can't even turn his head without bumping into his chestpiece. They had to give him a comical giraffe neck to make the cover pose possible.
And his shoulderplates are so practically-designed, they just float next to his arm, because they couldn't figure out how to attach them (or there's just no way to do so without making them look ridiculous when he moves).
 
sQbgGNU.jpg


Hmm, who to pick here.

Seth I suppose.
We have an immortal pirate. She has a short dress with an open back and gauntlets that are attached around the neck. So, armor is technically not as important given she is immortal. But she can still suffer from pain, so I guess some protection is necessary. Yet she has the dress with open back. Did I mention she is a pirate? This just seems like a fantastic way to spend the rest of eternity drowning at the bottom of the ocean with huge ass gauntlets like that on and strapped around the neck no less.
 
...REALLY ?

That is what you say about the design ?

Not the fact that if she had ACTUAL CLOTHES she would be able to walk 100% of the time with a barrier or shield or ready for atack.

She wears normal clothes and it doesn't seem to impact her ability to fight in the slightest.

Also Jeanne in Bayo 2


There's no way she could have put that on without the use of magic. I love it though.
 
And then she puts robot boots on top of her high heels. Sup dawg, we heard you like boots...
It's not even a pre-existing design. Before these she wore even dumber platform shoes permanently attached to her onesie.
What are you talking about? The "robot boots" ARE the heels that serve as springs/jets and shock dampeners.
And it is certainly a pre existing design, in Other M she had a Zero Suit with heels with no practical purposes, Here they repurposed the heels to serve a function.
 
I'm quite surprised that noone mentioned bandage bondage Sonic so far ...
aww-yeah-boi-sonic-what.jpg

I mean, what are those bandages for anyway? Especially the ones on the shoes?
 
She wears normal clothes and it doesn't seem to impact her ability to fight in the slightest.

Also Jeanne in Bayo 2



There's no way she could have put that on without the use of magic. I love it though.

Dude...

All Umbra witches don't wear clothes...

Their garments are made out of their hair...
 
I always thought the belt that Iori had going between his knees was dumb, and then they changed his outfit when he lost his powers.
I wanted the belt back. When Classic Iori was in KOFXIII, I took back everything bad I said about that belt.

Mai is a much worse offender than Iori.

mai-13extra.jpg

Never mind the obvious sex appeal, she is going to be tripping on that sash a lot.
 
Not quite a character, but the Scorpion from Halo has a stupid-ass design.



The way the main cannon is raised up gives it an absurdly high profile to target. The driver's seat is barely protected, while the gunner seat has no protection whatsoever. There is no armor between the front treads. The way the treads are arranged makes the tank too wide to work in cramped environments like cities.

The Scorpion MBT isn't a character... It's also not impractical.

It has a higher profile due to the gun's elevation, but the hull height is standard. The turret is also much smaller and narrower in comparison to a traditional tank. This setup makes it great for hulling down.

Both the driver and gunner are protected by a solid plate of Titanium A armor.

The treads are setup for optimum all-terrain capability. The tank is designed for foreign worlds, but handles cities just fine.
 
sQbgGNU.jpg


Hmm, who to pick here.

Seth I suppose.
We have an immortal pirate. She has a short dress with an open back and gauntlets that are attached around the neck. So, armor is technically not as important given she is immortal. But she can still suffer from pain, so I guess some protection is necessary. Yet she has the dress with open back. Did I mention she is a pirate? This just seems like a fantastic way to spend the rest of eternity drowning at the bottom of the ocean with huge ass gauntlets like that on and strapped around the neck no less.

Ming's clothes are more absurd
She is a queen, not a female pimp
 
The Scorpion MBT isn't a character... It's also not impractical.

It has a higher profile due to the gun's elevation, but the hull height is standard. The turret is also much smaller and narrower in comparison to a traditional tank. This setup makes it great for hulling down.

Both the driver and gunner are protected by a solid plate of Titanium A armor.

The treads are setup for optimum all-terrain capability. The tank is designed for foreign worlds, but handles cities just fine.

- The armor is clearly not very thick if you can punch into the driver's cabin with a .50 rifle round. The original Halo left the driver exposed.

- It has no coax gun (in the most recent iterations, anyways), and no 360 machine gun on the top, and instead has a really big hole in the front of the tank's armor where they put a largely undefended machine gun with an extremely limited axis of fire. Never mind the safety issues involved with sitting right underneath the main cannon.

- The four mini-treads give it much higher ground pressure than a traditional setup, so it would easily damage pavement and get bogged-down offroad.

- It's absurdly slow. It has a max speed of 33mph (not that this can be accomplished in-game), which is significantly slower than an Abrams.

- A crew of two, a driver and a gunner, are expected to maneuver the vehicle, survey the battlefield, operate the main gun, operate coaxial and other secondary armaments (machine guns, grenade launchers, smoke grenades, etc.), operate various other systems, conduct field maintenance, and communicate and integrate movement with the rest of the tank platoon, supporting infantry, or other elements.

- It's very tall and very wide, which makes it a relatively easy target and hard to transport. And, despite being far bigger than a real-life Abrams, the cannon packs only a fraction of the firepower. Making things worse, the turret itself is so tiny that one wonders where they're storing the ammunition.

There is no plausible in-universe explanation for why the Scorpion is so terrible is that they spent several centuries fighting nothing but insurrectionist movements, and when they actually did go to war it was against a military that manages to field even shittier tanks (seriously, Wraiths would get their asses kicked by WWII-era tanks), so they've never had the impetus to develop tanks to be anything other than cheap. But in that case, they'd have been better off just sticking with a 2014 design.
 
- The armor is clearly not very thick if you can punch into the driver's cabin with a .50 rifle round. The original Halo left the driver exposed.

- It has no coax gun (in the most recent iterations, anyways), and no 360 machine gun on the top, and instead has a really big hole in the front of the tank's armor where they put a largely undefended machine gun with an extremely limited axis of fire. Never mind the safety issues involved with sitting right underneath the main cannon.

- The four mini-treads give it much higher ground pressure than a traditional setup, so it would easily damage pavement and get bogged-down offroad.

- It's absurdly slow. It has a max speed of 33mph (not that this can be accomplished in-game), which is significantly slower than an Abrams.

- A crew of two, a driver and a gunner, are expected to maneuver the vehicle, survey the battlefield, operate the main gun, operate coaxial and other secondary armaments (machine guns, grenade launchers, smoke grenades, etc.), operate various other systems, conduct field maintenance, and communicate and integrate movement with the rest of the tank platoon, supporting infantry, or other elements.

- It's very tall and very wide, which makes it a relatively easy target and hard to transport. And, despite being far bigger than a real-life Abrams, the cannon packs only a fraction of the firepower. Making things worse, the turret itself is so tiny that one wonders where they're storing the ammunition.

There is no plausible in-universe explanation for why the Scorpion is so terrible is that they spent several centuries fighting nothing but insurrectionist movements, and when they actually did go to war it was against a military that manages to field even shittier tanks (seriously, Wraiths would get their asses kicked by WWII-era tanks), so they've never had the impetus to develop tanks to be anything other than cheap. But in that case, they'd have been better off just sticking with a 2014 design.

You're mixing several variants together... and neglecting canon/fact.

The standard, mass produced Scorpion is fully enclosed and sports a coax. The hatches are solid. The only time you can "shoot through" it is in multiplayer where it is modified to balance the competition. It doesn't have "mini treads." It has standard sized treads split into four sections rather than two for maneuvering. 30 mi/h is standard cruising speed for a modern MBT. Yes, it is operated by only two people (or one augmented individual)... This is a pro, not a con... It's no easier to hit than traditional armor, and, in comparison, has superior hull-down. It's transported in much the same way as modern armor: air, ground, Navy vessel. The main gun is more accurate and faster firing than the M1's 105mm. It also propels the round much faster resulting in more destructive capability. Ammo storage is likely beneath the turret and fed automatically.

For a Sci-Fi tank, it's really not that unreasonable. I'm curious if it can top 3 gal/mi. :)
 
The only time you can "shoot through" it is in multiplayer where it is modified to balance the competition.

Source?

It doesn't have "mini treads." It has standard sized treads split into four sections rather than two for maneuvering.

Does the Scorpion have 4 pods instead of continous tracks? Yes it does. Does this mean it has less surface area than if they were continous? Yes it does.

30 mi/h is standard cruising speed for a modern MBT.

An Abrams can cruise at 45 mph. A tank built hundreds of years later should be able to top this.

Yes, it is operated by only two people (or one augmented individual)... This is a pro, not a con...

Overloading two people with work by giving them the duties of four people is hardly a pro.

It's no easier to hit than traditional armor,

Generally, being significantly taller and wider makes you easier to hit. This also makes it easier to spot, and it's so tall that it's actually almost impossible to conceal.

and, in comparison, has superior hull-down.

There are tanks designed specifically for hull-down (these are flatter than normal tanks), and those that aren't have dozer blades should the need arise. This is why you don't see many 14-foot tall main battle tanks in real life.

It's transported in much the same way as modern armor: air, ground, Navy vessel.

And you can transport less of them at a time thanks to their stupidly large size. You aren't going to be fitting a Scorpion into a Lockheed A-130.

The main gun is more accurate and faster firing than the M1's 105mm. It also propels the round much faster resulting in more destructive capability.

Considering how there is a person sitting under the cannon, it's a safe assumption that the cannon itself is weaker than that of an Abrams, which have been known to injure people standing by the tank with the concussion of the cannon firing. With that out of the way, we can establish that the Scorpion's cannon is underpowered.

Ammo storage is likely beneath the turret and fed automatically.

And as you pointed out earlier, the hull itself is pretty small. Its ammo capacity would be far lower than that of an Abrams.
 
I've noticed that Link's shield looks really impractical as well.


Wearing the shield on the back is good when you're resting or traveling, but so close to combat having a shield on the back takes way too much time to equip to your arm that he would be seriously in danger. He should probably have it on his arm all the time in danger zones.
 
What is the cloak used for???

It was confirmed by Frankie, that it's only purpose was for the surprise effect, so people didn't know it was a Halo game right from the beginning. It worked for me, because I didn't think about Halo, until I saw his hands.

At the same time, people thought it was going to be Prince of Persia, because CBOAT leaks or something. I don't remember.
 
Rule of Cool characters wearing jack squat to protect themselves.

latest




Hey douche, you look awesome, but how's that bare chest protecting you from getting stabbed brah? Hope those pecs are literally made of steel.

I know, I know, but it's always seemed so weird to me when characters just soak up damage for... magical reasons.


Hmm, I don't think that's an armor there. Some warriors just don't wear any to increase their mobility. Being bare chest or wearing a cloth shirt is not going to make any difference.

The giant red piece of cloth is much more problematic.
 
Source?



Does the Scorpion have 4 pods instead of continous tracks? Yes it does. Does this mean it has less surface area than if they were continous? Yes it does.



An Abrams can cruise at 45 mph. A tank built hundreds of years later should be able to top this.



Overloading two people with work by giving them the duties of four people is hardly a pro.



Generally, being significantly taller and wider makes you easier to hit. This also makes it easier to spot, and it's so tall that it's actually almost impossible to conceal.



There are tanks designed specifically for hull-down (these are flatter than normal tanks), and those that aren't have dozer blades should the need arise. This is why you don't see many 14-foot tall main battle tanks in real life.



And you can transport less of them at a time thanks to their stupidly large size. You aren't going to be fitting a Scorpion into a Lockheed A-130.



Considering how there is a person sitting under the cannon, it's a safe assumption that the cannon itself is weaker than that of an Abrams, which have been known to injure people standing by the tank with the concussion of the cannon firing. With that out of the way, we can establish that the Scorpion's cannon is underpowered.



And as you pointed out earlier, the hull itself is pretty small. Its ammo capacity would be far lower than that of an Abrams.

Lol... this is silly. It's a fictional tank, so it's prone to being unrealistic, yet the primary inaccuracies are mainly in your knowledge.

My "source" is the fucking game. You really couldn't infer that from the emphasis placed on the exposed hatch being "only in the multiplayer." Shit, man... :) I honestly thought it was blatantly obvious that the default inference was the game's campaign.

The M1's offroad cruising speed is about 30 mi/h. In fact, newer variants travel even slower than that due to increased weight. Top speed is irrelevant. Hell, an M1 will top 60 mi/h, but it'll overstress the tranny.

You're disputing "lost" potential track space? I don't even know how to tell you how irrelevant this is.

The two-man crew is not overburdened. Its control scheme is simplified to where it can be successfully operated by two (or even one). It's a pro...

Tanks designed for hulling down are not "flatter." They are taller to maximize depression. Low-pro tanks sacrifice depression in exchange for a smaller sillouette. This makes them less suited for hulling down. You keep beating the M1 to death; surely you recognize that its height offers it better depression than the T-72/T-90. Size is secondary to overall effectiveness.

First off, an "A" designation suggests an attack variant, so it wouldn't likely be utilized for a transport role anyway. This is really beside the point, as the Scorpion indeed wouldn't be transported by a modern day transport. It has a whole slew of fictional transports which have plenty of cargo space for it.

This is the overlying problem... You're making several (flawed) assumptions. The Scorpion utilizes a high-velocity, low-recoil cannon. The crew is safe.
 
My "source" is the fucking game. You really couldn't infer that from the emphasis placed on the exposed hatch being "only in the multiplayer." Shit, man... :) I honestly thought it was blatantly obvious that the default inference was the game's campaign.

Iirc, you never actually fight Scorpions in the main campaign. This only leaves us the multiplayer to judge the armor's strength, and in multiplayer the sniper rifle blows straight through the armor.

The M1's offroad cruising speed is about 30 mi/h. In fact, newer variants travel even slower than that due to increased weight. Top speed is irrelevant. Hell, an M1 will top 60 mi/h, but it'll overstress the tranny.

Top speed is entirely relevant when talking about a tank built 500 years into the future.

You're disputing "lost" potential track space? I don't even know how to tell you how irrelevant this is.

Getting bogged down off-road is still an issue for modern tanks. The Scorpion's track setup would make it even worse at it, especially given how it's heavier than IRL tanks.

The two-man crew is not overburdened. Its control scheme is simplified to where it can be successfully operated by two (or even one). It's a pro...

They most certainly are overburdened, and there really isn't anything you can do to the controls to make it less so. There are real-life tanks that can operate with only two people, but there's always more because it's impractical to have two people doing everything.

Tanks designed for hulling down are not "flatter." They are taller to maximize depression. Low-pro tanks sacrifice depression in exchange for a smaller sillouette. This makes them less suited for hulling down. You keep beating the M1 to death; surely you recognize that its height offers it better depression than the T-72/T-90. Size is secondary to overall effectiveness.[/quote]

No, look at tanks designed specifically for hull-down:

300px-Stridsvagn_103_Revinge_2013-1.jpg


They're designed to be almost invisible during hull-down. The reason you don't see tanks like that anymore is because being great at hull-down doesn't compensate for being bad at everything else.

This is the overlying problem... You're making several (flawed) assumptions. The Scorpion utilizes a high-velocity, low-recoil cannon. The crew is safe.

No, I want you to look at where the machine-gunner is:

reach_12.jpg


Do you believe it's practical to have the gun directly under the tank's cannon like that? It's not a flawed assumption to say that a machine gunner would get his eardrums blown out at best if the cannon was anywhere near as powerful as you say.

I think this'll be my last post on this topic, since I'm getting bored and my work schedule is crazy. Obviously the Scorpion's impracticality comes down to Rule of Cool and game mechanics, but it's still pretty impractical (as is pretty much every vehicle in Halo, now that I think of it), and it's kind of weird that the UNSC, a space-faring civilization that's have been around for hundreds of years, has designs that are worse than on Modern Earth. It'd be better if it looked something like this:


It's more practical and still works with the visual pun.
 
I'm tired of seeing giant fuck-off swords wrapped in toilet paper. Actual real life swords have much better designs. Just feels like the usual dumb JRPG design philosophy of more is better.

It kinda annoyed me in Dark Souls 2 how they made some of the weapons much larger than they need to be. In the first one, excluding some rarer items, most weapons weapons were plausible.

lol no. The greatswords are pushing what you could plausibly wield with any effectiveness. Any ultra greatsword or great hammer/axe are fucking cartoon weapons, and thats a lot of weapons. Same with some of the polearms/scythes.
 
Top Bottom