EphemeralDream
Member
Like many of you, I am an avid video game music listener and am always looking for major efforts in sound on platforms. While the GBA and DS are based on older Nintendo hardware (the SNES and Nintendo 64 respectively), when it comes to sound capabilities, they oppose the hardware they were based on. SNES had a now legendary sound chip that produced some of the greatest and most timeless works in vgm ever, whereas the GBA had rather horrible sound capabilities and as a result few developers pushed the sound quality coming out of the portable. However the N64 was a bit of a step back in sound after the SNES and while some good works came out of it, it is not known for its audio prowess. The 64 on the other hand did have a number of games with a decent amount of voice acting however (Perfect Dark comes to mind). And then there's the DS. I'm not much of a specs person but it seems like there have been few efforts to push its sound hardware and while there is a significant jump in the quality over GBA games and even SNES, it still seems capable of more.
While my DS library is relatively small, I think my judgement about most games not pushing the hardware is sound. In Castlevania: Dawn of Sorrow, there is a significant jump in audio quality from the GBA games but it still failed to impress me, especially since the song in the opening movie is noticeably better. And moments ago I was listening to a few tracks from the unreleased Gyakuten Saiban 4 (the tracks are from the TGS demo) which has songs that seem to range from low quality to rather high.
I made this thread in the hopes of hearing of games that pushed the sound hardware as well as space in the DS whether it be in large amounts of voice acting, licensed songs, sound effects, or straight up vgm compositions. I hear Castlevania: PoR was of higher quality music but I have yet to hear it.
My Nods:
Brain Age - Composition - an odd choice but the game had such a distinctive musical direction that really added to the experience
Dawn of Sorrow - Composition - I wasn't that impressed with the quality but the compositions did show effort (ex. Subterranean Hell, Condemned Tower)
Tony Hawk's American Sk8land - Full length songs - This game had about 13 full-length songs which weren't cut like the ones on 64 Tony Hawks.
While my DS library is relatively small, I think my judgement about most games not pushing the hardware is sound. In Castlevania: Dawn of Sorrow, there is a significant jump in audio quality from the GBA games but it still failed to impress me, especially since the song in the opening movie is noticeably better. And moments ago I was listening to a few tracks from the unreleased Gyakuten Saiban 4 (the tracks are from the TGS demo) which has songs that seem to range from low quality to rather high.
I made this thread in the hopes of hearing of games that pushed the sound hardware as well as space in the DS whether it be in large amounts of voice acting, licensed songs, sound effects, or straight up vgm compositions. I hear Castlevania: PoR was of higher quality music but I have yet to hear it.
My Nods:
Brain Age - Composition - an odd choice but the game had such a distinctive musical direction that really added to the experience
Dawn of Sorrow - Composition - I wasn't that impressed with the quality but the compositions did show effort (ex. Subterranean Hell, Condemned Tower)
Tony Hawk's American Sk8land - Full length songs - This game had about 13 full-length songs which weren't cut like the ones on 64 Tony Hawks.