Skel1ingt0n
I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Little background: I've picked up a 16GB iPhone each year, and it's plenty of room, so long as I don't store media on it locally or play a bunch of games. But in the last year, I've finally seen the iTunes App Store balloon - and there's no arguing there are a lot of really great titles that I've been missing out on: Final Fantasy titles, Monster Hunter, KOTOR (bought this already), and other console ports and AAA-lite titles. So, this year I picked up the 64GB iPhone 6 Plus, and decided I'd drop some coin on some Apps I've ignored the last few years.
Yeah, there are still plenty of good titles - specifically console ports and whatnot. Monster Hunter looks and plays great - it's Monster Hunter in high-def, in my pocket... all the time. Incredible. There are some indie tiles like Monument Valley, and some nice twists on established IPs like Hitman Go.
But I decided I'd go looking into games that I've completely ignored - things that are more exclusive for the iPhone, and it $99c or $4.99 chunks.
There's ... like... nothing.
Star Wars Commander looks pretty tight: Except, there are lots of complaints that you have to buy "crystals" to do well, or have a chance.
Oh, I loved the old Crazy Taxi, and now there's a new one.... except you have to buy fuel or wait to play.
I'm not a huge sports guy, but I could load up some Madden... except you have to throw money at practically everything.
This repeats over and over again.
Thing is, for all of these games, I'd gladly toss $0.99, $2.99, or $4.99 for them. Heck, I haven't shied away from more expensive titles: The World Ends With You, Jet Set Radio, Monster Hunter, etc.
But I don't want to constantly play a game that I'm constantly tossing money at - especially on mobile, where the whole point is I just want to kill some time for a while.
I understand why they do it - I've seen the research that says even $0.99 apps are struggling to grab attention in a sea of free titles. But the free titles are almost ALL Pay-To-Win... or, at the very least... Pay-to-play for more than five minutes.
*****
It's something I haven't kept an eye on; but it's really turned into a big issue for someone like me. What are your thoughts? Are you okay with them? Do you maybe even prefer this setup?
Yeah, there are still plenty of good titles - specifically console ports and whatnot. Monster Hunter looks and plays great - it's Monster Hunter in high-def, in my pocket... all the time. Incredible. There are some indie tiles like Monument Valley, and some nice twists on established IPs like Hitman Go.
But I decided I'd go looking into games that I've completely ignored - things that are more exclusive for the iPhone, and it $99c or $4.99 chunks.
There's ... like... nothing.
Star Wars Commander looks pretty tight: Except, there are lots of complaints that you have to buy "crystals" to do well, or have a chance.
Oh, I loved the old Crazy Taxi, and now there's a new one.... except you have to buy fuel or wait to play.
I'm not a huge sports guy, but I could load up some Madden... except you have to throw money at practically everything.
This repeats over and over again.
Thing is, for all of these games, I'd gladly toss $0.99, $2.99, or $4.99 for them. Heck, I haven't shied away from more expensive titles: The World Ends With You, Jet Set Radio, Monster Hunter, etc.
But I don't want to constantly play a game that I'm constantly tossing money at - especially on mobile, where the whole point is I just want to kill some time for a while.
I understand why they do it - I've seen the research that says even $0.99 apps are struggling to grab attention in a sea of free titles. But the free titles are almost ALL Pay-To-Win... or, at the very least... Pay-to-play for more than five minutes.
*****
It's something I haven't kept an eye on; but it's really turned into a big issue for someone like me. What are your thoughts? Are you okay with them? Do you maybe even prefer this setup?