Caipirinha
Member
Is it just me or did tank controls and fixed camera angles lend a kind of atmosphere and character to PS1/2 era games that is often missing now?
Horror games in particular, I feel like not being able to double back flip and whip out a grenade launcher and zoom into iron sights, but rather be forced to carefully maneuver yourself out of danger, actually added a lot to the tension and panic. Ditto the fixed, claustrophobic camera angles which you basically never see anymore.
But even action/adventures like Tomb Raider. There was an art to getting to grips with the way Lara moved, rotating her inch by inch to get that perfect jump and being punished for any miscalculation. Now.. aside from there being basically no tomb raiding, it's all contextual UI elements flashing "PRESS X TO GRAPPLE HALF WAY ACROSS THE MAP LOLZ".
Maybe I've just got rose tinted goggles? But I never had a problem with it back in the day and now it's gone I feel like the franchises that had it (TR, RE) are significantly lesser, partly because of this.
Horror games in particular, I feel like not being able to double back flip and whip out a grenade launcher and zoom into iron sights, but rather be forced to carefully maneuver yourself out of danger, actually added a lot to the tension and panic. Ditto the fixed, claustrophobic camera angles which you basically never see anymore.
But even action/adventures like Tomb Raider. There was an art to getting to grips with the way Lara moved, rotating her inch by inch to get that perfect jump and being punished for any miscalculation. Now.. aside from there being basically no tomb raiding, it's all contextual UI elements flashing "PRESS X TO GRAPPLE HALF WAY ACROSS THE MAP LOLZ".
Maybe I've just got rose tinted goggles? But I never had a problem with it back in the day and now it's gone I feel like the franchises that had it (TR, RE) are significantly lesser, partly because of this.