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It's not about the developers...its about engine capability..hard to grasp?That must be the dumbest take I've read so far.
As if only Epic had talented developers....
It's not about the developers...its about engine capability..hard to grasp?That must be the dumbest take I've read so far.
As if only Epic had talented developers....
Insomniac made Spider-Man for the PS4 it wasn't built for the PS5 from the beginning, I'm not saying they will or won't use any one particular lighting technique, but the comparison seems silly let alone the fact that one is a game, and the other is a tech demo that runs at a lower native resolution, has very little interactivity, no real AI, no big effects etc.Not my point. Regardless Matrix uses raytraced GI. Insomniac didn't even bother with a day/night cycle and if they do for part 2 which i doubt, they won't do raytraced GI for performance reasons. Will be the same cost effective solution we've seen these past two generations thats been around forever and is outdated.
Pixar isn't the ceiling anymore. Ratchet DOES look Pixar good. The Matrix demo surpasses anything from a Pixar movie.I thought ratchet and clank was real time Pixar?
UE4 wasn’t the end all be all and UE5 isn’t going to be either. Technology doesn’t advance in a small bubble
Engines are Software made by developers. Hard to grasp?It's not about the developers...its about engine capability..hard to grasp?
no one is saying it’s the be all end all, it’s just the coolest thing right now.All the people talking about lumens and nanite. I thought that was obvious
You don't need to state that...also devs cant just add new features quickly it takes time...THATS WHY PEOPLE SAID THAT. If insomniac doesn't add a similar nanite like feature then no.Engines are Software made by developers. Hard to grasp?
UE5 is still months from release, Nanite still has massive issues with a lot of element types, Lumen is basically still "just" RT with all the performance issues that brings. And of course everyone who hasn't explicitly shown off tech demos have just been twiddling their thumbs and intent to not upgrade their engines ever again....You don't need to state the that...also devs cant just add new features quickly it takes time...THATS WHY PEOPLE SAID THAT. If insomniac doesn't add a similar nanite like feature then no.
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No it cannot, and the reason is simple: nanite. Nanite allows almost infinite geometrical details and as such, the level of fidelity is unprecedented and also close to CGI/real life. Unless Insomniac has a similar technology, the will not match that demo
Duh...thats exactly what everyones been saying and you are responding with stupid comments. You assume Insomniac will have similar tech when Spiderman 2 releases? Insomniac won't reach UE5 demo quality if they don't have a Nanite like solution, period. Infinite geometry is what makes The Matrix Awakens look CGI...hard to grasp..?UE5 is still months from release, Nanite still has massive issues with a lot of element types, Lumen is basically still "just" RT with all the performance issues that brings. And of course everyone who hasn't explicitly shown off tech demos have just been twiddling their thumbs and intent to not upgrade their engines ever again....
Sometimes I think it should hurt to be an idiot of your magnitude.....
Your nickname fits like a glove.
I guess you didn't read "Unless Insomniac has a similar technology, the will not match that demo"You think there is only one path forward and thats UE5?
How likely is it another big studio has figured out their own Nanite tech ready to go in the next year or 2? IIRC Nanite was a result of years of R&D, and that's from Epic who specialize in game engines.
But maybe now that Epic's gone over a lot of the fundamental ideas, others out there can get their own version up and running relatively quickly.
This is actually an interesting view, if your assumption is correct it's kinda like Nvidia and DLSS. If Epic gains a 4+ year advantage here I wonder how easy it would be for others to catch up, keeping in mind they will have to actually be making a game over that time aswell where the UE5 devs don't.The thing is not many devs probably even considered to go in this direction because of the known limitations that Nanite has with skinned meshes, a problem which Epic is still trying to solve. It's a big bet to completely redesign your future games in this direction especially when the far safer option of iterating off of existing PS4/XB1 engines is right in front of you. With that in mind I think UE5 is in a really unique position at this time. Just have to see if devs will take a bite on it now.
I came in to say this. The Matrix demo just proved everything he said wrong. Obviously, a more powerful PC could run that demo at higher framerates and resolution bit he started out by saying consoles can't do ray tracing well enough or geometric detail and those are the primary two things the demo did so well.Not true thats what UE5 does...Matrix awakens demo literally looks like CGI.
You may be right to a degree but what does that say about the industry right now? If they're unwilling to start drastically improving and rewriting their engines then shame on them. They don't have the same ambition as the ps4/xb1 generation and are causing games to stagnate in the process. I hope Unreal 5 lights a fire under their asses.This is actually an interesting view, if your assumption is correct it's kinda like Nvidia and DLSS. If Epic gains a 4+ year advantage here I wonder how easy it would be for others to catch up, keeping in mind they will have to actually be making a game over that time aswell where the UE5 devs don't.
This is actually an interesting view, if your assumption is correct it's kinda like Nvidia and DLSS. If Epic gains a 4+ year advantage here I wonder how easy it would be for others to catch up, keeping in mind they will have to actually be making a game over that time aswell where the UE5 devs don't.
true but as VFX say in fact they run at 1080p...and drop down till 21 fps ...a game would be unthinkable with that quality, they will find a way to make the games look more "beautiful" and closer to what this tech demo does, but technically I don't think that the two flagship consoles have the grunt to run ue5 in all its glory. I expect great things from the coalition surely they are the best and most experienced with this engine.Not true thats what UE5 does...Matrix awakens demo literally looks like CGI.
2 measly sentences are already too difficult for you, my oh my..Duh...thats exactly what everyones been saying and you are responding with stupid comments. You assume Insomniac will have similar tech when Spiderman 2 releases? Insomniac won't reach UE5 demo quality if they don't have a Nanite like solution, period. Infinite geometry is what makes The Matrix Awakens look CGI...hard to grasp..?
I think frostbite will get shelved, it's obvious since Mr Andersson (im using that pun yep) and friends left Dice are struggling with that engine.Pretty much, like I was thinking in a previous post. Not saying there aren't any other forward thinking engine devs out there but UE5 already looks very capable of hitting all those next gen bulletpoints and ready to go within the next 1-2 years. This is while most game studios first 1 or 2 next gen games still usually have cross gen roots in them.
I'm sure there will be competing engine tech out there eventually though. Guys at EA with Frostbite and Ubisoft are no doubt interested in reaching a similar fidelity for their big franchise titles.
it already looks better :
it already looks better :
it already looks better :
No but it's OK they are aiming at different things.
Also the Matrix demo does not run at 60 FPS.
Matrix is great for what it does and Spider-man 2 will also probably be great on their own way. The first one was amazing, one of my fav games of last gen.
I seriously doubt the game will look like this. A typical downgrade will happen. Ala ubisoft or Naughtydog.
Theres no way the fog, lighting, detail, leaves and effects stay at 60fps or even 30fps
No idea Tbh but not looking like that at 30-60fps. I do hope so though. Maybe thats some PS6 level stuff lolWhat do you expect the best games to look like on the PS5 then?
But what if there's a PS5 pro in a few years that caters to those aspects?Depends if they devs continue pandering to the 60fps mob.
We will never push on with photorealstic gfx, in this gen at least, if we carry on with this trend
But what if there's a PS5 pro in a few years that caters to those aspects?
Why? What's else is releasing when Hellblade 2 drops?Nah. Matrix will remain the benchmark until Hellblade 2 drops.
Yeah there's no way these consoles can run UE5 in the same way they are already running UE5No. The consoles are pretty underpowered (i.e.raytracing+high orders of geometric detail) which makes them only able to render at low samples and very limited bandwidth (i.e. low res/low fps).
We should wait for the next iteration of consoles to expect a better boost in bandwidth and RT functionality (i.e. DLSS-type algorithms)
The newest hb2 trailer looks better then the matrix demo to me. Better isn't the right word. More real i would say.Why? What's else is releasing when Hellblade 2 drops?
But seriously, what ever Kojima makes next is gonna drop jaws graphically.
Debatable if it's classed as this gen but a new console... That would do the trick.But what if there's a PS5 pro in a few years that caters to those aspects?
You must not see very much CGI. Check out Love, Death, Robots and then come back and say you think it looks like CGI. It's not doing anywhere near the RT evaluations or geometric complexity as offline rendering. Still several generations to go with power increases before we are seeing equivalent complexity with path tracing and geometry.Not true thats what UE5 does...Matrix awakens demo literally looks like CGI.
They are running UE5 at low rendering settings and UE5 still doesn't have code for complex path-traced rendering like CGI has. There are a lot of things that will choke even the highest end GPU right now. Not sure why I'm getting resistance concerning this. We have had more than enough games where shortcuts are always being taken to get a rendered scene at a reasonable FPS. 1080p @ 24fps should be proof enough that they don't have good enough bandwidth.Yeah there's no way these consoles can run UE5 in the same way they are already running UE5
it depend on the studio. Matrix demo is free therefore it is clearly "cold" from an artistic point of view . without something like nanite no chance custom engines can rival what ue5 is doingI was more impressed with Ratchet than I was The Matrix demo. The former just had so much of a stylized look, though certainly things like Nanite are more advanced
UE5 looks great, but wandering the city I didnt see such a massive difference from other open world city games. Yes, LOD is massively improved, and the seamless nature of it was extremely exciting, but the actual detail didn’t seem too much more dense to my eye
im more impressed with UE5’s development efficiencies that it provides dev studios, but I suspect the absolute best looking games will use custom engines as they always have
CGI doesn't run in realtime why you compare offline rendering to realtime rendering in first place? this is game forum.They are running UE5 at low rendering settings and UE5 still doesn't have code for complex path-traced rendering like CGI has. There are a lot of things that will choke even the highest end GPU right now. Not sure why I'm getting resistance concerning this. We have had more than enough games where shortcuts are always being taken to get a rendered scene at a reasonable FPS. 1080p @ 24fps should be proof enough that they don't have good enough bandwidth.
I think a lot of devs will use something similar, nothing really stopping them from creating a similar solutionit depend on the studio. Matrix demo is free therefore it is clearly "cold" from an artistic point of view . without something like nanite no chance custom engines can rival what ue5 is doing