Jubenhimer
Member
Motion Control was the "in" thing during the 7th generation, Nintendo's Wii put the concept on the map, and developers wanted a slice of that pie any chance they could get. Naturally with success, breeds competition, and Sony Computer Entertainment, in the process of repairing the struggling PlayStation 3, wanted in on the action. Enter PlayStation Move, PlayStation's Answer to the Wii. In concept, the Move is a hybrid of the physical wand concept from the Wii Remote, mixed with the camera based inputs of Microsoft's Kinect device for Xbox 360, as well as Sony's own Eye Toy for the PS2. The Controller's distinctive feature, was it's glowing orb on top that emitted one of several colors. This not only gives you visual feed back for actions in game, but that orb acts as a tracking point for the PlayStation Eye Camera, allowing it to detect the controller's position and distance within a 3D space, similar to the Wii Remote's pointer, except it's a spherical point, which allows for more control. Combined with a series of gyroscopes, magnetometers, and acelerometers, The Move Motion Controller was a more flexible and advanced Motion Controller, than Nintendo's Aging Wii Remote, and also gave you the precision and versatility of a physical controller, unlike Microsoft's Kinect.
For its time, the PlayStation Move was pretty great technology, and the early games really showed some of its potential. In typical Sony fashion though, they never really gave the device a whole lot of serious support, but there were some highlights. Killzone 3 included PlayStation Move Support to bring the Wii-like pointing experience to PS3 players. Child of Eden was one of the greatest Motion Control games last generation, and that was thanks to PlayStation Move, several third party games used the device, notably the PS3 version of Bioshock Infinite, and Tumble was fun puzzle game that showcased the devices' position tracking capabilities, and with 3D support added later, it was sort of Poto-VR experience. With Motion Control no longer being the new hot craze, Move has been phased out of the spotlight, but isn't completely dead. Sony repurposed the Controller as the main input for PlayStation VR, and some ideas from it were re-incorporated into the DualShock 4 such as the concept of a lighted tracking point for a camera.
I feel like Sony could've done a bit more with the Move before banishing it to VR. It's not ideal for every game, but an optional addition in some bigger titles and some more major games designed around it could've made it a viable Wii Remote successor.
For its time, the PlayStation Move was pretty great technology, and the early games really showed some of its potential. In typical Sony fashion though, they never really gave the device a whole lot of serious support, but there were some highlights. Killzone 3 included PlayStation Move Support to bring the Wii-like pointing experience to PS3 players. Child of Eden was one of the greatest Motion Control games last generation, and that was thanks to PlayStation Move, several third party games used the device, notably the PS3 version of Bioshock Infinite, and Tumble was fun puzzle game that showcased the devices' position tracking capabilities, and with 3D support added later, it was sort of Poto-VR experience. With Motion Control no longer being the new hot craze, Move has been phased out of the spotlight, but isn't completely dead. Sony repurposed the Controller as the main input for PlayStation VR, and some ideas from it were re-incorporated into the DualShock 4 such as the concept of a lighted tracking point for a camera.
I feel like Sony could've done a bit more with the Move before banishing it to VR. It's not ideal for every game, but an optional addition in some bigger titles and some more major games designed around it could've made it a viable Wii Remote successor.
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