Sega buy Atlus pls
So Atlus was banking on the popularity of Persona to revive the SMT brand in the west? Interesting. I was sort of thinking about it backwards then. Makes sense though. A buddy of mine is buying SMT IV because he loved Persona 4.
Are there any game developers that MS has acquired that haven't become dried out husks of their former selves?Microsoft buying ATLUS would be so fucking funny. Just imagining the salty tears brings a stupid Jim Carrey grin to my face.
Sadly, it's not going to happen.
idk prollyAre there any game developers that MS has acquired that haven't become dried out husks of their former selves?
I'm still shocked I'm going to play a EU copy of that particular game. Of all the 3DS games, I always thought that one would stay in Japan.Notwithstanding Bamco's willingness to even do it, they're a little bit harder to peg, despite how I thought they were a terrible option earlier this morning.
As Coxy mentioned way back, they did help out with Ni no Kuni to at least some benefit (at least much better than 99% of JRPGs these days, at least overseas, and even better than some "AAA" development efforts). Localization was definitely very, very spotty on the Tales front, but on the other hand... we've gotten Project X Zone out of all things.
Probably more than you'd expect, given how many of the THQ purchases DID involve buying development teams.I wish the development teams stay together, but I have a hard time this being successfully realized. If Index can survive it likely needs to restructure, consolidate or split up its business. If it gets sold most companies are more interested in the IPs than in the staff behind them. Honestly Nintendo with its emphasis that it is not interested in buying brands but people may be the best company to hold the development teams together. What other possible companies with that mindset are there?
I think the main issue with Persona would be the lack of assets. People forget that Atlus' entire PS2 output had tons of shared assets among different games. That includes Persona 3 and 4. Persona 5 either would look like a upscaled PS2 game, something they clearly wanted to avoid, or would need completely new assets, which seems to be what they're trying to do, and why the development is so slow.
Any buyout is probably the end for Etrian Odyssey fans. I just don't see Sony or Nintendo or anyone else bothering to localize games that they know won't push 100k units overseas. A Square buyout would be the absolute worst case scenario in that regard, so praise the sun that company is in no shape to make acquisitions right now.
Persona 4 was released in July 2008, They had more than enough time to work on the game. An entire console generation passed by while they could still not release one persona game. It's pathetic.
Probably more than you'd expect, given how many of the THQ purchases DID involve buying development teams.
Still, it has to be all or nothing, though I actually imagine this is somewhat likely because of the degree of cross pollination, it's the only way to ensure you have everyone for those games.
this too. All that dev time and nothing shown is weird.
Well NoE did localize the original EO game for DS.Any buyout is probably the end for Etrian Odyssey fans. I just don't see Sony or Nintendo or anyone else bothering to localize games that they know won't push 100k units overseas. A Square buyout would be the absolute worst case scenario in that regard, so praise the sun that company is in no shape to make acquisitions right now.
I'm not sure what this means, but I just hope Atlus is ok.
weren't they working on Catherine?
Their main job isn't to release persona games. What's so pathetic about it if their overall software output has been fantastic?Persona 4 was released in July 2008, They had more than enough time to work on the game. An entire console generation passed by while they could still not release one persona game. It's pathetic.
They were. That's what they tackled after P4.weren't they working on Catherine?
weren't they working on Catherine?
In the US, maybe MegaTen got a bit more recognition due to the praise it got from P3. Otherwise, no not really.I didnt lie tho.
In the US, maybe MegaTen got a bit more recognition due to the praise it got from P3. Otherwise, no not really.
They were. That's what they tackled after P4.
Atlus is more than SMT. Do you see Sony as a company that would localize a game like Catherine?
How would you feel if they completely dissolved? I'm curious.
Which is something I'll never understand. Did people even know what SMT was when Persona 1 came out? Did we really need that association? I didn't even know what SMT was.
How would you feel if they completely dissolved? I'm curious.
I wouldnt go that far...butI'd commit seppuku most likely.
idts. SMT been struggling till P3/4 came along
weren't they working on Catherine?
idts. SMT been struggling till P3/4 came along
SMT: Nocturne was the first SMT mainline SMT released in the west, and it sold well enough to find a niche in the west. Then Atlus released DDS, which was also under the SMT brand.
Since atlus had established a niche with the SMT franchise, they saw it fit to release P3 under the SMT monkier, in order to garner more attention for it.
So has Atlus, but not nearly as much. Internally developed (retail) console games from each this past/coming gen:SE actually made more than one console game.
idts. SMT been struggling till P3/4 came along
Persona 4 was released in July 2008, They had more than enough time to work on the game. An entire console generation passed by while they could still not release one persona game. It's pathetic.
Yes.
If I remember right, the Persona team was working on Catherine while doing P4, once P4 was finished they went full time onto Catherine and that was their litmus test on the HD consoles.
They won't be dissolved. Someone will buy them hopefully. Some things might be cancelled like the P3 movies, and some of their unannounced projects might be delayed, but I doubt Atlus is dead.
In all honestly so was Persona 1.
For reference Nocturne only sold 60k in the US. Both P3 and P4 more than doubled it's sales iirc.SMT: Nocturne was the first SMT mainline SMT released in the west, and it sold well enough to find a niche in the west. Then Atlus released DDS, which was also under the SMT brand.
Since atlus had established a niche with the SMT franchise, they saw it fit to release P3 under the SMT monkier, in order to garner more attention for it.
The Original PSX version did not have the SMT moniker was just "Revelations: Persona", same with P2:EP.
However, the PSP versions do have the SMT moniker on them.