Ha, I surely noticed it, but couldn't find too much information about it. I've wanted to wait 'till tomorrow to post the last part, so it would be great, if you could tell us more about the game.
I've been working on it for a few months now, in Unity 4. It's just me, though I would love to get some help from people with skills in animation (mine are quite wooden) and making sound effects. I get everything from Freesound.org and it's a bit messy.
The graphics are cel-shaded and I've gone for the 3rd-person perspective, as there are enough first-person horror games out there already. I like the cel-shaded style myself, but I know it's a curious look and not everyone would enjoy it as much as I do. But it's simply too much work for one person to texture a game like this. (Plus, I hear minimalism in graphics works great to get indie cred, haha.)
The game is set in a 19th century castle and stars an old general. I'm not going for historical accuracy, but Otto von Bismarck and Giuseppe Garibaldi have been sources of inspiration. It is also inspired by Dante's
Inferno and the game will feature this text and classical music to accompany it.
The world is randomly generated and has several areas. I couldn't quite achieve the mind-bending aspects of
House of Leaves, but it'll do. I think structurally it's similar to a dungeon crawler minus the RPG and loot aspects. You are tasked with exploring this dark castle and unlocking the exit. There are savepoints though, so it's not a roguelike with perma-death.
There are several enemy types and I hope players will find them creepy and original. I didn't go for the typical deformed humanoid/fake zombie of so many other horror games. The focus is on avoiding these enemies, but don't be alarmed, it's not
Amnesia. There is a form of defensive combat and enemies are not insta-kills. If anything, compare it to
Siren (without the sight-jacking).
Progress is going well and I plan to have it out this Autumn. Assuming it actually turns out decent: Desura and/or personal site are good bets. Steam seems like a high goal for a one-man first venture, but I will try to get a Greenlight page up and see what happens. I may also look into crowdfunding (Indiegogo or Kickstarter if I can get a UK liaison), for a minor sum. Namely paying the Unity Pro license costs and hiring a few other people to do the sound and tighten up the graphics on level three. I would of course also be interested in a WiiU or even Vita/PSN release, given how open these platforms have become. But again, high goals and I would need the devkit money (and time).
Wish me luck!