ThatObviousUser
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I spent around $3,500 all told, but I got lucky...one of the musicians didn't even ask for payment (though I sent him a bonus recently), and a lot of actors in Hollywood will work for free, in hopes of getting their name out there.
Artist - DeviantArt (have fun sifting through hundreds of submissions of crap, though)
Musicians - YouTube
Voice Actors - friends, casting calls on Actors Access / LA Casting
The musicians did minimal work (a few alterations of existing songs)...I licensed existing works that I thought would fit the game well. The artist drew fourteen 1280x720 backgrounds and 12 character sprites (with a few facial alternates)...she also did coloring work on monster designs and a bit of UI stuff, as well.
Did the sprites include all animations?
The operating budget for the game was closer to $5,000...had to pay for very random things, like two fonts, a new microphone, some sound effects off the internet, XNA Creator's Club access, the use of a particle engine in a commercial project, et cetera. And I spent like $500 on a launch party, but I guess that doesn't count, right? = D
Coolio. I'll plan similarly. What was the game project? It was XNA I see, and sprites so 2D? How much content was in there?
People think $5000 is a lot but it really isn't. Didn't Braid cost like $150,000?