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inFAMOUS: Second Son runs at 1080p and 30FPS

Looks the exact same.



These look the same as well; which is why I don't care about 60fps. I'll take 1080p and 30fps any day. Hell I wish Shadowfall's MP was locked at 30fps to allow the visuals to be boosted even more.

those look exactly the same? glad you dont get to make these decisions then.
 
Truly?

I think the easiest time to tell the difference is his last attack when he twirls his body. The animation is much more fluid on the left.

That being said, 60 fps really only matters for me in competitive multiplayer games like fighting or fps.
I also think that both pairs of images look exactly the same. I see what you mean though. If they're side by side I can watch that last attack closely and kind of tell. But there's a difference between a side by side comparison and noticing it when isolated. I could never play a game and actually tell if it was 60 or 30 fps. (Actually, I can't tell between 1080 and 720 either.)

I agree for fighting games. Not that I would necessarily be able to feel the difference, but just to keep with the standard time measurement units.
 
And this is why devs get away with it - because so many accept low end performance due to developers pushing the hardware too hard.

LOL @ "Get away with it" as if they owe us anything. They create a product. I decide if said product is worth my money.

For an open world game 30fps is fine to me. For a FPS it's not....to me.
 
I also think that both pairs of images look exactly the same. I see what you mean though. If they're side by side I can watch that last attack closely and kind of tell. But there's a difference between a side by side comparison and noticing it when isolated. I could never play a game and actually tell if it was 60 or 30 fps. (Actually, I can't tell between 1080 and 720 either.)

I agree for fighting games. Not that I would necessarily be able to feel the difference, but just to keep with the standard time measurement units.

Then you simply haven't played 60fps often enough.

Or seen 1080p often enough.

As soon as you're used to 60fps or 1080, the difference is not only noticable but pretty huge.

LOL @ "Get away with it" as if they owe us anything. They create a product. I decide if said product is worth my money.

For an open world game 30fps is fine to me. For a FPS it's not....to me.

Where else do you accept shiney aesthetics in place of up to date performance?
 
Sorry if it's not related but... is it me or games look better at 30fps, even if it's a lot less smooth than 60fps? Maybe it's my TV but when I switched vsync on in Dead Space 3 PC it went down to 30fps and it looked better

Nope, 60fps looks better but to those that are not used to the higher framerate the difference is not quite as pronounced.
 
Where else do you accept shiney aesthetics in place of up to date performance?

To me 30fps is acceptable performance for certain genres. Open world games would be one of them. Sure if I could choose 60fps with no dips @ 1080p I would in a heartbeat. But do I feel scorned that devs may need to compromise to reach a good balance of visual fidelity vs fluidity? No. I'm not shocked and I'd play such a game. In fact I am. I'm enjoying AC4 very very much at 30fps.
 
I agreed, this gif is a poor example for comparison (not in sync & 16fps vs 33fps). In this link show true one.

Maybe this gif might be better one: 50fps vs 25fps
ymuOf6k.gif

This isn't a great example because it's against a black background, low framerate isn't as jarring on the eyes for character animations. When the backgrounds are rotating around you its a lot more noticeable, hence why its especially important for fps games with a constantly moving twitchy point of view instead of the looser movement of a thirdperson camera. Even then its very easy to tell apart though. A better example would be booting up DSfix, locking the framerate to 30, pan the camera around a bit and try and do some rolling (basically any quick movements), then set it to 60 and do the same, the difference is night and day.
 
Looks the exact same.



These look the same as well; which is why I don't care about 60fps. I'll take 1080p and 30fps any day. Hell I wish Shadowfall's MP was locked at 30fps to allow the visuals to be boosted even more.

Either your laptop has problems displaying gifs or you have some kind of vision impairment

the bottom f zero one looks smooth as glass

Yes, "Better graphics" is the correct word, problem is going 1080p doesn't necessarily guarantee that. All it's really doing is spending a ton of resources to get you smoother edges, which could also be resolved by using a custom antialiasing technique that is less resource intensive, like what they're doing with Assassins Creed Black Flag.


Here's an example of how you can get better graphics with lower resolution. The 2 images below are likely taking up around the same amount of resources, one is at 1080p with less, the other at 720p with more going on...

Which do you prefer? which has the better "Graphics"

iJ8XUxe1TStD5.gif
...
the 720p one isn't scaled, both are downsampled in this gif (lol)
the 1080p one doesn't have texture filtering (ahahaha)

Try harder
 
To me 30fps is acceptable performance for certain genres. Open world games would be one of them. Sure if I could choose 60fps with no dips @ 1080p I would in a heartbeat. But do I feel scorned that devs may need to compromise to reach a good balance of visual fidelity vs fluidity? No. I'm not shocked and I'd play such a game. In fact I am. I'm enjoying AC4 very very much at 30fps.

I just don't see how you can accept it as "good balance". 30fps is the hardware not coping with the level of stress the visuals are putting on it.

My point is where else do you accept hardware that tries to push itself forward at the expense of its own performance?
 
Truly?

I think the easiest time to tell the difference is his last attack when he twirls his body. The animation is much more fluid on the left.

That being said, 60 fps really only matters for me in competitive multiplayer games like fighting or fps.

Those examples do not show the difference well.

30fps and 60fps are nowhere near the same, if you have a pc at home then run a game at 60fps. Next, use a program such as MSI Afterburner to limit your frame rate to 30.

Then tell me you see no difference.

those look exactly the same? glad you dont get to make these decisions then.

I mean maybe it's my work PC, but I'm rocking a BBG terminal with three monitors, so I don't know. I've not gamed on a PC since my freshmen year of college in 2001. I have a laptop at home, but it's just for email/internet so I doubt it would be strong enough.
 
I mean maybe it's my work PC, but I'm rocking a BBG terminal with three monitors, so I don't know. I've not gamed on a PC since my freshmen year of college in 2001. I have a laptop at home, but it's just for email/internet so I doubt it would be strong enough.

What does any of this have to do with not seeing the difference?
Sounds like you're just rationalising having to settle for 30 fps
 
So.... people who don't mind 30 fps are wrong because master race knows better?...right.
Time to go dump some games to the trash can, my eyes have been open.

EDIT:
Since the topic it's about inFamous SS at 30 fps, sure if the game could run at 60 fps it would be nice, but saying that people who don't mid playing it at 30fps are just blind or ignorant it's an exaggeration. It's no settling, it's preference since hardware resources are limited.
 
Then you simply haven't played 60fps often enough.

Or seen 1080p often enough.

As soon as you're used to 60fps or 1080, the difference is not only noticable but pretty huge.
Sounds reasonable. Though I hope I never get so used to it that less becomes difficult to stand, honestly. In this case ignorance is kinda bliss, considering that so many games are 30 fps sub 1080 or both. I'd have no choice but to go PC.
 
PC is not all sparkles either. Poor optimizations is everywhere for next gen games. My pc probably could not run AC4 at 60 fps. Name one open world console game that is 60 fps.
 
These gifs, sans the bouncing square, all suck for showing the difference between frame rates.

The problem with the bouncing square example is they slowed down the 30fps square. If they made it travel the same distance as the 60fps square in the same amount of time it'd be harder to tell the difference.

Yes, 60fps is smoother than 30fps, and yes it does make a difference. However, I'll always prefer a higher quality/res image over 60fps.
 
For singleplayer, story stuff, I will always take more visual effects at a solid 30 FPS rather than less stuff to get 60. Even for PC gaming. Obviously, with good hardware, you'll eventually max out the effects and still get a 60, which is great, but if the cycle could continue indefinitely, I would always choose to cram in better visuals at 30.

Different story for MP games.
 
The problem with the bouncing square example is they slowed down the 30fps square.

That's normal. In Need for Speed Rivals, if you make the game run at 60 FPS, the game goes much faster. Almost to the point where you can't control the car. So lowering something to 30 FPS will make it go slower.
 
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