Power Girl needs to be in this, that is all.
Superman has one, WW has one when she is in her lasso stance. You can see superman do it in the evo video, its not anime fast though.
Batman also has a gliding move with his cape, which in practice works similar, I would guess its probably like Kung Lao's stupid ass dive kick. He also has a double jump, which makes no sense as too why he can do that, it looks way to video gamey.
Expect 95% of the players to use Batman, unfortunately.
For the 8 billionth time, the animations (stances, walks) are recycled from MK and will be changed. Can we move along from that now?
ed boon said:Ed Boon ‏@noobde
Any guesses as to which (INJUSTICE) characters we're gonna reveal @ ComicCon?
Maybe we can come up with a way to balance this meter wagering system somehow. Any thoughts or ideas on how to make it have risks and rewards for not wagering everything and for wagering everything?
As I said in your thread on TYM, as long as the wager system is a combo breaking mechanic, it can't be balanced and will only hurt the meter meta game.
In MK9 breakers are the most important mechanic, and as such they make your meter more important then even your health bar, so you never see x-rays and only see EX attacks that are fast advancing specials with armor properties.
This however is on a whole other level though. If you win the wager, you get your health back, this is way too powerful, it will ensue everyone saves there meter for the clash just like in MK9, only not only does it effect you, your opponent will also save his meter to try and punish you for using it, so everyone would just be incredibly stingy with how they spend meter. This is kind of a shame because Injustice has much more use of the meter then MK9 did, about 6 different mechanics that require it now.
This would also cause character imbalances, one of the many reaons Kabal is top tier in MK9 is because he can spam his specials, he uses his command dash in combos just to build meter, and his IAGB is super fast and just lets him build faster then anyone else in the game, so he can spam breakers more then anyone else. Then you would have characters that have low meterless damage output who are balanced around using EX attacks or other meter skills to increase there potential, so they would be at a disadvantage compared to characters who use less meter.
They either have to remove the wager part and turn it into a normal combo breaker, and at that point they might as well just remove the animation all together as no one wants breakers that last 15 seconds and kill momentum, or not have it be a breaker, but then I'm not sure how you would initiate it, or what could even be on the line outside of more damage.
I think the absolute best solution for it would be a single player only comeback mechanic for casuals who play the story mode and arcade mode.
So ya, single player only comeback mechanic, please do that NRS, or I guess you could take the capcom route and do what they did for pandora in SFxT, and make it look cool, but be completely fucking useless.
Until a week after release and the top tier/easy win character is found.
What if that IS Batman? :O
Well he does have a divekick....
I don't really care about how mindgames factor into the wager mechanic. I'm more concerned that because it only requires 1/4 meter, people will constantly use it to break combos and it will result in clashes occuring all the time during a match, essentially breaking the flow of combat more than the supers or stage transitions already do.
I don't think a one and done mechanic would work well for it, as you would probably save it for close to the end of the match anyway, so by the time you used it, you probably won't need the meter anyway.
I'm completely against mashing mechanics in fighting games as it doesn't really reward skillful play, and it just destroys your hands in the long run, I was pretty upset they brought mashing back to UMVC3 after they removed it in vanilla.
The mechanic is rather stupid and poorly thought out, which brings me back to what I said earlier, they just threw something together as a proof of concept because they wanted the animation in, because two super heroes clashing into each other is a pretty cool super hero cliche.
So ya, single player only comeback mechanic, please do that NRS, or I guess you could take the capcom route and do what they did for pandora in SFxT, and make it look cool, but be completely fucking useless.
I heard it uses 2/4th your meter to use the wager mechanic? I could be wrong, though.
I wouldn't mind if they kept the mk9 combo breaker thing instead of the wager system.
Also depending on the length of the charge, using the on stage items might actually be totally useless. I certainly wouldn't want that...
That breaker system was total garbage.
1) you couldn't bait them out and they were 100% to break a combo
2) you can get multiple breakers in a round due to it being tied to meter and how you gain meter
3) nobody ever used x-ray (in 90% cases) because breaker was 100% more valuable as meter.
and then there was the whole system mechanics that made the issue worse
1) you gain meter by attacking them and them blocking it thus benefiting rushdown char that can stay on you all day forcing you to block or die.
2) you got meter if you were getting hit (not blocking), which rewards you for making the decision of not to block.
3) you can get multiple breakers in a round if the opponent is forced to block rushdown which gives rushdown characters another advantage that zoners do not get.
Injustice's breaker system is so far better conceptually than the MK9's one by a large margin.
They could go back to how they did breakers in the 3D games, where you just had 2, you could use them at any time and they cost nothing.
Or go the anime way and have them be a pseudo comeback mechanic, but you can only use them once, and you can punish them.
Or just not have any breakers, since this game does not need it, because you have two life bars now, combo's aren't as scary.
I'll grant you MK9 breakers are flawed heavily, but the Wager system only costs a 1/4th a bar so far and there is no real reason not to wager a full load. It doesn't make sense and its going to happen super frequently in its current iteration.
For starts, wagers have to cost more to use so they aren'tall the game is about doing. Next their has to be rhyme or reason to having different sorts of wagers because If someone uses that attack then they are committed to it so why wouldn't they be preparing to blow the full bar on it working? Thirdly, it needs to be punishable. I don't like it being unblockable and interrupting stuff if that is how it works. It just wrecks the pacing as another cinematic for the sake of looking cool and thats just too much at this point. Finally, it feels random to blind wager. It doesn't seem like it'd feel rewarding at all to do...its just an excuse so far for a flashy cutscene of comic book action clashing head to head and thats not really needed.
It just feels tacked on and its dangerously threatening things so far. Its not good and needs more explanation and more work by FAR.
Do you guys think it would be at all possible that they do the tag team thing as something on the side like they did MK9? Would you be for or against that? Matches would take longer because of the two health bars. Maybe you'd only have one in such a mode?
I'm already counting on it?
Team ups? In a superhero game? You bet! If they did it before why not in this game too? Besides, from what I hear team mode was actually how some folks got a lot of mileage out of Stryker.
My team so far would involve Grundy and one other. I really dig his chain grapples and from what I hear his special ability grapple can cause stat boosts to him that vary per the grab used. I'm gonna AA grab the hell out of people.
3) nobody ever used x-ray (in 90% cases) because breaker was 100% more valuable as meter.
New teaser:
http://www.youtube.com/watch?v=SziDloB_QrM&feature=plcp
No footage or anything just a story teaser.
Dat speech
This has me pumped for story mode...the scary thing is that sounded sort of like Superman's voice. I'm likely wrong and its President Luthor, but this would be a helluva twist if things were going down in this like the "Justice Lords" universe from the Bruce Tim Justice League.
Can you imagine something like THIS as part of this setting's story.
You know if they take this into a "Justice Lords" direction that would easily explain why the heroes would be fighting each other and why certain cast members would be wearing armor or combat gear they haven't before. It would be just so that they could try to survive against certain folks on the opposite side of the issue that might come after them.
Color me hyped. I don't think I've ever been pumped for a fighting game's story before.
You know if they take this into a "Justice Lords" direction that would easily explain why the heroes would be fighting each other and why certain cast members would be wearing armor or combat gear they haven't before. It would be just so that they could try to survive against certain folks on the opposite side of the issue that might come after them.
Color me hyped. I don't think I've ever been pumped for a fighting game's story before.