Here is another stream, it just Jer practicing things with Lex.
Thomas Brady is in the chat talking about characters and shit.
Thomas Brady is in the chat talking about characters and shit.
WW combos from TYM.
BL,L,H- BL,L,H- Air H, DBH for 34% no meter. - Lasso
40% combo - ji3, b113, 21 EX lasso grab
Damn guys get it together on notation lol.
I liked the demo. But Wonder Woman looks so... manly... :S
BL?
ji3?
BL would be back 1, or back light.
ji3 is jump heavy
TYM is unsure on what type of notations they are going to use for the game, so its kinda all over the place ATM.
Im rooting for numbered notations as they make far more sense.
Watching that, first thing I noticed was it's got the same stiff style of animation from the MK series. Even the implausible way they kick and throw their upper cuts. It's as if they've kept the exact same animators since MK1.
Here is another stream, it just Jer practicing things with Lex.
Thomas Brady is in the chat talking about characters and shit.
It's a 4 button game. Light, Medium, Heavy, and Character Trait. Everything else can be done via combination. At least that is what I understood when I talked with the NS staff at PAX East. All three attacks fires off a super. I don't know what the other combinations are. I'm still stuck at work. :-/Technically its a 6 button game..
what does "adds armor" mean? there's a lot of lingo around that takes a while to figure out. Don't know who's going to do the OT but the thread should come with a dictionary![]()
Yeah, I notice this as well. Is there a gameplay/physics/hit confirm reason for this?
GC: The animation style of your games is very hard to describe, its obviously a purposeful throwback to the animation of the first Mortal Kombat, but how much is it purely a stylistic choice and how much is it to keep up the speed of the action?
HS: Its a little bit of both. Obviously were always going to want to make a 60 frames per second game but I think just the animation style and I guess the familiarity of it is because our team is pretty rooted, we have the same kind of animators that have been working on the game for 15 years or so.
GC: Did you ever consider not having it for this game, because Ive already seen some fans complain about it?
HS: Not really. The animation team works really hard to make sure it has a specific style and its just something that weve chosen that gives a distinct flavour. Its like asking a chef to change his style, like you wouldnt ask the Red Hot Chilli Peppers to, Hey, have you ever thought about having a different singer? Its kind of like Anthony Kiedis singing over and over again. Its kind of the same thing with our animations. Its kind of the art style and it is what it is.
It's a 4 button game. Light, Medium, Heavy, and Character Trait. Everything else can be done via combination. At least that is what I understood when I talked with the NS staff at PAX East. All three attacks fires off a super. I don't know what the other combinations are. I'm still stuck at work. :-/
Armor in fighting games usually mean that the attack can absorb a hit while being thrown out against your opponent. Non armor attacks can usually get beat out by higher priority moves/faster moves. There's probably ex moves in this game that has that kind of property.
I think doomsday has armor that lasts for a set amount of time. They could be talking about that.
So did they go 6-button with this? Boon refused to answer my "do I have to toss out my MK sticks now?", so I can only assume.
I like the fact tha it doesnt seem to much combo oriented like Street Fighter or Tekken. I usually get 3-4 combos then the opponent can counterattack. One thing I usually hate about Capcom fighting games is that if your enemy pulls a good combo he can take out 50% of your health and you can do absolutely nothing. Really hope its not the same thing here.
Combos tend to be around 33%~50+ with 1/2bars of stock lol
I liked the demo. But Wonder Woman looks so... manly... :S
how so? does she have muscle definition? I'd expect someone as strong as WW to have defined muscles and not look like a supermodel.
Oh my god a woman who fights supervillains has a little muscle definition, so terrible
You've been watching too much of dat Mahvel. Everything's gonna look slow.So wait, the game is slow? i saw a recent video and it seemed fucking slow, thought it was just the video or something.
Can anyone see a menu option for single event vs cpu matches?
how so? does she have muscle definition? I'd expect someone as strong as WW to have defined muscles and not look like a supermodel.
SWEET!!!I don't think its in the demo, but they have confirmed its an option in the final game.
The irony is that there are women in reality with that same chin line some of these guys keep going on about and they're gorgeous.
So is it as juggle heavy as It looks?
Watching that, first thing I noticed was it's got the same stiff style of animation from the MK series. Even the implausible way they kick and throw their upper cuts. It's as if they've kept the exact same animators since MK1. The characters don't move smoothly like Soul Calibur. But I think its great that they stuck to their roots and their own style of gameplay.