Got it.
-Tried both version. It's true that contrast on Ps3 is all over the place, but that's just about it. PS3 pad is obviously superior.
-Seems strange you have two "good"..."guys"...and only one bad guy. Has anyone beat this on very hard? maybe the game will unlock doomsday if you master all difficulties. Or maybe it's an unlock over-time.
-Can't seem to jump forward or backward easily. Is it me or it's the game?
-Does move slow. But I like it because of it. Actually, the thing I really like is the timing between inputs: I don't think they could have pulled a game so versatile in terms of combo stringing if the frame count would have been shorter. It would have turned into a festival for mashers.
-Too much stuff to learn

but yeah, as it's been already noted: trying to understand the inner workings of meter burning is an unbearable pain. Took me fifteen minutes to finally get to a page where the wager mechanics (button input, context, merits) were listed properly. Still don't know what negative edge is though, and how to push block. Leaving the breaking down of the game' system to the community is a very sneaky marketing move, but for a title that has been sold since DAY ONE as user-friendly that's a huge miss in terms of image. IMO.
-I really hope people will play competitively using interactive backgrounds and interactive objects. It's a cool thing to have so many variables.
-Wager is AWESOME, but I wish it would have been implemented as soon as the first round. Have to say though, the first hit bonus meter plus the "random" health recovery from wagers give this game a feeling of escalating frenzy that is going to give birth to a lot of Daigo-triumphs.
-Only one animation/quote for start and ending? seriously? At least different quotes: PLEASE! if I hear "stay down" one more time I'm going to headbutt the tv.