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Insane fighting game combo vids

I get the feeling that the crowd arguing that "skill, strategy and execution" is more important than "move and combo memorization" were never ever able to pull off a dragon punch and have been extremely bitter ever since.
 
You know...

When I suck at a game, I don't dismiss it as being part of a genre. But to each their own.


I watched the Samus edge guarding video, which was impressive. I need to abuse that air down-smash myself.
 
levious said:
I get the feeling that the crowd arguing that "skill, strategy and execution" is more important than "move and combo memorization" were never ever able to pull off a dragon punch and have been extremely bitter ever since.

Actually, the people amongst my friends that could never pull off a dragon punch if their lives depended on it (and actually *are* bitter about it) hate smash brothers because they get their asses kicked.

I think smash brothers has all the depth of SF3, GG, etc, but I don't really care if other people believe it so I never argue for it. Even so, those videos were very unimpressive.

One thing I do know is that, if you take two or three people that have practiced the game for years, and can beat 99% of the people that play smash brothers with ease, and then you take a tourney level top player, that top player can play against a team of the great players and win with ease. I find that far more impressive than any tourney vid I've seen.
 
levious said:
I get the feeling that the crowd arguing that "skill, strategy and execution" is more important than "move and combo memorization" were never ever able to pull off a dragon punch and have been extremely bitter ever since.

This is sorta true, i can't do Blanka's super. :(
 
I think the movement in SSBM is deeper than any other fighting game. Wave dash, dash dancing, DI, short hop, dodging, l-cancel etc.
 
haunts said:
there's combos in chess too.. :P
(queen to knight E4)
M-M-MONSTER COMBO!
(bishop to C7, check)
(queen takes bishop)
C-C-C-C-COMBO BREAKER!
(rook to E1, checkmate)
ULTRA! ULTRA! ULTRA! ultra....
 
Smash Bros is a pseudofighter along with Powerstone and Bushido Blade, games which break enough genre rules to not be regular fighting games but still have the same core idea.
 
etiolate said:
You know...

When I suck at a game, I don't dismiss it as being part of a genre.
You know, when I see people argue that some game I like should be part of a different genre, I don't automatically assume that they're doing it because they suck at the game.

There's easier ways to be condescending, y'know?

oh like I already said months before, I'll only call SSBM a fighter when Nintendo of Japan does the same; according to them it's a general "action" game, so there you go.
 
SiegfriedFM said:
Smash Bros is a pseudofighter along with Powerstone and Bushido Blade, games which break enough genre rules to not be regular fighting games but still have the same core idea.
THANKyou! btw Bishido Blade rocks!
dog$ said:
You know, when I see people argue that some game I like should be part of a different genre, I don't automatically assume that they're doing it because they suck at the game.

There's easier ways to be condescending, y'know?

oh like I already said months before, I'll only call SSBM a fighter when Nintendo of Japan does the same; according to them it's a general "action" game, so there you go.
and thankyou! nothing else to be said.
 
LakeEarth said:
(queen to knight E4)
M-M-MONSTER COMBO!
(bishop to C7, check)
(queen takes bishop)
C-C-C-C-COMBO BREAKER!
(rook to E1, checkmate)
ULTRA! ULTRA! ULTRA! ultra....


:lol :lol :lol
 
I guess dial-a-combo is the core basis for what a fighting game is?

I love MvC2 to death, but there's no denying it's a bunch of broken shit and only about 10 of the characters are really worth using. But nobody in this thread seems to have a problem with calling that a fighting game.

The haters just don't want to live with the reality that a game that breaks the cookie-cutter mold has come out and in less than two generations has become the best selling fighting game. Twice the amount of haters, since it's made by Nintendo.
 
dog$ said:
You know, when I see people argue that some game I like should be part of a different genre, I don't automatically assume that they're doing it because they suck at the game.

There's easier ways to be condescending, y'know?

oh like I already said months before, I'll only call SSBM a fighter when Nintendo of Japan does the same; according to them it's a general "action" game, so there you go.

It would be nicer if some of the anti Nintendo fanboys in this thread didn't act condescending first (not saying you were one of them or anything).

Whether you think it's a traditional fighting game or not is a matter of debate, but SSBM IS a fighting game. No matter how you slice it.
 
SSBM is a fighting game. It's not a traditional fighting game, but how else would you classify it? It's a game where the characters fight, right? Only because it has up to 4 players, has items, crazy levels, and a fairly simple control setup at first glance doesn't make it any less of a fighting game. Personally, I think of it as the ultimate party fighting game. I've probably never had as much lasting fun with a game as I've had with SSBM. And I personally don't know one person who can wave-dash. So even without any real depth for us, all my friends still love it.

Oh well, except for one friend who uses the "kiddie" argument. He just bought Tekken 5 (I told him to buy SC2 or 3 instead) and likes it a lot. I played it with him and proceeded to tell him it sucksand completely beat his ass in it with barely any experience in the entire series. He didn't want to play it anymore. I owned his ass.
 
Um, i make combo videos. I also watch a lot of them. For those of you who are interested in watching a few, here's a list of sites that have good ones:

http://sonichurricane.com --- my website (just click on the media link on the left)

http://persona-world.com --- features a lot of SNK games
http://video.google.com/videosearch?q=mopreme --- SF3:3S combo videos by Kamui and Mopreme
http://cyberfanatix.com --- lots more SNK stuff, but you have to register to download

http://combovideos.com --- huge archive of combo videos by dozens of authors, but you have to register

There were a lot more of these types of sites a couple of years ago, but a lot of them have disappeared since then. Nowadays most new combo videos are on Japanese websites, and it's kind of a pain to navigate through them.
 
I dont even care whether or not smash brothers is classified as a fighting game. But calling it shallow? Way to confirm yourselves as elitist morons. How about you actually try playing the game for a month and come back with that argument? There are so many different mindgames taking place at once its ridiculous to imply that the game isnt deep. Look into edgeguarding, wavedashing+smashes, wall teching/teching, shuffling aerials, detached hitboxes, advanced recover techniques (samus in particular), wops for floaty characters, short hop cancel projectile spamming, ETC, ETC

MOTHERFUCKING ETC
 
Dahbomb said:
Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....

The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...

I have to disagree, NG combat system is not deep nor cool to perform. NG strength I have to say is not its combat system, but its enemy variety and AI. NG combat system is actually rather plain, boring and not-balanced. For example why would you want to do different combos and risk yourself, when actually blade of nirrti or izuna drop is one the most powerful attack and most effective way to kill and save your ass 80% of the time. Jumping-onlanding+Y is another example of abusable and not-balanced attack.

DMC3 on the other hand is the standard of any combat system out there, it's both deep, well balanced and awesome to perform. Jump-cancel technique in DMC3 is one example. The technique opens up tons of cool air combat ability, but it's so hard to perform so it can't be abused. here's my proof

http://anti-dentite.org/dmc3/Tatsamarublack_M2.wmv
http://anti-dentite.org/dmc3/HellSloth.wmv
 
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