FP16 feels like the classic smoke and mirrors, and various technical shortcuts that allow realtime graphics to look great. How close can you get to 'proper' rendering but by taking as many shortcuts as possible before people notice.
Like how so many games have lower resolution shadows, or alpha effects, because they're computationally expensive and you can get away with 1/4 res as long as the main elements are full resolution.
Just another tool in the set for developers to find the right balance for their particular requirements.
Like how so many games have lower resolution shadows, or alpha effects, because they're computationally expensive and you can get away with 1/4 res as long as the main elements are full resolution.
Just another tool in the set for developers to find the right balance for their particular requirements.