nkarafo
Member
Running games at 120/144/240 hz to reduce ghosting/blurring doesn't count though. I'm looking for instances where 60fps is too slow for the games themselves.
So far it's pinball games for me. 60fps simply is not enough to render the ball when it bounces around the table at high speeds. This is how it looks at 60fps (you can see how the ball image gets "repeated" as it gets shot by the plunger):
I played many pinball engines including FX3, Arcade and VPX and 120fps seems to be the minimum for me. It looks more natural and you never miss the ball or get the repeated image/ghosting of it. 240fps is even better but VPX is too demanding for that, works wonders in FX3 though.
I assume twitch FPS multiplayer games fall in the same category?
So far it's pinball games for me. 60fps simply is not enough to render the ball when it bounces around the table at high speeds. This is how it looks at 60fps (you can see how the ball image gets "repeated" as it gets shot by the plunger):
I played many pinball engines including FX3, Arcade and VPX and 120fps seems to be the minimum for me. It looks more natural and you never miss the ball or get the repeated image/ghosting of it. 240fps is even better but VPX is too demanding for that, works wonders in FX3 though.
I assume twitch FPS multiplayer games fall in the same category?