The "Greatest Hits" copies of PlayStation games. I don't want a copy of the original Uncharted in some ugly red box. I want the original release box. I ordered Burnout Paradise PS3 from EA, got the Greatest Hits copy of it and immediately sold it. Another instance was when I ordered Heavenly Sword, got the normal box but the disc had the red Greatest Hits label on it.
You think the Greatest Hits boxes are bad? Imagine getting something like this:The "Greatest Hits" copies of PlayStation games. I don't want a copy of the original Uncharted in some ugly red box. I want the original release box. I ordered Burnout Paradise PS3 from EA, got the Greatest Hits copy of it and immediately sold it. Another instance was when I ordered Heavenly Sword, got the normal box but the disc had the red Greatest Hits label on it.
1) Everything is invincible (in terms of performance, not HP bar going down) until it dies.
2) Sometimes a move affects you... this is usually an unstoppable grab or instant-kill animation.
Sure, some shooters have hit detection, so you shoot someone in the leg and they go through their "ow my fuckin leg!" animation for like 2 seconds, but then they resume 100% battle function until they die. I think both player and enemies of all types need to have more dynamic and sometimes lasting reactions to how they are being hit. I wouldn't mind getting thrown back 10 feet if I didn't brace myself and a dragon hit me.
Though, I think this kind of thing is most needed for any large creature. It doesn't make sense for me to hack away at its leg and not see that leg's performance decrease. Then, eventually it suddenly dies altogether from being hit in the shin many times? No, just no. Same for other games where you shoot them many times until they suddenly die, especially if they are taking explosive damage without losing chunks of their body.
We have the technology. Dead Space shows that it is entirely possible. Developers just need to stop being lazy in these aspects of combat. Bethesda themselves have touched on it with Fallout, but I think Skyrim was designed more to the RPG style than Fallout, closer to glorified dice rolling, not as much at it's core an adventure game as it might appear to be.
When was the last time you saw a trailer with metal in it?
I have no idea because I haven't played the game, but it looks a bit like that Remedy developer who gave his face to the first Max Payne.Dark Octave said:I never understood this from Alan Wake. Is this Bruce Willis with hair? What's going on here?
"Personality" driven art direction.
FF IX
Wind Waker
Bayonetta
Unplayable simply due to character designs.
Yup."indie"
MMO. Even the free ones.
Does such a database already exist? I've never seen one but would gladly contribute if there's a project in progress.
i know i'm a little late with this answer...
http://www.onlinegamesdatenbank.de/
exactly what you are looking for (but till now german only)
The "Greatest Hits" copies of PlayStation games. I don't want a copy of the original Uncharted in some ugly red box. I want the original release box. I ordered Burnout Paradise PS3 from EA, got the Greatest Hits copy of it and immediately sold it. Another instance was when I ordered Heavenly Sword, got the normal box but the disc had the red Greatest Hits label on it.
You think the Greatest Hits boxes are bad? Imagine getting something like this:
[/uglymasseffectpcbox]
Multiplayer oriented games with tacked on singleplayer: cod, halo etc.
You think the Greatest Hits boxes are bad? Imagine getting something like this:
http://i.imgur.com/OxmEU.jpg[IMG][/QUOTE]
That looks a lot nicer than JP/EU GH releases.
[img]http://image.com.com/gamespot/images/bigboxshots/6/928376_125020_front.jpg![]()
Multiplayer oriented games with tacked on singleplayer: cod, halo etc.
Any game with animu trash in it is an instant no buy.
although I don't consider it irrational.
- Overarching plot with JRPGs being eclipsed by a billion different other subplots/themes, diminishing the importance of the main story in general
Q: Aside from the basic difference in languages, do you experience a lot of problems when you're dealing with distinctly Japanese cultural points or cultural references?
A: Oh yes. And a lot of the problem lies with the basic expectations of the gameplayer. Japanese RPGs come from a textual background; from short stories, Manga and novels. In Japanese literature, typically, the need for a strong beginning, middle, and end is not that great. The Japanese tend to savor the episodic elements of an adventure; brief jaunts off on sidequests which bear no relation to the main game are welcomed in Japan, but here in the US - and I guess in Europe too - players tend to react like 'Now what was all that for? What a waste of time!'. So in some ways it's difficult to translate a game that was designed for the Japanese market because the gameplayers themselves are very different - it's not just that they speak a different language.
What exactly is animu trash in your opinion?Any game with animu trash in it is an instant no buy.
although I don't consider it irrational.
I've always thought it one of the sadder realities in gaming that Pokemon would easily make the greatest MMO of all time if converted to realtime battles and given a detailed world with Pokemon in the wild with all their unique behaviors and whatnot. I mean, just the first part of realtime battles would be incredible with the system they have, but the world would be incredibly immersive and unique.The “Tank-DamageDealer-Healer”-System in MMOs
I know what you're getting at, but about that second screenshot, you need a lot of room to put your awesome hero powers into practice. I didn't mind the space at all in Champions Online.To much space in MMOs