If I can't invert the controls, I won't play your game.
The equivalent of an annoying Japanese anime character in an American game is a character like Rico from the Killzone franchise.
None of these are irrational.-waggle, gesture controls
-kinect full body waggle
-unpausable cutscenes
-shooters with semi realistic premise that glorify war as being cool and awesome
-overly westernization of japanese box arts (e.g. US/NA cover of ICO)
-excluding original voice acting with subtitles
-all things Activision
-non branching quick time events
-no vsync option
-no buttons reassignment options
-cutting content in localization
I've recently discovered that I absolutely hate hate hate it when I'm playing as the "ultimate badass". You're a walking death machine, nothing can stop you. Women want you and men want to be you. The fate of the entire universe hangs on your every action. Bleugh.
Also, when you play a game with humans mixed in with other species, and the game makes great pains to make humans seem like not only the only true good guys, but the only species that can do anything. Like all these other species are there just for you to have something to interact with that isn't human.
This is pretty funny, considering the Samus avatar
I understand, but I don't get why you seem to be acting as if the contrary is common or expected of most games. This is the next thing that I think videogames overall REALLY need to work on. Right now for most games there are two things in play:When watching Skyrim videos and seeing that being clawed by a dragon and being set on fire warrant little to no real reaction from you or enemies. It really kills any interest.
Sounds like you had a rough childhood. Do you wish to talk about it?That said, I'm saddened that many people seem to hate "anime" type games. I instantly get an image in my head of some bully who likes beating people up when they say they hate anime.
Haha, what? That's crazy! Why would you ever-I use to ignore games made by Ubisoft because i hated the company logo
...agreed.i ignore games from THQ for the same reason
I refuse to play a game with a metascore below 78.
Sounds like you had a rough childhood. Do you wish to talk about it?
Anime is like a scrapyard to me. Sometimes you find buried treasure, but most of the time you just get tetanus.
So it's like all other media where the crap far outweighs the good then.
Is it okay if I blame you for everything ever? Okay? Okay.
Considering some of the weird stuff in this thread, I wouldn't be the least bit surprised if he wasn't.I think he was being sarcastic.
I know this has been (and is) the standard in gaming since forever, but i don't know why, it bothered me playing Dark Souls, because no matter which part of the body i was hitting, the boss would always die in the end (except for tails?).I understand, but I don't get why you seem to be acting as if the contrary is common or expected of most games. This is the next thing that I think videogames overall REALLY need to work on. Right now for most games there are two things in play:
1) Everything is invincible (in terms of performance, not HP bar going down) until it dies.
2) Sometimes a move affects you... this is usually an unstoppable grab or instant-kill animation.
Sure, some shooters have hit detection, so you shoot someone in the leg and they go through their "ow my fuckin leg!" animation for like 2 seconds, but then they resume 100% battle function until they die. I think both player and enemies of all types need to have more dynamic and sometimes lasting reactions to how they are being hit. I wouldn't mind getting thrown back 10 feet if I didn't brace myself and a dragon hit me.
Though, I think this kind of thing is most needed for any large creature. It doesn't make sense for me to hack away at its leg and not see that leg's performance decrease. Then, eventually it suddenly dies altogether from being hit in the shin many times? No, just no. Same for other games where you shoot them many times until they suddenly die, especially if they are taking explosive damage without losing chunks of their body.
We have the technology. Dead Space shows that it is entirely possible. Developers just need to stop being lazy in these aspects of combat. Bethesda themselves have touched on it with Fallout, but I think Skyrim was designed more to the RPG style than Fallout, closer to glorified dice rolling, not as much at it's core an adventure game as it might appear to be.
Sam Lake Payne is best Payne.Main protagonist with a weird looking face
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I think he was being sarcastic.
No, I was serious.
Although I shouldn't have said it because this thread is for irrational turn offs only.
Oh, okay. Sorry. The number of 78 seems a little arbitrary. Why 78?
When watching Skyrim videos and seeing that being clawed by a dragon and being set on fire warrant little to no real reaction from you or enemies. It really kills any interest.
Speaking of PC games, I get frustrated when a game doesn't give you full access to the graphics options from within the game.
I never understood this from Alan Wake. Is this Bruce Willis with hair? What's going on here?Sam Lake Payne is best Payne.
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The JRPG transitions from a single enemy on an overworld to fighting multiple enemies on a "battle scene."
I remember seeing that in FFXIII and laughing out loud.