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Instant and irrational turn offs in videogaming

If I don't like the art I will most-likely not even bother playing the game. Conversely, good art can lead me to make a real effort to like something I wouldn't normally. I'm a total aesthetics whore.
 
Angry birds.

Every time i see or hear about that damned game i want to punch kittens.

It doesnt help that every single time i look away one of my family members sees fit to install it on one of my phones. I am going to punch them too.
 
I can handle the anime style, to an extent. Valkyria Chronicles was an awesome game. Guilty Gear is great. But those obscure games with a bunch of big-eyed kids and stuff are too much for me. Gotta wonder who really walks into a GameStop and says "I'm looking for Konnichiwa HaruHaruHarublahblahblah 2" with a straight face


One more thing.. The voice of that nerd character from the new Zombie Apocalypse demo ruined the game. developers, if you're reading this... never again.
As soon as I heard "less qq more pew pew" I said "hell no," quit the game and deleted it. But that example is rare, as far as I know.
 
-waggle, gesture controls
-kinect full body waggle
-unpausable cutscenes
-shooters with semi realistic premise that glorify war as being cool and awesome
-overly westernization of japanese box arts (e.g. US/NA cover of ICO)
-excluding original voice acting with subtitles
-all things Activision
-non branching quick time events
-no vsync option
-no buttons reassignment options
-cutting content in localization
 
Anything with an anime art style. So ugly.

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-waggle, gesture controls
-kinect full body waggle
-unpausable cutscenes
-shooters with semi realistic premise that glorify war as being cool and awesome
-overly westernization of japanese box arts (e.g. US/NA cover of ICO)
-excluding original voice acting with subtitles
-all things Activision
-non branching quick time events
-no vsync option
-no buttons reassignment options
-cutting content in localization
None of these are irrational.
 
Obstacle course races in adventure games. Okami had one which made me stop playing for a few days. (Although I was already heavily invested in it and the race was fairly late in the game. You had to race against some floaty thing as a trial.) Oh, the first Ratchet and Clank had one where you had to race through tunnels that were flooding. (If you don't do the race in time you die. Much earlier in the game and I wasn't as invested in the game so I just stopped playing.) I hate those things.
 
I've recently discovered that I absolutely hate hate hate it when I'm playing as the "ultimate badass". You're a walking death machine, nothing can stop you. Women want you and men want to be you. The fate of the entire universe hangs on your every action. Bleugh.

Also, when you play a game with humans mixed in with other species, and the game makes great pains to make humans seem like not only the only true good guys, but the only species that can do anything. Like all these other species are there just for you to have something to interact with that isn't human.

This is pretty funny, considering the Samus avatar
 
First person shooters where every time I'm on the path to Point B or C it cuts away to some structural collapse because the developers want us to be impressed they made a building fall. Can I have control of my character back? Thanks.
 
I use to ignore games made by Ubisoft because i hated the company logo

i ignore games from THQ for the same reason

i almost did the same to namco bandai... but couldnt deny soul calibur, ridge racer, and tekken.

and now that they split the branding for their titles... all is well again.
 
Since it started, I refused to play iOS games without Game Center achievements.

It never happens anymore, but I refuse to play games that don't fill the overscan area on a display.

I refuse to play a game with a metascore below 78.
 
My rational instant turn-off is bad control. Videogames are an interactive medium. If the point of interaction isn't either a) a joy to experience or b) effectively invisible, then the developer has failed.
 
Games with aliens, especially the ones where they are the antagonists. Not a particular fan of that theme mostly because of the stupid plots that they usually come with. Oh, and ugly character designs.
 
When watching Skyrim videos and seeing that being clawed by a dragon and being set on fire warrant little to no real reaction from you or enemies. It really kills any interest.
 
When watching Skyrim videos and seeing that being clawed by a dragon and being set on fire warrant little to no real reaction from you or enemies. It really kills any interest.
I understand, but I don't get why you seem to be acting as if the contrary is common or expected of most games. This is the next thing that I think videogames overall REALLY need to work on. Right now for most games there are two things in play:

1) Everything is invincible (in terms of performance, not HP bar going down) until it dies.
2) Sometimes a move affects you... this is usually an unstoppable grab or instant-kill animation.

Sure, some shooters have hit detection, so you shoot someone in the leg and they go through their "ow my fuckin leg!" animation for like 2 seconds, but then they resume 100% battle function until they die. I think both player and enemies of all types need to have more dynamic and sometimes lasting reactions to how they are being hit. I wouldn't mind getting thrown back 10 feet if I didn't brace myself and a dragon hit me.

Though, I think this kind of thing is most needed for any large creature. It doesn't make sense for me to hack away at its leg and not see that leg's performance decrease. Then, eventually it suddenly dies altogether from being hit in the shin many times? No, just no. Same for other games where you shoot them many times until they suddenly die, especially if they are taking explosive damage without losing chunks of their body.

We have the technology. Dead Space shows that it is entirely possible. Developers just need to stop being lazy in these aspects of combat. Bethesda themselves have touched on it with Fallout, but I think Skyrim was designed more to the RPG style than Fallout, closer to glorified dice rolling, not as much at it's core an adventure game as it might appear to be.
 
That said, I'm saddened that many people seem to hate "anime" type games. I instantly get an image in my head of some bully who likes beating people up when they say they hate anime.
Sounds like you had a rough childhood. Do you wish to talk about it?

Anime is like a scrapyard to me. Sometimes you find buried treasure, but most of the time you just get tetanus.
 
Tacked on multiplayer, escort quests, rpg games where opponents have abilities and spells not available in the game, invisible walls and not being able to jump over a log because the game doesn't want you to go there
 
I understand, but I don't get why you seem to be acting as if the contrary is common or expected of most games. This is the next thing that I think videogames overall REALLY need to work on. Right now for most games there are two things in play:

1) Everything is invincible (in terms of performance, not HP bar going down) until it dies.

2) Sometimes a move affects you... this is usually an unstoppable grab or instant-kill animation.

Sure, some shooters have hit detection, so you shoot someone in the leg and they go through their "ow my fuckin leg!" animation for like 2 seconds, but then they resume 100% battle function until they die. I think both player and enemies of all types need to have more dynamic and sometimes lasting reactions to how they are being hit. I wouldn't mind getting thrown back 10 feet if I didn't brace myself and a dragon hit me.

Though, I think this kind of thing is most needed for any large creature. It doesn't make sense for me to hack away at its leg and not see that leg's performance decrease. Then, eventually it suddenly dies altogether from being hit in the shin many times? No, just no. Same for other games where you shoot them many times until they suddenly die, especially if they are taking explosive damage without losing chunks of their body.

We have the technology. Dead Space shows that it is entirely possible. Developers just need to stop being lazy in these aspects of combat. Bethesda themselves have touched on it with Fallout, but I think Skyrim was designed more to the RPG style than Fallout, closer to glorified dice rolling, not as much at it's core an adventure game as it might appear to be.
I know this has been (and is) the standard in gaming since forever, but i don't know why, it bothered me playing Dark Souls, because no matter which part of the body i was hitting, the boss would always die in the end (except for tails?).
I realised this fighting
the red wyvern on the bridge
, slashing its feet with the sword felt goofy and unsatisfying, for this reason (btw i love the game and it's probably my GOTY so far).

I hope this "standard" goes away, in the future of gaming; i liked how in Shadow of the Colossus, i could hurt the colossi a bit with the bow, but never really harm them with it.
 
Games with slow text speed or modern rpgs that use a sound effect for text crawling like how old rpgs used to do. Some ds rpgs do this and it grates my ears. I'd rather hear a made up language or english or just the music instead.
 
When watching Skyrim videos and seeing that being clawed by a dragon and being set on fire warrant little to no real reaction from you or enemies. It really kills any interest.

Same here. The most recent video I watched had the "hero" being cooked repeatedly by a red dragon, and the guy just kept running around shooting arrows. He was barely even hurt while he was literally a walking ball of flame.
 
Anime style graphics. Can't stand the art style in in games, comics or movies, so I won't play a game that's anime based no matter how good the reviews are.
 
The JRPG transitions from a single enemy on an overworld to fighting multiple enemies on a "battle scene."

I remember seeing that in FFXIII and laughing out loud.
 
Let's see. Day one DLC and retailer specific pre-order bonuses that consist of in-game content you can't get elsewhere for Western games. More generally, games by EA, Activision, and Ubisoft start at ignored and have to make a special case for me to give a shit.

For Japanese games, it's moe and lolicon art styles, effeminate and androgynous teenage male leads, and the Japanese concept of cool as typified by people like Ryuhei Kitamura, Hideo Kojima, and Tetsuya Nomura.
 
The JRPG transitions from a single enemy on an overworld to fighting multiple enemies on a "battle scene."

I remember seeing that in FFXIII and laughing out loud.

Sure about that? I seem to recall FF XIII matching you with the amount of enemies you see on the field. You might touch one enemy to instigate the fight, but the group is determined by whatever enemies are around that one in a group.
 
Anything anime related turns me off games. Japanese culture is just too alien for me.
Also, hearing about DLC season passes is not encouraging.
On the flip side, scantitly clad women and/or a good netcode always interest me.
 
Overly cute characters for no other reason other than trying to be ridiculously cute i.e. Riki from Xenoblade Chronicles. He makes me ANGRY.
 
Off the top of my head these are the reasons that I've put down a game I was otherwise enjoying enough to play through:

Scripted events where enemies are invincible until you let them do their thing
Infinitely respawning enemies
Sewer levels in anything not related to TMNT
 
Really beefy looking characters. Couldn't stand the character design for Darksiders, which I'm just going to have to learn to get over because I'm sure I'd love the game.
 
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