Dice
Pokémon Parentage Conspiracy Theorist
I'm not talking about you, I'm talking about the article. Conflating the article with where you can take it conversationally does not change the inherent quality of argument that it made.
As for the sex selling thing, again you are ignoring the difference between targeting and designing for wide appeal in regard to my statements. I'm not saying that targeting is definitely the very best way to sell a game for the purpose of making money out of all means available; I'm saying that when people do it, it is because they are focused on maximizing profit off the particular target demographic they had in mind. For example, exploding heads does not appeal to wide audiences, so you won't see it in Disney family films. However you will see it in something targeted to a particular interest group that receives it well, like The Expendables.
Do you see what I mean? I'm not trying to make a case for what is best, I'm merely explaining why developers do it when they do. You seem to be trying to make a case for a change of sales focus. Great. The author did not bother trying to make his criticism constructive in that manner. That is the point of what I am saying. You can infer and presume where to go next from what he complained about, but the fact is he neither substantiated his criticisms nor went anywhere useful with them.
For further clarity as to precisely what I mean:
-Your comment about other changes in Halo is a constructive example of what makes alternatives more beneficial. You brought that to the table, not the author.
-You say comparing to other poor elements, they are still better and "that says quite a lot" but what you mean is that it says a lot to you, because you infer it, because it is already in your mind; the article did not actually give it to you. Someone who disagrees and designs a game otherwise is clearly coming from somewhere else, and so instead of alluding to what can potentially be inferred yet was obviously missed, how about actually saying the "a lot" of things if addressing those game makers?
-You mention the goals of inclusion and helping to mitigate rampant sexism in the industry as backing reasons for making these changes. The author did not. Since he provided no social purpose, but merely expressed distaste of sexuality not presented in meaningful narrative, I think it comes off as partially some puritanical hangups. With the same information, you have interpreted him differently, presuming actual substance and purpose for the distinctions he declared acceptable without providing any reasoning for it. That's okay, you're free to give him that benefit of the doubt, but it is something you are bringing to him, not something actually in his article. And I would further argue that the fact he seems okay with a blatant admission of "because it's hot" as a worthy reason to include such elements in a game as making his potential feminist motives for his distaste of lame pseudo-intellectual excuses all the more ambiguous.
As for the sex selling thing, again you are ignoring the difference between targeting and designing for wide appeal in regard to my statements. I'm not saying that targeting is definitely the very best way to sell a game for the purpose of making money out of all means available; I'm saying that when people do it, it is because they are focused on maximizing profit off the particular target demographic they had in mind. For example, exploding heads does not appeal to wide audiences, so you won't see it in Disney family films. However you will see it in something targeted to a particular interest group that receives it well, like The Expendables.
Do you see what I mean? I'm not trying to make a case for what is best, I'm merely explaining why developers do it when they do. You seem to be trying to make a case for a change of sales focus. Great. The author did not bother trying to make his criticism constructive in that manner. That is the point of what I am saying. You can infer and presume where to go next from what he complained about, but the fact is he neither substantiated his criticisms nor went anywhere useful with them.
For further clarity as to precisely what I mean:
-Your comment about other changes in Halo is a constructive example of what makes alternatives more beneficial. You brought that to the table, not the author.
-You say comparing to other poor elements, they are still better and "that says quite a lot" but what you mean is that it says a lot to you, because you infer it, because it is already in your mind; the article did not actually give it to you. Someone who disagrees and designs a game otherwise is clearly coming from somewhere else, and so instead of alluding to what can potentially be inferred yet was obviously missed, how about actually saying the "a lot" of things if addressing those game makers?
-You mention the goals of inclusion and helping to mitigate rampant sexism in the industry as backing reasons for making these changes. The author did not. Since he provided no social purpose, but merely expressed distaste of sexuality not presented in meaningful narrative, I think it comes off as partially some puritanical hangups. With the same information, you have interpreted him differently, presuming actual substance and purpose for the distinctions he declared acceptable without providing any reasoning for it. That's okay, you're free to give him that benefit of the doubt, but it is something you are bringing to him, not something actually in his article. And I would further argue that the fact he seems okay with a blatant admission of "because it's hot" as a worthy reason to include such elements in a game as making his potential feminist motives for his distaste of lame pseudo-intellectual excuses all the more ambiguous.