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Interview with 'Power Stone' producer, designer; "I’d love to do [another PS] if I got the chance."

robert-porter-powerstone-rob.jpg


The Guardian with a pretty lengthy interview, with a few excerpts below:

From the very beginning, developers saw the Dreamcast console as a place to experiment. Sega set the tone with innovative outliers such as Shenmue, Jet Set Radio and Seaman, but other game publishers soon caught the wave. There was Acclaim with the odd extreme sports title Trickstyle, developed by the Burnout team; there was Interplay with futuristic shooter MDK2, created by Bioware five years before Mass Effect; and there was Capcom with its joyful, rule-breaking brawler Power Stone.
Set in a boisterous, steampunk-infused universe of pirate ships, taverns and temples, Power Stone was a two-player 3D beat-em-up, in which environmental awareness was as important as punching. There were 10 characters to choose from, most drawn from weird Victorian and Edwardian adventure fiction tropes: pilot explorer Edward Falcon; dancer (and ninja) Ayame; tank-like miner Gunrock; Galuda, a Native American bounty hunter.
Design philosophy behind Power Stone's mechanics
His idea was to abandon using button combinations to access special attacks. In Power Stone, players would need to know just three moves: punch, kick and jump. Access to powerful abilities would come via objects littered around the elaborate environments – players could throw chairs, tables and rocks, but also pick up weapons such as flame throwers and miniguns that would break after a few seconds of use.
This move away from specialist knowledge and abilities and toward making powerful weapons randomly available to all players was an important element of the emerging ‘arena battle’ genre – a forebear of the Battle Royale dynamic. In Power Stone and its close contemporary Super Smash Bros, players enter a match with the same items and abilities and have to search the map for the best stuff; all players, no matter how skilful, are at the mercy of the capricious world they’re in. In Power Stone, even a novice can become the most powerful player on the grid if they happen to be standing where a minigun spawns.
Abandoned features and future hopes
Itsuno can reel off features he never got the chance to add, due to the tight development schedule. “There was a Bomberman-esque mode where the only items on the stage were bombs, and you’d slide them around to hit each other,” he recalls. (Later, this made it into the PSP Power Stone Collection.) “There was also a puzzle mode where you had to use boxes and other items to reach the power stone placed craftily on the stage. And a mode where you could play in first-person perspective! If only we’d had another fortnight, maybe we could have packed it all in …”
Released into arcades in February 1999 and a few weeks later on Dreamcast, the game was a huge success, thrilling players with its impressive 3D visuals and accessible nature. A sequel followed a year later, and the two games made it onto a PSP collection disc in 2006. There was even an entertaining anime series.
“We weren’t just aping current trends or reiterating what had come before, and that has contributed to its lasting appeal,” says Tezuka. “I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch.”

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It's great to hear from these industry vets. DMC5's director also made mention recently of wanting to work on Power Stone 3.
 

Nymphae

Banned
Not the fighting game I want from Capcom honestly, give me a new Vs game or a new Darkstalkers. It was fun enough for what it was I guess, but I've never been very interested in arena fighters.
 

Boss Mog

Member
I really love Power Stone, I had all of them including the PSP collection., but here's the thing: there's no way I'd pay more than 15 bucks for a Power Stone game today.
 

skneogaf

Member
Microsoft needs a game like power stone as they don't have anything that I can think of that is similar, they should fund a remake.
 
I'm still weirded out that Power Stone was 20 years ago...

I wouldn't mind another but I'd prefer something closer to the first game, which leaned closer to a fighter than wacky party game.
 
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Shifty

Member
Yesss somebody give Based Itsuno his chance at a new Power Stone. Make it happen Capcom.

Though I'd prefer that they used 1 as a base rather than 2. I didn't dig the combo depth getting sacrificed for 4-player, even though 4-player is clearly the definitive way to play.

This move away from specialist knowledge and abilities and toward making powerful weapons randomly available to all players was an important element of the emerging ‘arena battle’ genre – a forebear of the Battle Royale dynamic.
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Pretty much all the platforms need a game like power stone as they don't have anything that I can think of that is similar, they should fund a remake.
FTFY
 
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Tipton32

Member
I really love Power Stone, I had all of them including the PSP collection., but here's the thing: there's no way I'd pay more than 15 bucks for a Power Stone game today.
Agreed. I feel they could do another power stone and market/sell it like a XBLA game for 15-20 bucks. It always annoys me that games like this don’t get made because it won’t do well in today’s market (which is probably true) but the game doesn’t need to have AAA budget, especially a power stone game.
 

Hudo

Member
I wouldn't say no to a new Power Stone after we've received fucking Mega Man Legends 3. And no, I will never let that go.
 
D

Deleted member 738976

Unconfirmed Member
So, basically, “Power Stone would be perfect for the Switch!!”
Better for it be there than have it flop on a Sony system killing the series for many years like the Power Stone Collection did. Same goes for Maverick Hunter X and the MMX series.
 
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Castef

Banned
Better for it be there than have it flop on a Sony system killing the series for many years like the Power Stone Collection did. Same goes for Maverick Hunter X and the MMX series.

The best solution would be a digital Power Stone 3 or a remaster of Power Stone 2 for PC/PS4/XB1/Switch.

Make it a 19.90 USD/EUR game and everything will be fine.

Power Stone, on the other hand, has NEVER been a bestseller, a 60 USD/EUR game would be foolish.
 
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