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Inventory Screens in games

Several mentioned examples already, but we clearly miss....

Demon's/Dark Souls. (can't find a good pic) I love the inventory in these games.
 
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So slick and the brief smooth animations of the characters beforehand is awesome as well.

Thumbs-up from me.
 
Start remembering those times when both your and you partner's inventory's were full and tell me again how good it is.

Not that I usually love Zero Punctuation, but the man was just incredibly spot-on on his review of RE5.
It never happened to me enough to make it stand out. Sorry. Not that it matters to me because I find both RE4 and RE5's inventories to be good in their own ways.
 
It never happened to me enough to make it stand out. Sorry. Not that it matters to me because I find both RE4 and RE5's inventories to be good in their own ways.

Same. In RE5 I always had my set of weapons and my partner had his, and we would just give eachother the right type of ammo and never hit full inventory issues.

The RE5 inventory is AMAZING for mercenaries. You can combine ammo with guns to reload them instantly while climbing ladders, doing a melee attack, jumping off a ledge, etc. which sped the pace up a ton.
 
Seeing people post new and awful inventory screens (Souls games) confuses me given the direction the OP was going for.



Terranigma's was pretty unique for the time.

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For access purposes:

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Absolutely. I had no problems choosing an item with the Motion+ , but when I played Kameo and Bioshock, which also have this, I often got the wrong transformation/weapon.
Motion+ > Traditional controller in that case.
 
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So slick and the brief smooth animations of the characters beforehand is awesome as well.

For some reason that was the one thing that drove home to me that FFXIII was a Final Fantasy game for the HD era. That was one of the things that communicated to me that the "Squaresoft" production values had transitioned to current gen, and ultimately why I decided to buy the game despite my disappointments with it.
 
can't find a better image, but I love the way MGS1 and MGS2 deal with items.

quick access, short description. Awesome.

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Functional, elegant and easily modifiable for your resolution and preferences. Pity Bethesda dropped the ball so badly in their later games.
 
This thread makes me wish that Capcom will release RE4 once again on Wii U. Real-time-tetris -like-item-management without pausing the game would be pretty neat.
 
Ultima had the best by far. In fact, I'm gonna get some pictures that have been stuck on my PS3 for years, long after my PC died. I've got a couple of pics that will prove it had the best inventory system ever.
 
As promised earlier in the thread, this is why UO was the best. Every item can be dragged and dropped. Either have it in your bag, or drag and drop it to display it/wear it.

This is my house and my chests. The rest is upto you to organise. This is essentially a collection of crap I'd amassed. The good stuff (armour and weapons) were stored elsewhere.

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