crimsonheadGCN
Banned
There is no bigger stage to announce a video game on than a platform holder's E3 press conference, and in 2015, Dean Hall, creator of DayZ, stepped onto Microsoft's stage to announce his new game Ion.
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"I want a game that is not a game," he said. "I want a game that is a universe. A universe built not on scripts or quests, but on the laws of physics, biology, and chemistry. A simulation MMO that explores mankind's expansion into space; the chance to be a pioneer in a harsh universe swamped with the risk of death yet peppered with the havens of fortune."
It was a prototype Hall said he had been working on for a year, and would be a collaboration between RocketWerkz, Hall's studio in New Zealand, and Improbable, a company with an ambitious SpatialOS game engine, in London.
Ion was to come first to PC and the Xbox One Game Preview Program. No release date was announced.
Then the lines went dead. 2015 ended; nothing. E3 2016 rolled around; nothing. 2016 ended; nothing.
RocketWerkz released a VR game called Out of Ammo, announced a mysterious big new multiplayer game, and is teasing a game reveal for game show EGX Rezzed in London at the end of the month. None of them are Ion.
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Improbable has partnered with Google to heavily subsidise the SpatialOS engine, and in press releases mentions SpatialOS games such as Worlds Adrift and Lazarus (skip to 01:10:00) - but not Ion. What gives?
After weeks of investigation, and with comments from both parties involved, I can tell you Ion is dead.
More at http://www.eurogamer.net/articles/2...ival-game-by-dean-hall-and-improbable-is-dead
Too bad it was cancelled. I really like the space theme.