QUICK
Ace Attorney games 64 bit?
Pretty sure it wasn't on my list of incompatible apps when I checked earlier this week.
QUICK
Ace Attorney games 64 bit?
This is overall a good move
I haven't actually purchased many iOS apps save for two games and...a Pomo timer...that's it Since 2010. Crazy. everything else I only downloaded free apps
Anyway this is a good thing overall. Will be painful for some people for a time but good in the end
Genuine question....why is it a good thing? A good thing that its exclusively 64-bit instead of backwards compatible?
It'll definitely be more impactful on MacOS. They still haven't created a suitable replacement for QuickTime 7 Pro, which is 32-bit, and its libraries power number programs, like MPEGStreamclip.
Genuine question....why is it a good thing? A good thing that its exclusively 64-bit instead of backwards compatible?
I'm a CS student and we use a bunch of open source stuff made by universities and stuff. I wonder how many will be updated since some barely work as is lol
Not that I plan of being in college by the time this happens but still. MacOS is a whole different situation.
OK can someone please explain to me why so many people are actually supporting Apple on this front? When Sony removed BC on PS3, people routinely took the piss out of them. When MS fucks up, people call them to task. Why is it that Apple gets so much love for shitting on it's consumers?
Actually, Sony has never removed BC from the machines that had the hardware support for it. They've removed it only from the new hardware where the PS2 chip was removed as a cost cutting measure. Then they ended up (kind of) adding it again through software emulation.Sony removed BC completely across the board. Apple is moving onto a new 64-bit format and BC is still remaining provided developers update their apps.
They'll be prying QT7Pro from my cold dead hands.It'll definitely be more impactful on MacOS. They still haven't created a suitable replacement for QuickTime 7 Pro, which is 32-bit, and its libraries power number programs, like MPEGStreamclip.
Apple is removing this support from the OS, even though the hardware hasn't changed a bit. It comes across a lot more like caprice than something that actually needed to be done at this point. A lot better comparison would be Sony's removal of Linux support from PS3, except in that case their excuse was apparently that was an open security hole.
OK can someone please explain to me why so many people are actually supporting Apple on this front? When Sony removed BC on PS3, people routinely took the piss out of them. When MS fucks up, people call them to task. Why is it that Apple gets so much love for shitting on it's consumers?
Don't love the company because they don't love you. In fact right now there's a topic about this on the front page. Why does Apple get a pass suddenly?
Actually, Sony has never removed BC from the machines that had the hardware support for it. They've removed it only from the new hardware where the PS2 chip was removed as a cost cutting measure. Then they ended up (kind of) adding it again through software emulation.
Apple is removing this support from the OS, even though the hardware hasn't changed a bit. It comes across a lot more like caprice than something that actually needed to be done at this point. A lot better comparison would be Sony's removal of Linux support from PS3, except in that case their excuse was apparently that was an open security hole.
Apple doesnt want to have different levels of compatibility on different pieces of hardware. You buy an app on one of their phones or tablets, it works on all of them. Apple wants to limit it by OS, and I would guess that the iPhone 8 will be incapable of running 32-bit apps, so Apple is limiting it on the first OS the iPhone 8 will run.Yeah, and this is what kills me. The hardware that supports it should continue to support it. All this talk of "moving forward" is fine given that the loss of functionality occurs when the user switches to new hardware.
They gain a tiny amount of performance out of the software by doing this, but the bigger gain will be when they can eliminate 32-bit support in the hardware.
So really, it just helps future hardware, completely anti-consumer.
Your CS department relies on Macs? Wow.
Apple doesn't want to have different levels of compatibility on different pieces of hardware. You buy an app on one of their phones or tablets, it works on all of them. Apple wants to limit it by OS, and I would guess that the iPhone 8 will be incapable of running 32-bit apps, so Apple is limiting it on the first OS the iPhone 8 will run.
Again, Sony didn't remove the compatibility from the hardware that supported it. If you have the launch PS3, you can play all the PS2 games on it, this very day. Apple can give all the advance warnings they want, it means nothing when the dev teams behinds tons of these games simply don't exist anymore. Hell, a bunch of these games have been flat out removed from the app store because the developer went under and stopped paying the yearly dev fee to apple.Sony put a stop to bc period. Apple has given these developers a chance to update so their games can continue to be enjoyed, and some have chosen not to bother. The two shouldn't be compared in any way.
Just imagine the ad: "Buy the new iPhone, which can run less apps than your old one. Upgrade now!11!"I get that this is all cleaner on Apple's end, in the long run.
I just don't care about that as much as being able to use my 32-bit apps, and I can't imagine there would be any real consumer confusion going on assuming 32-bit apps are no longer sold in the store.
Well here's one of the issues with a digital future.
Just imagine the ad: "Buy the new iPhone, which can run less apps than your old one. Upgrade now!11!"
I cannot believe that people are actually cheering for this.
This shifts the burden from a single actor (i.e. Apple) to developers porting their existing software to 64-bit only.
Its a shady move, it does NOT benefit the customer - only Apple.
So why cheer? If you play a good 32-bit game on your OHMYGODITS64BIT hardware, you do not lose anything. if the software does not need the extended memory space, what is the issue for YOU, the consumer?
Yeah, I know: nothing. Absolutely nothing. There is nothing to cheer for with this .
On the hardware side, this could mean freeing up a small amount of space in a hypothetical A11 SoC for more CPU cores, larger CPU cores, or a better GPU or other features. This is the kind of thing that other SoC vendors would have a harder time doingmost SoCs in the Android world either use ARMs Cortex CPU cores or designs substantially based on the Cortex cores. To maintain maximum compatibility and flexibility, its unlikely that ARM will ship anything without 32-bit support any time soon.
Even if this doesnt happen, Apple can still achieve some streamlining on the software side, stuff that will also benefit phones with hardware support for 32-bit apps. With 32-bit support cut out, Apple will be able to rip out any remaining 32-bit code in iOS, as well as 32-bit software libraries and things that allow 32-bit apps to run within 64-bit iOS. This may save some small amount of storage space, though it may be used for new iOS 11 features and not passed on to users. It can also help with memory usage in a few cases, since iOS wont ever need to load 32-bit libraries into memory (thus ejecting other apps or Safari tabs from RAM and slowing down load times when youre switching between tabs or apps).
First off, the main benefit of the 32-bit to 64-bit transition on ARM and x86 wasn't the additional address space. Both architectures had accumulated a lot of cruft over the years (x86 more than ARM). So in both cases, the transition to 64-bit was used as an opportunity to clean up this cruft. In both cases, code compiled for the new 64-bit mode ran faster than 32-bit code on the same CPU. That was the the main reason for Apple to introduce 64-bit support in the A7 and later. Faster code means that the CPU can go back to sleep faster, which means better battery life for mobile devices.
The reasoning behind why Apple wants to drop support for 32-bit apps is simple - resources on mobile devices are constrained. Loading a 32-bit app on a 64-bit device means loading in 32-bit versions of all the frameworks that the app uses. Normally when a framework is loaded, only one copy has to be in memory at a time since the memory is shared between all the processes that use that framework. Having the 32-bit version means that now the memory usage is doubled for any framework used in both modes. The biggest framework being UIKit, which powers the UI for all apps on iOS.
Add in the fact that 32-bit code runs slower and therefore uses battery up faster than 64-bit code, it becomes obvious why Apple wants to git rid of 32-bit code.
Once they get rid of 32-bit code, other minor benefits are enabled - their OS gets smaller because they don't have to include 32-bit frameworks. The apps get smaller for similar reasons. They can stop maintaining 32-bit support in their development tools, along with the QA load of testing 32-bit support. And they have an opportunity to flush out apps that literally haven't been updated in years from the store.
QUICK
Ace Attorney games 64 bit?
I cannot believe that people are actually cheering for this.
This shifts the burden from a single actor (i.e. Apple) to developers porting their existing software to 64-bit only.
Its a shady move, it does NOT benefit the customer - only Apple.
So why cheer? If you play a good 32-bit game on your OHMYGODITS64BIT hardware, you do not lose anything. if the software does not need the extended memory space, what is the issue for YOU, the consumer?
Yeah, I know: nothing. Absolutely nothing. There is nothing to cheer for with this .
This is my only real concern.
is there a date fir os11?
~ September 12th
If the past is anything to go by, it will be September 20.
The Apple event is on the 12th, they'll release iOS 11 during it.
~ September 12th
If the past is anything to go by, it will be September 20.
No they most likely won't. They'll release the GM to developers, and the public release will be the following week. This is the way it's happened forever.
Oh my bad.
Apps can be both 32 and 64bit. The store will send the 32 bit version to owners of the 5C and 64bit to newer owners.So, uh, for those of us stuck with an iPhone 5c, how will this impact us in the near future? Asking because I'm worried about losing all app support in a matter of days (like WhatsApp and the like).
And no, getting a newer one isn't an option in the near term. I need to wait until december to be able to get some extra cash to get a new phone, and iPhones are expensive here where I live.
If the past is anything to go by, it will be September 20.
Sony put a stop to bc period. Apple has given these developers a chance to update so their games can continue to be enjoyed, and some have chosen not to bother. The two shouldn't be compared in any way.
Genuine question....why is it a good thing? A good thing that its exclusively 64-bit instead of backwards compatible?
simply, more bits.
It'd probably only hit the slim models, or maybe even only the newest slims. You'd probably also have been able to play PS4 games on it but non-updated PS3 games get the axe.Funny, my PS2 still plays all PS2 games and my PS3 still plays all PS3 games.
Imagine if Sony released an update to the PS3 that made super early PS3 games stop working unless the developers updated their games?
Funny, my PS2 still plays all PS2 games and my PS3 still plays all PS3 games.
Imagine if Sony released an update to the PS3 that made super early PS3 games stop working unless the developers updated their games?
So, uh, for those of us stuck with an iPhone 5c, how will this impact us in the near future? Asking because I'm worried about losing all app support in a matter of days (like WhatsApp and the like).
And no, getting a newer one isn't an option in the near term. I need to wait until december to be able to get some extra cash to get a new phone, and iPhones are expensive here where I live.