Who is this guy?
Why would they want to be stuck making Donkey kong games for the rest of their lives?
Who is this guy?
A level designer on the original Bioshock.
a lead over at double fine
Why would they want to be stuck making Donkey kong games for the rest of their lives?
Somehow I don't think that's how it went down. If Ken and 15 people just left 2K would have simply found a new lead for Irrational and kept them going, as I said before Activision kept Infinity Ward around despite losing pretty much the entire team. Something else is going on.
The plot thickens.
Is Ken a nightmare to work with then I wonder?
You are always allowed to fire people? Why wouldn't you be? It's a business.
Not to mention it was all overhyped and didnt sell, I believe Borderlands did way better business.
Why would they want to be stuck making Donkey kong games for the rest of their lives?
While Nintendo seems to be very controlling, it also seems to be true that their jobs are extremely stable, particularly relative to western video game developer norms.
Why would they want to be stuck making Donkey kong games for the rest of their lives?
.Couldn't Ken just start a different team instead of shutting the whole thing down?
We'll have fewer AAA games and more dead studios. It's unsustainable and something has to give.
CEO Kaz Hirai ‏@KazHiraiCEO 12s
.@IGLevine Hey, Ken. I know Irrational Games is closed, but you still plan to make Bioshock Vita, right? RIGHT?!?!? YOU PROMISED!!!
Aaw were you a Hero of the Web once?The egomaniac he's talking about is probably Shawn Elliot.
That guy designed Arcadia level from Bioshock one.
And yes, i always assumed working with Levine was a nightmare. There was an article on polygon (i know, i know) around Infinite release that said, that they were close to being done designing, modelling and mapping slums of Columbia that was looking like shacks built on each other, but one day Levine came to office and said that he realised that even poor people in Columbia would live in an big and glorious homes. All the work had to be scrapped and redone with a new direction.
I think those types of moments were numerous, since a lot of department leads were furious and left before shipping the game.
Good lord
what game they end up making is the least of their worries as long as they get a steady paycheckWhy would they want to be stuck making Donkey kong games for the rest of their lives?
You are always allowed to fire people? Why wouldn't you be? It's a business.
As long as no one is losing their job, I'm happy. After BioShock 2 and the changes they made to BioShock Infinite post-reveal, I've been completely dissatisfied with everything they've put out in recent memory.
Alien: Isolation (I'm being generous with AAA here, though I kind of expect it to tank relative to budget anyway) and Evolve (I'm also being generous with AAA here by modern standards, it was even going to be f2p at one point).
Ask yourself this question though: Is the tweet wrong? This guy probably has more inside baseball knowledge on what is going on than the rest of us.
To me this whole endeavor doesn't shine a good light on Ken Levine.
As long as no one is losing their job, I'm happy. After BioShock 2 and the changes they made to BioShock Infinite post-reveal, I've been completely dissatisfied with everything they've put out in recent memory.
a lot of people have lost their jobs
Ice cold lol
Translation:
"2K is shutting us down because console gaming is dead, and we're going to spin it like we had a choice."