The timing and emphasis was terrible though. At least in my opinion.
In some ways, this post is the perfect example of how twisted the consumer now views the game making process: It's not a 200-800 man project, taking years of time, thousands of man hours, but rather distilled down to just one person, making every decision along the way. If that person were to go, the game wouldn't exist.Maybe this makes me an uncaring monster, but I find it hard to work up a head of steam over the guy who models trash cans at Irrational having to go find a job. People lose their jobs everyday. Most of them don't get sympathetic outpourings on Twitter.
I'm much more interested in what Ken Levine is going to do than where Ken Levine's former low level employees are going to end up working. Sorry if that's a rude way of putting it but come on, the guy coding Circus of Value machines isn't as imporant as the game director, lead concept artist, lead coder, etc.
Like, I'm also not interested in what Chrisopher Nolan's grip and best boy are cooking up. They are important to the movie making process, but ultimately their role is to faciliate the direction of the guy in charge. His talents and skills are most responsible for the end product. His output is what interests me as a consumer.
I don't think it makes me a bad person to be more interested in Ken Levine than Ken Levine's employees.
In itself, it doesn't make you a bad person, no. But dismissing all employees other than Levine as "low level" and utterly ignoring their contributions to the game? That's fucking nauseating.Maybe this makes me an uncaring monster, but I find it hard to work up a head of steam over the guy who models trash cans at Irrational having to go find a job. People lose their jobs everyday. Most of them don't get sympathetic outpourings on Twitter.
I'm much more interested in what Ken Levine is going to do than where Ken Levine's former low level employees are going to end up working. Sorry if that's a rude way of putting it but come on, the guy coding Circus of Value machines isn't as imporant as the game director, lead concept artist, lead coder, etc.
Like, I'm also not interested in what Chrisopher Nolan's grip and best boy are cooking up. They are important to the movie making process, but ultimately their role is to faciliate the direction of the guy in charge. His talents and skills are most responsible for the end product. His output is what interests me as a consumer.
I don't think it makes me a bad person to be more interested in Ken Levine than Ken Levine's employees.
Without Ken Levine there is no Bioshock Infinite.In some ways, this post is the perfect example of how twisted the consumer now views the game making process: It's not a 200-800 man project, taking years of time, thousands of man hours, but rather distilled down to just one person, making every decision along the way. If that person were to go, the game wouldn't exist.
Well, I don't think it is gross to recognize that on a 200 member team there is a heirarchy and members who are more important than others. I also don't dismiss the contributions of the Circus of Values coder, but I do think he is replaced easily compared to replacing someone like Ken Levine.In itself, it doesn't make you a bad person, no. But dismissing all employees other than Levine as "low level" and utterly ignoring their contributions to the game? That's fucking nauseating.
It's easy to forget this given the incestuous world of gaming media/PR/development/etc -- and given the way that many gaming outlets approach their audiences -- but Kotaku is a site for people who play and are interested in games, not just the people who make them. I think it's OK to both empathize with the people who lost their jobs and be excited that a talented game designer is leaving the shackles of AAA shooter development. You all know my track record -- if there's a bigger story here, we're going to try to tell it -- but right now this isn't just a story about layoffs.
Without Ken Levine there is no Bioshock Infinite.
Maybe this makes me an uncaring monster, but I find it hard to work up a head of steam over the guy who models trash cans at Irrational having to go find a job. People lose their jobs everyday. Most of them don't get sympathetic outpourings on Twitter.
I'm much more interested in what Ken Levine is going to do than where Ken Levine's former low level employees are going to end up working. Sorry if that's a rude way of putting it but come on, the guy coding Circus of Value machines isn't as imporant as the game director, lead concept artist, lead coder, etc.
Like, I'm also not interested in what Chrisopher Nolan's grip and best boy are cooking up. They are important to the movie making process, but ultimately their role is to faciliate the direction of the guy in charge. His talents and skills are most responsible for the end product. His output is what interests me as a consumer.
I don't think it makes me a bad person to be more interested in Ken Levine than Ken Levine's employees.
Doesn't this hire/fire cycle happen constantly in the video game world? I had the impression that this sort of thing to a greater or lesser extent went on all the time
Can't believe this...where is this industry going?
Can't believe this...where is this industry going?
Actually, I don't think that's what happened. What makes more sense -- Ken Levine deciding to fire a ton of people because he wants to go small, or Take-Two deciding that Irrational is not a worthwhile investment because of BioShock Infinite's costly bloated development cycle? It's always tempting to sort people into villains and heroes, but I don't think that's reality. I suspect that this is, like most things, all about the money.I think you generally do good stuff, but this is why people like me just blanket hate games media. The news today is not a game announcement, it's the closing of the studio. How, why, who is responsible...but since journalists feel they wouldn't get anywhere with it, or are afraid to not be best buddies with 2K they'd rather continue to suck up to the cult of personality.
I personally found Patrick's enthusiasm on the GB announcement talking about Ken's new project disgusting when it's (potentially) being used only as a cover to fire a shitload of people under the guise of a new creative endeavor, when the man who caused all this shit gets to keep his job and a cozy new team.
Turn off brain, close eyes, open mouth, insert shit.
Hire/fire cycle happens to contract/project completion expansions, but "SHUT IT DOWN" after a critical success (and also, almost year out after the full release, kinda makes you wonder what the whole team was up to, because not all of them were on that DLC)?Doesn't this hire/fire cycle happen constantly in the video game world? I had the impression that this sort of thing to a greater or lesser extent went on all the time
Beyond the initial conception of the idea, I honestly do not believe this to be true. The voice of the game may waiver, the quality may not be held as high, but no man is irreplacable as far as delivering a product out. Studios and developers, in this regard, is a well oiled machine. No departure of a key programmer, designer, artist should ever be a critical blow to the development of software once the ball is rolling. And if there is, there's SOMETHING fundamentally wrong with the entire infrastructure.Without Ken Levine there is no Bioshock Infinite.
People really need to remember that not everything needs to be full on AAA with all the graphics and polish.
Actually, I don't think that's what happened. What makes more sense -- Ken Levine deciding to fire a ton of people because he wants to go small, or Take-Two deciding that Irrational is not a worthwhile investment because of BioShock Infinite's costly bloated development cycle? It's always tempting to sort people into villains and heroes, but I don't think that's reality. I suspect that this is, like most things, all about the money.
I don't think it's too outragous if a company cuts off something in development hell far too often. I mean if somebody is taking too long on a project it is prudent to deal with the problem. So I can't say the suits or the shareholders are complete villians, I just thing this medium has no idea of what it is doing sometimes and it shows.
And as before if the talent lost from Irrational brings up the collective quality of games elsewhere I think that is a worthwhile price to pay.
The problem with that, alas, is that everyone's been saying that the last generation needed to end. And now it has. And what have the new consoles brought us? More graphics and polish.
The PS4 and Xbox One largely exist to perpetuate this exact problem. And the Wii U's lack of success - along with the bottom appearing to fall out of the previous gen completely - suggests that that's what the market wants.
I don't think it makes me a bad person to be more interested in Ken Levine than Ken Levine's employees.
i forgot that "journalists" get paid to speculate, rather than investigate. thanks for reminding me.
Maybe it's just me, but I don't see people being temporarily out of work as the end of the world. I've been out of work more than once, and life goes on.
Go get them Retro Studios! This could be useful for those affected at Irrational Games
Ugh, that kotaku article is shameless, masturbatory shlock for someone who is essentially the sole cause for hundreds of people to lose their jobs (whether that is due to mismanagement or "artistic" reasons is irrelevant). To wash over those job losses like that is just disgusting, and to write it off as ad revenue clickbait as damage control is even more repugnant. Newsflash: if your readers have an ignorant view of the field you're covering, do your fucking job and inform them.
I'm not sure you actually read the post you quoted, because AkuMifune was in no way alleging that closing the studio was actually Levine's call.Actually, I don't think that's what happened. What makes more sense -- Ken Levine deciding to fire a ton of people because he wants to go small, or Take-Two deciding that Irrational is not a worthwhile investment because of BioShock Infinite's costly bloated development cycle? It's always tempting to sort people into villains and heroes, but I don't think that's reality. I suspect that this is, like most things, all about the money.
Also, I hope you'll trust me when I tell you that I have no interest in working in the video game industry, nor will I ever not pursue a story because I'm afraid of pissing people off. You could call Kotaku many things, but sycophantic is not one of them. If there's a story here, we'll do our best to find and tell it. I'm not sure the truth is more complex than "Levine's last project went through development hell and Take-Two made a business decision," but I guess we'll see.
Of course they're allowed to report on it, and even to be excited about it, but I don't think it's crazy to suggest the fellation be tempered by a little criticism or skepticism. Not when 200 or so people are out of jobs.What do you guys want from the press? At this point the standards are hilariously strict. They aren't allowed to report on the massive career shift of someone as visible as Ken Levine because he gets a golden parachute? It is happening, like it or not.
Newsflash: if your readers have an ignorant view of the field you're covering, do your fucking job and inform them.
I'm shocked so many are defending Levine after Bioshock Infinite, saying AAA development are ruining his games. It's not Irrational's or Take Two's fault that the man demanded major portions of the game be rebuilt over and over and over blowing through tens of millions of dollars for six years.
It is not speculation to say that no sane human being enjoys laying people off, and that these decisions are typically made for business reasons, not because a director wanted to make a smaller game.i forgot that "journalists" get paid to speculate, rather than investigate. thanks for reminding me.
It is not speculation to say that no sane human being enjoys laying people off, and that these decisions are typically made for business reasons, not because a director wanted to make a smaller game.
It is not speculation to say that no sane human being enjoys laying people off, and that these decisions are typically made for business reasons, not because a director wanted to make a smaller game.
But why would Ken write blogpost that makes it sound like he shut the whole thing down?
Why didn't he let 2K do the dirty work?
It is not speculation to say that no sane human being enjoys laying people off, and that these decisions are typically made for business reasons, not because a director wanted to make a smaller game.
No, but it is Take-Two's fault that executive management didn't exercise enough fiscal discipline on Levine and Irrational to prevent Infinite's development costs from spiraling to levels that would've been impossible to obtain a decent ROI from.
But why would Ken write blogpost that makes it sound like he shut the whole thing down?
Why didn't he let 2K do the dirty work?
Actually, I don't think that's what happened. What makes more sense -- Ken Levine deciding to fire a ton of people because he wants to go small, or Take-Two deciding that Irrational is not a worthwhile investment because of BioShock Infinite's costly bloated development cycle? It's always tempting to sort people into villains and heroes, but I don't think that's reality. I suspect that this is, like most things, all about the money.
Also, I hope you'll trust me when I tell you that I have no interest in working in the video game industry, nor will I ever not pursue a story because I'm afraid of pissing people off. You could call Kotaku many things, but sycophantic is not one of them. If there's a story here, we'll do our best to find and tell it. I'm not sure the truth is more complex than "Levine's last project went through development hell and Take-Two made a business decision," but I guess we'll see.
And that's usually the case. The east coast hasn't been kind to developers in the last few years.I think they'll all do fine. I only feel bad that they need to relocate for any new jobs. Most of them probably have families and can't just suddenly leave.
It's not outrageous. What is sort of outrageous is that it in the case of Irrational, the situation was allowed to get to this point in the first place, and then the person at the helm just skips away to his next thing, leaving ~200 people jobless in his wake.