I don’t think Xbox Series S 8 GB RAM will be enough, Goddammit even a game like Call of Duty MW 2019 or RDR 2 or Detroit Become Human consume a lot of VRAM when you run them at Native 4K, and those are technically now, last generation games, what were Microsoft thinking with the Series S?
Also, we haven’t delved into how 4K & 8K assets/textures (8K textures were used on Unreal 5 demo for PS5) will be used in Xbox Series S, because its RAM amount is so low that it may not use it, and what will happen if it didn’t handle those 4K or 8K textures?
If it didn’t handle them, developers will make a “unified” downgraded assets/textures pack that will “scale” across all platforms, so that they don’t have to make 2 different assets/textures for the lower RAM console and for the 2 consoles with the much higher RAM, so it will result in a console that will downgrade the whole baseline for next-generation of games.
Also even if you ran a game at the console’s target resolution of 1440p, games will get bigger & more advanced anyways, thus needing for more VRAM, I know that SSD in the consoles will help a lot with the asset streaming and stuff, but still, 8 GB for next-gen isn’t enough.
Conclusion, Xbox Series S will, sadly, downgrade the whole baseline in the next-generation of games, I hope it fails for real, this is not a troll post, this is how I genuinely feel about Xbox Series S.