• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Is anyone upset that there is hardly any focus on Motion Controls?

The Ghirahim fights seemed like anomalies too because they're the only fights in the game where the position of Link's sword actually mattered IIRC. The granularity of the slow sword movement used in a few puzzles but I don't recall it being important anywhere else since enemies seemed to just cycle through different poses.
I don't understand the complaint of enemies cycling through different poses. Pretty much every game does this. Wait for an enemy when they arent attacking or blocking and well attack. Even LTTP does this. Also there are a fair share of fights that didn't involve careful timing of when to sword swing.
 
I just want to post to say 'fuck motion controls'. Hopefuly their lack of mention means they'll be implemented in a more thoughtful manner and not rammed down our throats.
 
Yes I'm disappointed.

I'm surprised so many people have become sour over it compared to the last 2 times I've seen this discussion pop up. I wonder why the percentage of people who liked motion dropped so much.
 
I still play Wii games regularly, but I enjoy them despite their motion controls. Waggle is awful. I'm glad it's going away.
 
A little. I'm a bit disappointed Nintendo let it drop and replaced it with a less interesting controller (imo). Many games didn't do it right, but Metroid Prime 3, Skyward Sword or Red Steel 2 had great, unique controls. Also I liked the Wii Sports games. (Frisbee) golf in particular.

This. The Wii's motion controls and IR pointer were really interesting for games like Metroid Prime 3 and Mario Kart.

BTW, will the new Mario Kart support motion controls?
 
They're trying to sell the consoles to core fans because they're the ones likely to purchase at launch/first year. Wait for next year's E3 or the one after, it'll be spammed with motion controls.
 
Skyward Sword would have been the perfect example of how to use motion controls if they only left it to sword play and not swimming, flying, pointing and everything else they could shoe-horn it into.
 
This. The Wii's motion controls and IR pointer were really interesting for games like Metroid Prime 3 and Mario Kart.

BTW, will the new Mario Kart support motion controls?

Yes it will. Someone mentioned on Invisible Walls that a rep tried getting him to play with motion but he was adamant on playing it the way he wanted to control it.
 
They're trying to sell the consoles to core fans because they're the ones likely to purchase at launch/first year. Wait for next year's E3 or the one after, it'll be spammed with motion controls.

Yep. I think people have been particularly naive about what the companies are doing.
People keep assuming because something hasn't been talked about then the companies aren't doing it.
 
How are all these people holding up VR as the next big thing posting from 1991?

It is the next big thing, after trying so hard to get families involved in gaming and make it more social, the console manufacturers are going to start showing families playing games in their giant Danish design living rooms all wearing VR headsets...
 
For the most part, and most games, motion control didn't really add anything new. Most motion control implementations in games was nothing but a regular control scheme translated to a convoluted aim based "controller", and every game had a slightly different take on the stuff that could be adjusted.

Outside of a select few, unique scenarios, what's the point of it?

There are uses for motion based tech in gaming, like a type of game that could procedurally read your motion based input, and have the character respond 1:1 or close ingame could make motion based controls a lot of fun I think. It could at least create a market for core games with motion based tech. But no such game has been made yet.
 
There are plenty Wii U games that include motion control in some manner, optional or otherwise:

CoD on Wii U has IR aiming
NintendoLand uses motion controls
NSMBU uses motion controls
ZombiU uses motion controls
Lego City Undercover uses motion controls
Arkham City uses motion controls
Need For Speed Most Wanted U uses motion controls
Mario Kart 8 uses motion controls
DKCTF uses motion controls

etc.
 
It is very surprising to see motion gaming come and go so quickly. I always hoped that things like Kinect and the Wii will truly revolutionize the way we play.

Alas, the time has not come yet.
Kinect still has a chance to impress but I feel like that the Oculus Rift is going to take over the motion gaming vacuum.
 
I'm upset that Wiimote+Nunchuk, the greatest console gaming controller setup ever, is pretty much done for.
Wow, I disagree with like every syllable of this sentence.

Motion controls are the reason I couldn't enjoy Donkey Kong Country Returns, New Super Mario Bros Wii, Mario Kart Wii (till I stared using the classic controller), Zelda SS (till I bought the GC version), Skyward Sword, and so many other games that I would have loved if only they could have been played with a normal controller.
 
The loss of IR was greatest loss ever and I can't believe there are people who think this is a good thing. That loss makes me by blood boil with pure sheer hatred itself. (Okay not so much, but yeah, I am upset as hell by this)

Motion Controls it self had his share of problems, but some times I find the hatred for them stupidly ridiculous. It was the first generation of motion implementation in gaming, so of course there were lots of bad implementations, but there were good ones too. Even waggle, when correctly applied, had it's fun in a game like Force Unleashed.

Sometime I think the hate has less to do motion controls itself, and more with the idea that motion gaming = party/casual gaming and rubs in the bad way for hardcore gamers. At the very least, I do think Nintendo should kept the Wiimote as main controller scheme, because the GamePad is not exactly proving itself to be system seller feature.
 
Wow, I disagree with like every syllable of this sentence.

Motion controls are the reason I couldn't enjoy Donkey Kong Country Returns, New Super Mario Bros Wii, Mario Kart Wii (till I stared using the classic controller), Zelda SS (till I bought the GC version), Skyward Sword, and so many other games that I would have loved if only they could have been played with a normal controller.

Wiimote+Nunchuk doesn't even mean there needs to be motion controls, you know.
 
Even Nintendo realised that motion controls were a fad and completely awful.

Zelda:SS is the only Zelda game I've never bought. It was a tough decision for me but I made it known by voting with my wallet.

Kinect on Xbone is going to be it's own undoing.
 
Nope. Don't much care for it influencing the other 2 into making Move/Kinect either.

Nintendo should've doubled down on it with the Wii U though. Make an evolved Motion ++ super precise controller or something.

I bet a lot of the Nintendo faithfuls who bought into it and swear by it for their FPS games are rather turned off by Nintendo's shift to the tablety stuff now.

Motion gaming and Wii Sports made Nintendo filthy fucking rich during that generation. Really surprised they decided to go in a different direction instead.
 
Even Nintendo realised that motion controls were a fad and completely awful.

Zelda:SS is the only Zelda game I've never bought. It was a tough decision for me but I made it known by voting with my wallet.

Kinect on Xbone is going to be it's own undoing.

So is that why Nintendo is still putting motion controls in their games?
 
I quit Metroid Prime 3 after a couple of hours into it because the controls were so frustrating. I finished Skyward Sword though, even though the motion control was still frustrating at times, it was a little more bearable. I'm glad there isn't as much focus on them in the next gen.
 
I appreciated pointer controls for their precision but I feel people overlook how gyroscope aiming combined with dual analog sticks are the best of both worlds. They can be as precise as pointer (sometimes more since they don't have to rely on IR sensors and the interference that can happen there) plus as with the Wii U or handhelds, there is a screen that you move so turning is more intuitive than it is with the Wii's pointer. Combine it with analog sticks and you can take advantage of everything one control scheme does well as well as make up for every weakness the other has.

At this point, I don't miss most of how motion controls have been implemented but I do miss the true innovation when it would add something new to a game and I'm a little bummed that they still haven't really been utilized to reach their gameplay potential. Not even due to technical limitations but simply because developers don't care to go all the way with it.

Kinect 2 may bring some interesting things to the table with it's new precision but I haven't seen anything that convinces me that it will bring experiences that take advantage of it. The Kinect never seemed to, and for some reason people seemed okay with that.
 
Must be why a Wiimote comes with the WiiU....

They're already selling the Wii U at a loss, bra, why would they add more elements to the package?

Also, Gamepad has motion control in it, along with a Wiimote sensor bar built in. Definitely sounds like they're ignoring motion controls, right bra?
 
Absolutely not.

The occasional fun 20 minute time waster is nice but the novelty of motion games wore thin long ago.

Although there are some decent AR things in the works which I would dabble in mainly for the kids.
 
To be honest, I was the opposite. I was so relieved that Sony and MS weren't pushing motion control like E3s of the last couple years. I've enjoyed Dance Central, Kinect Sports, and Child of Eden, but that's about it and even those I don't play that often.
 
The Wii U Gamepad still has motion controls( there are Nintendoland games that are only playable with motion controls), the Wiimote+ is still supported by the Wii U, but yes I am disappointed that gaming is going backwards.
 
I've got your back OP, I loved the pointer controls in shooters such as RE4 and really liked them in Skyward Sword as well. Obviously not all games benefit from motion controls but it'd be a shame to not see it as at least an option in shooters for example.
 
Remember when people said it was better than M+K for FPS? lol

and watch a few stragglers quote this and cite such awesome games as...wait, what was that one that had bump mapping and it was a big deal on the Wii?
 
They're already selling the Wii U at a loss, bra, why would they add more elements to the package?

Also, Gamepad has motion control in it, along with a Wiimote sensor bar built in. Definitely sounds like they're ignoring motion controls, right bra?

A "Wii Remote" probably costs Nintendo almost nothing these days. I think they could have included one if they wanted to.
 
Top Bottom