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Is anyone upset that there is hardly any focus on Motion Controls?

Nope. Not one tear will be shed and I played the hell outta my Wii. Heck I even beat Punch Out using the damned motion controls.

The thing about gaming is the more you have to work to achieve and action the more encumbered the experience is by things like stamina and the person's coordination. I know a lot of people come home tired as hell and dont want to flail around to play games. God knows Kinect is horrible to try and play after 12 hours on your feet in an industrial powerhouse.

Simplify games by using a controller. The easier it is to perform actions in a game the more types of actions you can allow the player to enjoy. Motion controls were too limiting to design because of the limitations they imposed upon players.
 
I bought a Wii on launch and a few dozen games for it since then. In all the time I've spent with motion controlled games I can't think of a single game that's really made better by their inclusion. I can think of many, on the other hand, that are actually worse because of them. I'm playing the Gamecube version of Twilight Princess now and it's a revelation, it's incredible how much more enjoyable it is without waggle. Even Skyward Sword I'd rather play with traditional controls.
 
People saying that Pointer controls are just inferior kb/m controls are missing the same point that every kb/m fanatic misses, the fucking analog stick. I don't care what anyone says, but W-A-S-D is not a way to control a game character. It is the way to type some random letters sure. You can type SAD, or WAD, or WADS. But you can't fucking control a character in a 3D environment with any real precision. Maybe if there was a way to combine analog stick controls with a mouse, I might be more inclined to play games that way, but I've personally never seen that, so I'll continue to pine for deeper games that made better use of the Wiimote+Nunchuck setup like I imagined there would have been last gen.
 
Oh dont worry they will come, the thing is console makers know only the core gamers really buy into consoles day one. Once those run out they will start focusing on the more casual gaming crowd.
 
I think there needs to be a distinction between motion controls (like Skyward Sword) and pointer controls (Metroid Prime 3).

If people are against pointer controls, then I don't know how they use a mouse.

Pointer controls are amazing. In fact, I'll be playing Call of Duty: Ghosts with the best console control scheme available: Wiimote and nunchuk.

There are so many games that benefit from this intuitive use of cursor movement on consoles, and it's usage in games like Call of Duty, Super Mario Galaxy 2's Yoshi controls, and Sin and Punishment is really only scratching the surface.

Yep. Was going to say this. Plus, the Wii U Tabletroller apparently has nine-axis motion control so it is technically more advanced than the motion control used in the Wiimote.
 
hah nope. Motion controls can go die in a ditch of other gimmicks. I have a feeling nintendos gamepad will be going there as well. :3
 
People saying that Pointer controls are just inferior kb/m controls are missing the same point that every kb/m fanatic misses, the fucking analog stick. I don't care what anyone says, but W-A-S-D is not a way to control a game character. It is the way to type some random letters sure. You can type SAD, or WAD, or WADS. But you can't fucking control a character in a 3D environment with any real precision. Maybe if there was a way to combine analog stick controls with a mouse, I might be more inclined to play games that way, but I've personally never seen that, so I'll continue to pine for deeper games that made better use of the Wiimote+Nunchuck setup like I imagined there would have been last gen.

Plus, if the Nunchuck had better motion technology they could map the camera there. Oh the possibilities.


BTW, I decided to make a run down of genres that could benefit from motion/pointer controls:

FPS

RTS

RPG in all of its forms

Action games

Puzzle games

Point- and - Click

Party games

Sports

Here are genres that could potentially have some benefit, but could also go a bit haywire depending on the implementation, overall the implementation isn't all that necessary:

Action adventure

Racing

Platformer

Genres which do not need motion controls in any shape or form, even including them would be disastrous:

Fighting.


Anything else you guys would like to add?
 
I'd like to see motion controls return for oculus rift if it becomes a success. Other than that, I'm happy if we never have to deal with Wiimote-type crap again.
 
I'm a little floored that we're going to have another gen heavy on shooters where the majority play with etch a sketch controls and ridiculous auto aim to compensate.

I wish a pointer was an option in most if not all FPS, but I'm not big on gesture based stuff. I do hope some types of motion control games return (Tumble and Boom Blox style), but mostly I'd just like to move on from the "shitty controls made playable by auto aim" phase shooters have been stuck in.
 
Some games are lot better whit motion controls:
Wii tennis
Wii Tiger Woods
BOOM BLOX
Just Dance
Child of Eden
No More Heroes
Red Steel 2
Zelda: Skyward Sword
Excite truck
 
However that said there are many that do.

I'd strongly disagree. There are a few that do, and none that do so prominently enough to require a focus from 1st party hardware.

Motion controls, pointer controls, Kinect... all janky. I really don't want anything to do with any of it when gaming, and I'm thrilled to see they've mostly been left behind in next gen.
 
I have a feeling NeoGaf is filled with a bunch of sarcastic T-rexs.


I liked motion controls, controllers are fine but I like as many different ways to interact as possible.
 
I'd strongly disagree. There are a few that do, and none that do so prominently enough to require a focus from 1st party hardware.

Motion controls, pointer controls, Kinect... all janky. I really don't want anything to do with any of it when gaming, and I'm thrilled to see they've mostly been left behind in next gen.

Pointer controls, janky?
 
Some games are lot better whit motion controls:
Wii tennis
Wii Tiger Woods
BOOM BLOX
Just Dance
Child of Eden
No More Heroes
Red Steel 2
Zelda: Skyward Sword
Excite truck

I would have preferred zelda:SS and No more heroes without motion controls. I could care less about the other games listed.
 
Yes, it deserves to die. And I hope it burns in hell.

I have literally never had an experience where motion controls added something to a game I was playing. Touch screen? Sure. 3D? Maybe. But I've had 100 bad and shallow experiences for every decent one with motion controls.

It obviously has a place in this industry, but not in games that I want to play. Save it for the Just Dance and sports games. I don't want to shake anything during an adventure game.
 
I don't think the general public really cares about motion controls anymore, society has moved on.

Microsoft keep talking about looking to the future yet they can't identify a simple trend.
 
Motion controls can make for some really great visceral experiences and the fact that even Nintendo failed to really capitalize on them still pisses me off. There were so many games that showed potential at the beginning, most of them listed already, that I can't believe the Wii closed out like it did.

I will never forget playing Monster Hunter Tri on the Remote+Nunchuck.
I don't think the general public really cares about motion controls anymore, society has moved on.

Microsoft keep talking about looking to the future yet they can't identify a simple trend.
We don't need people to be excited about motion controls. They should be the same as touch controls on a handheld device or analogous to the switch to using bumpers/triggers for firing in console FPS games. Something that's just an expected extension or implemented where it makes sense. The Wii could have and should have ushered in a shakeup of input lexicon.
 
When comparing well done Wiimote+Nunchuck control setup so dual-analog controls and dual analog almost always loses. But I understand why Nintendo returned to old dual-analog setup with Wii U, you can't really combine Wiimote+Nunchuck with a touch screen. The gravity sensor in the Wii U gamepad is surprisingly good, but I wouldn't want to play something like House of The Dead Overkill or Metroid Prime with just those controls, they are better suited for kind of games we got with Nintendo Land. And maybe we'll shoot arrows with motion controls in the next Zelda etc. Or sniper rifle in some shooter.
 
I feel like my dream controller would amount to a dual analog broken in half with pointer functionality and motion controls. I'd love to easily be able to have access to all those functions at the same time.
 
A little. Pikmin 3 seems to be designed with Wiimote + Nunchuck as the intended control scheme in mind, Crimson Dragon seems like it would use Kinect in neat ways if I played it, and iirc the Wii U versions of Call of Duty games still support them. So they still exist.

I do agree that motion controls are underrated, and were largely disliked because of the seemingly gimmicky nature of them. I feel like they're a great secondary control scheme that's forever tarnished with a bad name because devs started using them a lot for casual games and because they were initially branded as a primary control scheme on the Wii.
 
The best things about this E3:

1) Lack of focus on motion gaming, even with MS who are forcing Kinect on every Xbox One owner.

2) Sony not include PS Eye with PS4.

I don't hate motion gaming, I just don't want to be required to buy some motion gaming hardware as a forced pack-in.
 
I think there needs to be a distinction between motion controls (like Skyward Sword) and pointer controls (Metroid Prime 3).

If people are against pointer controls, then I don't know how they use a mouse.

Pointer controls are amazing. In fact, I'll be playing Call of Duty: Ghosts with the best console control scheme available: Wiimote and nunchuk.

There are so many games that benefit from this intuitive use of cursor movement on consoles, and it's usage in games like Call of Duty, Super Mario Galaxy 2's Yoshi controls, and Sin and Punishment is really only scratching the surface.


Yes, but even more so, there is a big difference between Vanilla Wii controls vs PSmove controls.


Being able to track the controller 1:1 in 3D space is awesome. Particularly with everyone in hype mode for VR/Oculus Rift. Anyone that wants to see VR take off in a big way, should also be hoping for advancements in Motion control gaming.
 
Why was your hand 'up' in the first place? Just rest your hand on your leg with the Wiimote pointing at the screen. You aim by moving your wrist, supported by your leg.

If you were holding your arm up and outstretched at the screen, then "you're doing it wrong".

Because it had to see the sensor bar and as a CRT master race guy it was hard with the sensor bar on the top. It couldn't rest on my leg for a long time either because I don't sit a regular position a lot.
 
Being able to track the controller 1:1 in 3D space is awesome. Particularly with everyone in hype mode for VR/Oculus Rift. Anyone that wants to see VR take off in a big way, should also be hoping for advancements in Motion control gaming.

But on the other hand 1:1 controls require a lot more effort from the player than just holding a gamepad, or Wiimote. I actually think the Wiimote + Nunchuck hit the sweet spot with being able to play lazily lying on the sofa with minimal movement and effort, and still having accurate controls. Of course accuracy can always be improved, and having better sensors would be brilliant...
 
I'm a little floored that we're going to have another gen heavy on shooters where the majority play with etch a sketch controls and ridiculous auto aim to compensate.

I wish a pointer was an option in most if not all FPS, but I'm not big on gesture based stuff. I do hope some types of motion control games return (Tumble and Boom Blox style), but mostly I'd just like to move on from the "shitty controls made playable by auto aim" phase shooters have been stuck in.

For many people, not having to actually aim in console FPS is a feature, not a flaw. Can't let the gameplay detract from the cinematic setpieces.
 
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