the camera not being mandatory for PS4 made me very happy
This a 100x
the camera not being mandatory for PS4 made me very happy
I think there needs to be a distinction between motion controls (like Skyward Sword) and pointer controls (Metroid Prime 3).
If people are against pointer controls, then I don't know how they use a mouse.
Pointer controls are amazing. In fact, I'll be playing Call of Duty: Ghosts with the best console control scheme available: Wiimote and nunchuk.
There are so many games that benefit from this intuitive use of cursor movement on consoles, and it's usage in games like Call of Duty, Super Mario Galaxy 2's Yoshi controls, and Sin and Punishment is really only scratching the surface.
People saying that Pointer controls are just inferior kb/m controls are missing the same point that every kb/m fanatic misses, the fucking analog stick. I don't care what anyone says, but W-A-S-D is not a way to control a game character. It is the way to type some random letters sure. You can type SAD, or WAD, or WADS. But you can't fucking control a character in a 3D environment with any real precision. Maybe if there was a way to combine analog stick controls with a mouse, I might be more inclined to play games that way, but I've personally never seen that, so I'll continue to pine for deeper games that made better use of the Wiimote+Nunchuck setup like I imagined there would have been last gen.
However that said there are many that do.
I'd strongly disagree. There are a few that do, and none that do so prominently enough to require a focus from 1st party hardware.
Motion controls, pointer controls, Kinect... all janky. I really don't want anything to do with any of it when gaming, and I'm thrilled to see they've mostly been left behind in next gen.
Some games are lot better whit motion controls:
Wii tennis
Wii Tiger Woods
BOOM BLOX
Just Dance
Child of Eden
No More Heroes
Red Steel 2
Zelda: Skyward Sword
Excite truck
I would have preferred zelda:SS and No more heroes without motion controls. I could care less about the other games listed.
Reading these responses just makes me even more angry. You wonder why studios only invest in AAA FPS dudebro games? You are the problem.
Whatever the cause of the problem is, motion controls aren't the solution.
They can be, and there are examples that prove it.
We don't need people to be excited about motion controls. They should be the same as touch controls on a handheld device or analogous to the switch to using bumpers/triggers for firing in console FPS games. Something that's just an expected extension or implemented where it makes sense. The Wii could have and should have ushered in a shakeup of input lexicon.I don't think the general public really cares about motion controls anymore, society has moved on.
Microsoft keep talking about looking to the future yet they can't identify a simple trend.
Which ones?
I think there needs to be a distinction between motion controls (like Skyward Sword) and pointer controls (Metroid Prime 3).
If people are against pointer controls, then I don't know how they use a mouse.
Pointer controls are amazing. In fact, I'll be playing Call of Duty: Ghosts with the best console control scheme available: Wiimote and nunchuk.
There are so many games that benefit from this intuitive use of cursor movement on consoles, and it's usage in games like Call of Duty, Super Mario Galaxy 2's Yoshi controls, and Sin and Punishment is really only scratching the surface.
Why was your hand 'up' in the first place? Just rest your hand on your leg with the Wiimote pointing at the screen. You aim by moving your wrist, supported by your leg.
If you were holding your arm up and outstretched at the screen, then "you're doing it wrong".
Being able to track the controller 1:1 in 3D space is awesome. Particularly with everyone in hype mode for VR/Oculus Rift. Anyone that wants to see VR take off in a big way, should also be hoping for advancements in Motion control gaming.
I'm a little floored that we're going to have another gen heavy on shooters where the majority play with etch a sketch controls and ridiculous auto aim to compensate.
I wish a pointer was an option in most if not all FPS, but I'm not big on gesture based stuff. I do hope some types of motion control games return (Tumble and Boom Blox style), but mostly I'd just like to move on from the "shitty controls made playable by auto aim" phase shooters have been stuck in.
I'm ecstatic. Fuck motion controls.
let me guess. Is grey your favorite color?