THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
God of War is more simple whereas Bayonetta is more complex.
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
Jesus christ, GAF, I get what you're saying haha but you can't deny they're very similar games
50 page thread incoming
well done, OP
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
You're missing the part where Bayonetta's combat doesn't play like God of War's at allTHEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
If you've said you platinumed DMC 1-4 (i know there are no trophies for #4 but still) then that would have been strange if you struggled with Bayonetta.
But comparing GoW to Bayonetta? LOL![]()
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
The alfheim didn't help me at all - I couldn't pass any of the ones I found. They don't tell you how to do each one - like that one where you can only use like 9 kicks and punches, and shooting doesn't work. Like...what.
Also do the alfheim portals that are scattered throughout each level. They'll force you to play in a certain which will teach you more about the combat.
The combat in Bayonetta is much more deeper and "open ended" than GoW.It's like a fighting game in that regard where the developers give you a set of combos but as you progress and get better you make your own ones.
And Bayonetta 1 (i haven't played 2 yet) had like one or two QTEs maximum while GoW is a QTE fest.
Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about?
I've played Bayonetta 1 before and playing it again on the Wii U and I'm still drowning in Stone Awards. The game was meant to be replayed for perfection. It's actually quite easy to scrub through the game getting stone awards, but very difficult to play well. That's a good design in my book.
I don't consider these as QTEs.
Wicked weaves have QTEs? I know it's not your point, but they only happen during cutscenes and torture attacks, and they're by no means indicative of the difficulty of the game.Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about? I am not even counting the "Press O" jump jump jump stuff....
I have to say, I'd like the "limited punches/kicks" ones to go a bit further, given they boil down to maximising the damage dealt per hit but that's not really a metric that's particularly clear to the player (I've got better things to do than to see how much of the health bar turns red!). I scraped through the Beloved version of that by fluking my way into finding one option that just about dealt sufficient to get through, but have really struggled with the Grace & Glory one.
Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about? I am not even counting the "Press O" jump jump jump stuff....
Bayo 2 rectifies the bad cinematic QTEs. How DMC4 does contextual actions with Nero's grabs is out of this world though.DMC4 on the other hand doesn't have a single one iirc. Gotta love Itsuno.
I've platinumed every God of War so you would think I would be blitzing this game..
Did the game pause, a prompt come up with a button to hit, and damage rating or fail condition pop-up based on you hitting that button? ... its a fricken QTE
Yes, there are plenty of QTEs in Bayonetta.
Especially those wonderful instant death ones.
DMC4 on the other hand doesn't have a single one iirc. Gotta love Itsuno.
Usually when I get to the end of a level and it gives me my score readout, there are some blanks/spaces as if I missed an encounter or something. Do these show up in more difficult playthroughs? I'm not meticulously combing areas or anything but given how linear it is I'm always a little surprised to see that.
Bayo 2 rectifies the bad cinematic QTEs. How DMC4 does contextual actions with Nero's grabs is out of this world though.
It's funny to see you praising Itsuno in a Kamiya topic![]()
Most of Bayonetta's QTE's are "mash this button to beat the hell out of this angel". I find them much more fun than GoW style "press these buttons in a certain order at the right time to do progress".
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here
Bayonetta 1 did have the awful cutscene ones that instantly killed you and those I will never like.
How many of those did it have?I haven't played the game for years and i honestly don't remember more than two.
There's only several true boss types in the game (the ones like Fortitudo)... And while you fight different versions on a couple levels, the game is most definitely not 80% boss battles. A lot of enemies are introduced like bosses because they are supposed to be a challenge.What's kind of annoying is the repeated bosses. The game is already seemingly over 80% boss battles, which is fine and all, but seems like overkill especially when you face various ones over and over.
Most of Bayonetta's QTE's are "mash this button to beat the hell out of this angel". I find them much more fun than GoW style "press these buttons in a certain order at the right time to do progress".
Yeah, the Torture Attack QTE's are there for bonus combo score, nothing more really and I am okay with that. It's very satisfying to do them for the sake on bonus, not for the sake of "YOU HAVE TO!".
These "QTEs" stayed for a while in the screen giving you time to press the buttons multiple times but you could completely ignore them if you wanted and still beat an enemy or a boss.
For me a true QTE was the one that appeared with the dragon fight in the church where if you didn't pressed the button prompt in time you were automatically dead but i think there were only two times in the whole game with a QTE like that.
I'm sure there's a third instance other than the one you mention, too, and I'm only on Chapter 10.
I found Bayonetta easier than God of War due to the dodge no requiring a direction like GOW
Yes, there are more later on.
I prefer option 3, no QTEs.
Ala DMC3, DMC4 and even Dragon's Dogma.
But Bayonetta is no Ninja Gaiden Black.
The alfheim didn't help me at all - I couldn't pass any of the ones I found. They don't tell you how to do each one - like that one where you can only use like 9 kicks and punches, and shooting doesn't work. Like...what.