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Is Bayonetta supposed to be pretty hard?

Jesus christ, GAF, I get what you're saying haha but you can't deny they're very similar games

that other poster was right with the gun comparison

GoW is like a BB gun. Bayo is like a .50 caliber handgun

they both shoot shit but that's where the similarities end.
 
Getting good ranks in Bayo is reserved for those who really know what they're doing. You can't expect to get anywhere close to that your first time through. Even when you've beaten the game a couple of times, Pure Platinum ranks still require you to really try for them.
Don't consider getting bad ranks as a failure in this game, as it's like a game within the game that you attempt once you're familiar with it.
 
I just dodged and mashed my way through it. I didn't see anything all that hard except for the initial hits you take the second you get out of cut scenes if you aren't expecting it. I am pretty sure I could beat the game without ever hitting the kick button. I found myself forcing myself to do other things except mashing X with the sword to try and mix it up, but there was never really much of a reason to.
 
If you've said you platinumed DMC 1-4 (i know there are no trophies for #4 but still) then that would have been strange if you struggled with Bayonetta.

But comparing GoW to Bayonetta? LOL:D

It does have in-game achievements though that are pretty much trophies but built into the game.
 
My first playthrough of Bayonetta was FILLED with Stone awards at the end of each chapter, lol. I did somewhat better with Wonderful 101 as far as awards goes, but still not fantastic.
 
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here

The combat in Bayonetta is much more deeper and "open ended" than GoW.It's like a fighting game in that regard where the developers give you a set of combos but as you progress and get better you make your own ones.

And Bayonetta 1 (i haven't played 2 yet) had like one or two QTEs maximum while the GoW series is a QTE fest.
 
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here

One game is purposefully designed to make you think you are more in control of how awesome you are; the other game makes you have to be more awesome than you already are.
 
The alfheim didn't help me at all - I couldn't pass any of the ones I found. They don't tell you how to do each one - like that one where you can only use like 9 kicks and punches, and shooting doesn't work. Like...what.

How is it a challenge if they tell you exactly what to do?

besides the challenge your talking about obviously requires you to use the Durga weapons

and it's easy as hell
 
Also do the alfheim portals that are scattered throughout each level. They'll force you to play in a certain which will teach you more about the combat.

I have to say, I'd like the "limited punches/kicks" ones to go a bit further, given they boil down to maximising the damage dealt per hit but that's not really a metric that's particularly clear to the player (I've got better things to do than to see how much of the health bar turns red!). I scraped through the Beloved version of that by fluking my way into finding one option that just about dealt sufficient to get through, but have really struggled with the Grace & Glory one.


That said, as someone not *that* great at Character Action games (I've written queries before asking for guidance on them), I was reasonably surprised that I haven't *always* been getting Stone awards on my first playthrough. It's still mostly Stone, but not quite as bad as I was fearing.
 
I've played Bayonetta 1 before and playing it again on the Wii U and I'm still drowning in Stone Awards. The game was meant to be replayed for perfection. It's actually quite easy to scrub through the game getting stone awards, but very difficult to play well. That's a good design in my book.
 
The combat in Bayonetta is much more deeper and "open ended" than GoW.It's like a fighting game in that regard where the developers give you a set of combos but as you progress and get better you make your own ones.

And Bayonetta 1 (i haven't played 2 yet) had like one or two QTEs maximum while GoW is a QTE fest.

Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about? I am not even counting the "Press O" jump jump jump stuff....
 
I've played Bayonetta 1 before and playing it again on the Wii U and I'm still drowning in Stone Awards. The game was meant to be replayed for perfection. It's actually quite easy to scrub through the game getting stone awards, but very difficult to play well. That's a good design in my book.


the scoring system is kinda weird though. you can die once or twice and get stone, or you can scrub with items but get good ranks on fights and get gold
 
If you can handle Ninja Gaiden Black on normal difficulty, then you can handle Bayonetta on normal on your first playthough. You'll probably die a fair bit and get a number of Stone awards, but you shouldn't ever feel overwhelmed.

And God of War? LOL. There's a reason that most people who have at least some experience with these kinds of games go straight to hard difficulty in GoW games on their first playthrough. God of War is meant to have mass market appeal, thus it was deliberately designed to be easier than Bayo/NG/DMC/MGR.
 
Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about? I am not even counting the "Press O" jump jump jump stuff....
Wicked weaves have QTEs? I know it's not your point, but they only happen during cutscenes and torture attacks, and they're by no means indicative of the difficulty of the game.
 
I have to say, I'd like the "limited punches/kicks" ones to go a bit further, given they boil down to maximising the damage dealt per hit but that's not really a metric that's particularly clear to the player (I've got better things to do than to see how much of the health bar turns red!). I scraped through the Beloved version of that by fluking my way into finding one option that just about dealt sufficient to get through, but have really struggled with the Grace & Glory one.

I always thought that was supposed to teach you to hold your attacks for gun damage (and consequently how to dodge offset). That always got me through as long as I didn't have to restart the combo too often.
 
Every torture attack, wicked weave, and boss battle has QTEs... what are you talking about? I am not even counting the "Press O" jump jump jump stuff....

Yes, there are plenty of QTEs in Bayonetta.

Especially those wonderful instant death ones.

DMC4 on the other hand doesn't have a single one iirc. Gotta love Itsuno.
 
It's alright OP, you are taking your first step out into the real world of character action games. Poor rank is nothing to be afraid of in these, I get them every time I play a new one like Devil May Cry, Ninja Gaiden or Bayonetta.

Edit: I actually get annoyed if a game praises me on my first run. I love the Devil May Cry game and I have gotten my ass handed to me every single time I've played a new one. The same couldn't be said when I started playing DmC where in my first run on the hardest available difficulty I was getting S and SS ranks all over the place, I never returned to it.
 
I've platinumed every God of War so you would think I would be blitzing this game..
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"is not WORKING damnit!!"
 
I wouldn't quite say I'm feeling overwhelmed, but I'm certainly dying a lot. Once I get the hang of various battles, they don't seem so bad in retrospect.

What's kind of annoying is the repeated bosses. The game is already seemingly over 80% boss battles, which is fine and all, but seems like overkill especially when you face various ones over and over.

I think it's also kind of a deal where things snowball a bit when you are drowning in stone awards. You have less halos, and less upgrades, and therefore struggle more on later levels/bosses.

I wouldn't say any of the bosses/attacks are "cheap" exactly, but in some cases the game can be very unforgiving of a small mistake. Against those dual scorpion type dudes in chapter 5 for example, you could be doing great, knocking down more than half their life bar without taking damage, but then one wrong step and they can drain 75% of your life bar in about 2 seconds or less.

Fun game though, I'm pushing ahead...
 
Did the game pause, a prompt come up with a button to hit, and damage rating or fail condition pop-up based on you hitting that button? ... its a fricken QTE

These "QTEs" stayed for a while in the screen giving you time to press the buttons multiple times but you could completely ignore them if you wanted and still beat an enemy or a boss.

For me a true QTE was the one that appeared with the dragon fight in the church where if you didn't pressed the button prompt in time you were automatically dead but i think there were only two times in the whole game with a QTE like that.
 
Good to hear that stone trophies are common first time around, I've been getting my ass kicked by the first game in many sections :/
 
Usually when I get to the end of a level and it gives me my score readout, there are some blanks/spaces as if I missed an encounter or something. Do these show up in more difficult playthroughs? I'm not meticulously combing areas or anything but given how linear it is I'm always a little surprised to see that.
 
Yes, there are plenty of QTEs in Bayonetta.

Especially those wonderful instant death ones.

DMC4 on the other hand doesn't have a single one iirc. Gotta love Itsuno.

Most of Bayonetta's QTE's are "mash this button to beat the hell out of this angel". I find them much more fun than GoW style "press these buttons in a certain order at the right time to do progress".
 
Usually when I get to the end of a level and it gives me my score readout, there are some blanks/spaces as if I missed an encounter or something. Do these show up in more difficult playthroughs? I'm not meticulously combing areas or anything but given how linear it is I'm always a little surprised to see that.

You are missing fights.

Sometimes they are a little out of your way, at other times you have to back track to trigger them.

The challenge missions also count as fights in a chapter so if you don't complete those then that also counts as a missed fight.

Bayo 2 rectifies the bad cinematic QTEs. How DMC4 does contextual actions with Nero's grabs is out of this world though.

It's funny to see you praising Itsuno in a Kamiya topic :P

The Devil Bringer is an excellent mechanic, really hope they bring back Nero in DMC5.

And yeah, I'm a huge fan of Ituno's no bullshit approach to combat design.
 
Most of Bayonetta's QTE's are "mash this button to beat the hell out of this angel". I find them much more fun than GoW style "press these buttons in a certain order at the right time to do progress".

Yeah, the Torture Attack QTE's are there for bonus combo score, nothing more really and I am okay with that. It's very satisfying to do them for the sake on bonus, not for the sake of "YOU HAVE TO!".

Bayonetta 1 did have the awful cutscene ones that instantly killed you and those I will never like.
 
THEY ARE! Epic cinematic battles with a lot going on, quick time events, time puzzles, basic platforming, wtf am I missing here

You're talking about GoW?!

You're right about all those similarities, but the core mechanic of the combats and the ranking system makes them two totally different beasts.
 
When OP mentioned God of War I had to double check to make sure that this wasn't a ninjablade thread.

How many of those did it have?I haven't played the game for years and i honestly don't remember more than two.

I just replayed the game and there were definitely more than two. I'd say somewhere in the area of 5-6.
 
What's kind of annoying is the repeated bosses. The game is already seemingly over 80% boss battles, which is fine and all, but seems like overkill especially when you face various ones over and over.
There's only several true boss types in the game (the ones like Fortitudo)... And while you fight different versions on a couple levels, the game is most definitely not 80% boss battles. A lot of enemies are introduced like bosses because they are supposed to be a challenge.
 
Most of Bayonetta's QTE's are "mash this button to beat the hell out of this angel". I find them much more fun than GoW style "press these buttons in a certain order at the right time to do progress".

I prefer option 3, no QTEs.

Ala DMC3, DMC4 and even Dragon's Dogma.

Yeah, the Torture Attack QTE's are there for bonus combo score, nothing more really and I am okay with that. It's very satisfying to do them for the sake on bonus, not for the sake of "YOU HAVE TO!".

Nope, mashing increases the damage that torture attacks do by a lot. So not mashing is equivalent to wasting magic meter.
 
These "QTEs" stayed for a while in the screen giving you time to press the buttons multiple times but you could completely ignore them if you wanted and still beat an enemy or a boss.

For me a true QTE was the one that appeared with the dragon fight in the church where if you didn't pressed the button prompt in time you were automatically dead but i think there were only two times in the whole game with a QTE like that.

There's jumping off the collapsing tower in the lava/city level (haven't learned the names yet!)
Does failing to jump over the runaway tram kill you? Failing to deal with a petrol tanker flying straight at you in Highway 666 definitely does.

I'm sure there's a third instance other than the one you mention, too, and I'm only on Chapter 10.

Edit: Isn't there also one later in the lava level after you've used the hourglass to restore the bridge?
 
Well god of war is a completely different style of game, but your shouldn't expect pure plat on your first run, you are just learning the combat and enemy attack patterns, just keep having fun and you'll improve.
 
Bayonetta 1 is amazing due to it's difficulty. The thrill and feeling that you get while fighting Grace and Glory and Gracious and Glorious is unmatched. I was actually a bit dissapointed that Bayo 2 was way easier in it's normal mode, thankfully 3rd Climax does exist though

Yes, there are more later on.

Yeah there are quite a bit of those in the first game
 
I prefer option 3, no QTEs.

Ala DMC3, DMC4 and even Dragon's Dogma.

That's cool, you don't like thing.

In my opinion though I feel that Bayonetta did execute most QTE's right where many other action games failed. I think it feels invigorating to mash while I watch my character pummel the shit of the enemy. The ones where you have to jump or die or kind of annoying though but hey whatever.
 
The alfheim didn't help me at all - I couldn't pass any of the ones I found. They don't tell you how to do each one - like that one where you can only use like 9 kicks and punches, and shooting doesn't work. Like...what.

Look them up online.

For that one you are supposed to hold your punches and kicks as long as possible which causes Bayonetta to shoot her guns and do damage between each move.
 
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