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Is Counter Strike still the best online FPS?

Mutagenic said:
Yes. 'Shit gets old quick', which is why, 10 years after originating, CS is still going strong and is putting up better numbers than your BF:1942, BF:Vietnam, and BF2 ever have in their lifespan.
Bigger numbers does not mean better game. Looks like I hit a nerve though. Keep on d(Q_Q)bing.
 
shintoki said:
I would say far from it, its just the most popular is all. I would say stuff like TF2, Halo 3, UT2K4, and Call of Duty are better.

Stop smoking crack

TF2 nothing in design like CS very great game on an equal level.

Halo not in years. When halo gameplay can get recoil control, time control, map control rather then just random pub chaos I've experienced in fps for years give me a call. I like the title but the generation of fps players now have way different priorities when it comes to making a good title Like lock on swords, rockets that have huge splash zones, guns with no recoil, and my favorite broke gun combos that make UT2k1 more fun to play.

UT2k4 sorry UT99 and UT3 are better

COD similar to CS but the game focuses are different even if they share similar modes.
 
GeneralIroh said:
Bigger numbers does not mean better game. Looks like I hit a nerve though. Keep on d(Q_Q)bing.

Jesus Camp hit a nerve too, people get outraged at blatant stupidity.
 
GeneralIroh said:
Crosshairs, lake of dynamic movement, random bullet spread, only 2 mode of play are archaic features of cs. Shit gets old quick. I've played many games that does better in the teamwork, positioning,map control and tactics deparment. If it werent for the ps2 controls Metal Gear Online would also be better than cs.

But thats like saying warcraft 3 is better than starcraft because there are more tactical ways to attack your enemy in W3 than there are in starcraft. You fail to factor in that addition of new tactics may detract from old ones.

And I think claiming that cs players only like cs because they're too stubborn to play anything else is a bit ignorant. My brother has gone from mod to mod and game to game but still goes back to cs. Why? Because he enjoys the experience more and the same is true for other games because the people who are buying COD4 and BF2 are the SAME PEOPLE who play and go back to cs. The only group thats majorly different is the Halo group and thats because they're console games (generally).
 
Druz said:
Jesus Camp hit a nerve too, people get outraged at blatant stupidity.
:lol You're the one being stupid for getting your undies in a bunch. So what if I think cs sucks. You're calling me stupid for that? Its only a game. Stop getting so defensive.
 
GeneralIroh said:
Bigger numbers does not mean better game. Looks like I hit a nerve though. Keep on d(Q_Q)bing.

Then the task is simple. Define what constitues best and then prove your game is the best.
I think most people define best to be the most enjoyable gameplay experience and therefore numbers act as a pretty good indicator since it is generally the case that good games sell more than shit games and people prefer to have better experiences as opposed to worse ones.
 
GeneralIroh said:
Crosshairs, lake of dynamic movement, random bullet spread, only 2 mode of play are archaic features of cs. Shit gets old quick. I've played many games that does better in the teamwork, positioning,map control and tactics deparment. If it werent for the ps2 controls Metal Gear Online would also be better than cs.

So by your definition if tf bad because of it's modes. Bullet spread isn't random been said a billion times. How much more dynamic can fps movement get you have strafing and regular movement I'm not playing gears or some game with a cover system it's an fps. Crosshairs is a design element not actual gameplay.

2 modes of play BS. With all the server mods you have a ton of modes you can do surfing in cs for christ sakes zombie mod, gun game, super heros, wc3 mod and a billion other shit I can't name you really need. Also cs has more than 2 modes but you let alone most wouldn't know that because you weren't there when it started. Escape, Vip, Bomb, and CS ftw.
 
GeneralIroh said:
Bigger numbers does not mean better game. Looks like I hit a nerve though. Keep on d(Q_Q)bing.
I didn't imply that bigger numbers meant a better game. Looks like you've not only not played CS, but you haven't read my post either. You claimed that 'the shit', aka CS, gets old quick, when clearly it does not. There have been countless iterations of both BF and UT, but CS (and this is 1.6 I'm speaking of) is a mainstay, the #1 mainstay, in both the public servers and in leagues and tournaments around the world. And before anyone claims it hangs around because of low system requirements, the latest figures on Steam indicate most players can easily run CS:S which would also imply they'd be able to run BF games, UT games, and TF2.

http://www.youtube.com/watch?v=iPfaQJuWGvU&feature=related

I dig this video (except for the cheesy musical accompaniment), mainly because I dig Quake games most of all when it comes to twitched-based style. Strafe-jumping around a level is fun and takes some serious skill to pull off accurately. You have to know where all the ledges are, and you can't be running into corners and such if you want to keep momentum.

EDIT: Another thing...thank God for crosshairs in CS, and in any game for that matter. You know what lack of crosshairs often means? More camping. Why the hell would people actually want to run around a level when they're stripped of their crosshair and in doing so die quickly? They'd rather sit stationary, most likely crouched or prone, so their aim is the best it can be. You can't run around a map in CS and expect to get a ton of kills with the recoil in place, but you can get a general idea of how effective your spray might be while doing so based on the expanding reticule. You can stop on a dime and, without the need to stand still and wait for your crosshair to come up, or aim down your ironsights, get the accurate shot off.
 
Earthstrike said:
Then the task is simple. Define what constitues best and then prove your game is the best.
I think most people define best to be the most enjoyable gameplay experience and therefore numbers act as a pretty good indicator since it is generally the case that good games sell more than shit games and people prefer to have better experiences as opposed to worse ones.

More people doesn't necessarily mean a better game.

It's a good way to separate between crap (Soldier of Fortune: Payback) and good (CS, Call of Duty 4, TF2, Halo etc...) like you said, but when you're comparing games that are generally considered good (Like Halo vs. CS or Call of Duty 4 vs TF2 just as examples) it really comes down to preference.

Honestly, I would take a game of TF2 over CSS any day.
 
Mutagenic said:
I dig this video (except for the cheesy musical accompaniment), mainly because I dig Quake games most of all when it comes to twitched-based style. Strafe-jumping around a level is fun and takes some serious skill to pull off accurately. You have to know where all the ledges are, and you can't be running into corners and such if you want to keep momentum.

I love quake because it's a brutal Dm game at heart. The gun tier system forces you to be at your game in controlling the other players and 1v1'ing or RA is just too much fun.
 
AppleMIX said:
More people doesn't necessarily mean a better game.

It's a good way to separate between crap (Soldier of Fortune: Payback) and good (CS, Call of Duty 4, TF2, Halo etc...) like you said, but when you're comparing games that are generally considered good (Like Halo vs. CS or Call of Duty 4 vs TF2 just as examples) it really comes down to preference.

Honestly, I would take a game of TF2 over CSS any day.
If you look at it in terms of music, and I know it's hardly a perfect comparison but-

CS is at the peak in terms of public play AND tournament play around the world. It's really no different than leading the pack in both mainstream and indie. All in all, I'd say that's pretty damn impressive.
 
JonAmikar said:
CS is irrelevant. Lets get a 50 page Quake thread going.

o.quake.gif

I only regret that I discovered Quake in 2004 instead of 1996 (and it was the Saturn version, at that).
 
Q1 for the win. I played a lot of cs years ago too, I appreciate the love for it. Bf2 is a good game also. CoD is my latest addiction though.

What ever happened to that rotterdam level in cs?
 
Mutagenic said:
If you look at it in terms of music, and I know it's hardly a perfect comparison but-

CS is at the peak in terms of public play AND tournament play around the world. It's really no different than leading the pack in both indie and mainstream. All in all, I'd say that's pretty damn impressive.

CS is a beast, no one is doubting that. It's certainly the staple of online FPS.

But does that make it the best? Not necessarily.
 
AppleMIX said:
CS is a beast, no one is doubting that. It's certainly the staple of online FPS.

But does that make it the best? Not necessarily.
Calling something the best is almost always subjective. It doesn't matter much in the grand scheme of things. I think we were just looking at reasons why CS is as good a choice as any to give the 'best FPS' tag to. I started with Wolf3D, progressed to Duke3D on the WON network, and have played every major FPS release for computer ever since. If I had to pick one FPS game to be stuck on an island with (including a magical internet connection), it'd still be CS1.6 to this day. That's all I got.
 
AppleMIX said:
CS is a beast, no one is doubting that. It's certainly the staple of online FPS.

But does that make it the best? Not necessarily.

Out of any FPS that offers Team elimination with a realistic weapon set easily one of the best, not saying it's realistic just not fantasy like quake or ut,. The problem is that's not your thing or aspects that it focuses are boring to you it's a boring as hell generic game. It's Dm modes suck though they are mods, no ctf modes is a downer as well. For what it is you're not gonna find many titles on it's level.

You were around for Won network too, my preference was for kali, heat or mplayer, but damn Duke3d made that worth the purchase
 
I would rather play TF2, but that's because I'm tired of CS. TF2 haven't got that big a eSport scene though (is there one at all?) and there aren't many clans around, which is too bad.
 
decon said:
I would rather play TF2, but that's because I'm tired of CS. TF2 haven't got that big a eSport scene though (is there one at all?) and there aren't many clans around, which is too bad.
esr had news about a tf2 euro league recently.

i havent played it and am sort of turned off by the lack of skillful play highlight vid.
 
it does what it does right, and i don't think any other FPS does what they do quite as right. counter-strike still offers developers plenty to learn from.

counter-strike is the most popular online FPS and it's done it without huge advertising budgets or even large development budgets -- CS's success can only be attributed to the gameplay. no other FPS has achieved what CS has done.
 
commish said:
I must say, I'm surprised at the lack of love for BF2 in this thread!
what love does it deserve? BF2 is a glorified BF1942 mod on a newer engine. joint operation (not the expansion) is a flat out superior game.
 
dfyb said:
what love does it deserve? BF2 is a glorified BF1942 mod on a newer engine. joint operation (not the expansion) is a flat out superior game.

JO???? Come on, now.

I wish all games had the squad set-up of BF2.
 
Best is subjective, but no other game is #1.

Much hate being thrown around too. Too much 1.6 > CSS crying. CSS is indeed fine. It's a different game than 1.6, so obviously you have to play it differently, and adjust to its mechanics. Good players consistently outdo everyone else. CAL-Main/Invite teams are good players. They've mastered the mechanics of the game, and the game is not random. A game cannot be labeled random and buggy when players can consistently come out on top. I can tell just by watching the way someone moves in a server if they have a real grasp of it, before they even shoot.

I have 0 problems with CSS, regarding registry and hit boxes. I NEVER EVER have a registry problem, and when people say they do they just don't understand the mechanics of the game. If your console didn't show a hit, you did not hit, no matter if you claim to see blood splatter.

Anyone playing with standard crosshairs without modifying the scale of them, will not be a precision shooter. I play with cl_crosshairscale 3000. I think the default smallest is 1200. Higher the number, the more precise the crosshair. With that precision, you can aim properly. Instead of in the 'general vicinity' of where you expect the bullet to go. Over 50% my kills in any pub are headshots. Only 10% of my hits are in the legs, most in chest (above the stomach, which is also a hitbox), followed by the head, using statistical server data. You have to shoot to kill, not to hit. It is why I'm consistently #1 on any pub, and consistently vote banned for walling and toggling HS hacks if I play on a server where I don't know the admins.

I've been GAF proven. ;)

Made semi-finals in open (s4), and played at the main in season 5. At the clan level beyond open, teamwork makes the game as anyone in the intermediate+ range has well enough shooting ability. At the pub level, being in the right place and being aware of the map and where people can possibly be, makes you the better player if you have any shred of decent shooting ability.

Counter-Strike > every other online fps there is, for its simple to play, difficult to master gameplay. Yes, in a year of play, you can still suck. Sometimes you can never 'get' it, like myself I cannot 'get' Starcraft to the level where I'm even an intermediate player, yet I recognize it as a balanced and rts of great depth. I play Company of Heroes for strategy + eye candy. I accept that I won't be a top tier player at Starcraft, but I won't knock it because of my lack of skill.
 
commish said:
JO???? Come on, now.

I wish all games had the squad set-up of BF2.
come on, now. have you even played JO? JO had squads before BF2 :lol

BF1942 had problems, but as the first game they were excusable. BF2 should have fixed them. infantry combat in a BF game has always been an afterthought. BF games show a huge contrast to counter-strike in terms of how much effort went into infantry combat (yeah, CS is all infantry combat -- but that doesn't excuse BF2 from having shitty infantry combat). JO made strides in promoting teamwork and NOT promoting griefing/vehicle camping. BF games are like a wet dark place for the mold that is griefers to prosper and you end up relying on server admins to fend them off. JO designed the vehicles to not only promote teamwork, but to make vehicle camping unecessary.

in BF games, almost every vehicle can be piloted and gunned by one person. that is anti-teamwork. in fact, the passenger is usually pretty useless. so the player decides "well fuck it, i'm not riding in the bitch seat. i'm going to wait for my own." in JO, you need a pilot/driver and a gunner in almost every case. this obviously promotes teamwork and at the same time reduces vehicle camping. JO also spawns an abundance of vehicles so people wouldn't be waiting long even if they decided to wait for their own. this doesn't create an imbalance because JO bothered to balance infantry combat, unlike BF.

in general, BF games are just sloppy. and it's no wonder -- they put them out every year. i havn't even mentioned the bugs and perforamnce problems these games are known for. JO was well thought out and well excecuted. everything from the level design to the capture bunkers actually had thought behind them. the vehicles in the game were there because it complimented the large scale, balanced gameplay -- instead of neat looking jets that fly across the whole map in a few seconds and hold one person and a bitch (ie, retardedly stupid for a game like this), JO utilizes a variety and high quantity of helicopters that traveled at condusive speeds and carried a whole squad if needed. JO also opened up the water with a variety of boats and amphibious craft.

the JO expansion basically "BFied" the game though and BF already had a hold on the sub-genre so JO never took off like it should. such a shame.
 
Concept17 said:
No. CS is FPS perfection. There have been great attempts, but nothing comes close. Its addictive, thats why people still play it. After all these years, it is still fun.

Yep that's it in a nutshell.

I play a lot of PC FPS but none come close to CSS, i think for me it's the movement of the game play CSS and then put on i don't know BF2 it feels like your playing in treacle it just gets at me. In fact all the Source games have that really nice smooth movement that i don't find in any other PC FPS games.
 
I still play CS because of the mods, and friends own the game so we can party up online or lan now and again for a good laugh.

zmod, how you have taught me the ways of fun.
 
lockii said:
Holee Shit. I have seen some good UT / Q3 videos in my time but this is fucking amazing. Really makes me want to play Q3 again.
check out tribes 1 vids to see some of the most skilled FPS gaming of all time...

This vid is called Legacy, and is a compilation of pubs, scrimmages and actual match clips... i find it completely astounding...

http://www.youtube.com/watch?v=i2et3cKlSSk&feature=related
http://www.youtube.com/watch?v=XUVU9fWNAKs&feature=related
http://www.youtube.com/watch?v=anxi8Hvx8MI&feature=related
 
I've toyed with the idea of giving this game a try, however I don't know anyone who I can play the game with, I'm so-so at FPS games, and I'm really worried that I'll get eaten up alive by a community of diehards that have been playing this game for 10 years now.
 
If I used to be a huge fan of CS and went to the store today, what would I be better off getting? CS or CS:S?
 
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