I think it is better than Dark Souls. Dark Souls had more memorable music and bosses overall, but the level design is a tragedy in that game.
lol
I think it is better than Dark Souls. Dark Souls had more memorable music and bosses overall, but the level design is a tragedy in that game.
"I don't think it's tedious so it wasn't a problem."
"I don't think the groups of enemies were as bad in 1 as they are in 2" So it's FACT.
I'm going to make this post and then not bother wasting my time anymore. It's clear to me that you have rose tinted glasses when it comes to DS1.
You could ninja flip in a full set of Smough's armor before they nerfed the dark wood grain ring. I've done it.
The backtracking in the first game was tedious. Before more warpable bonfires were added, it was a pain to get back to Andre the blacksmith, the painted world, the tomb of the giants, and the duke's archives. If you wanted to go back to any of those areas, you had to run and it took going through other areas just to get there. It's not my idea of fun.
...having a play-through effectively ruined with curse stacking...
I'm really wondering how people actually got cursed in Dark Souls 1 as those frog things largely telegraphed their moves and you pretty much had to be standing in the curse for quite a bit of time for it to actually build up all the way. I've never even come close to being unintentionally cursed in the game by the frog thingies in all my playthroughs. I was quite surprised to hear about so many people having issues with it. Was there something else that could curse you that I just don't know about?
To be fair, the Three Kings DLC for Dark Souls 2 is fantastic. It's 12-15 hours that's probably better than anything in the base game
12-15 hours seems short for it. Especially so if you consider NG++ content for the amount of time spent.
To be fair, the Three Kings DLC for Dark Souls 2 is fantastic. It's 12-15 hours that's probably better than anything in the base game
Dark Souls 2 improved a whole bunch of things from the first two games but regressed in almost everything that actually mattered.
Dark Souls 2 improved a whole bunch of things from the first two games but regressed in almost everything that actually mattered.
I'm really wondering how people actually got cursed in Dark Souls 1 as those frog things largely telegraphed their moves and you pretty much had to be standing in the curse for quite a bit of time for it to actually build up all the way. I've never even come close to being unintentionally cursed in the game by the frog thingies in all my playthroughs. I was quite surprised to hear about so many people having issues with it. Was there something else that could curse you that I just don't know about?
I disliked Anor Londo. Basically a huge area that had potential but the devs didn't use the area well. It was basically empty. Emptiness everywhere. It looks great, sure. But they could've used the area more efficiently. The number of enemies in Anor Londo is lesser than the amount of enemies in Undead Burg.
1) It depends on the stats & humanity at the time, so you may have had a relatively favorable build/gear/condition.
2) It got nerfed into the ground after a few patches, so people that played early had a vastly different experience than later players.
3) If you don't even know a curse is a thing, or what the symbols mean, you won't be as cautious as you should be.
I disliked Anor Londo. Basically a huge area that had potential but the devs didn't use the area well. It was basically empty. Emptiness everywhere. It looks great, sure. But they could've used the area more efficiently. The number of enemies in Anor Londo is lesser than the amount of enemies in Undead Burg.
Mechanics and build balance don't matter?
Ummm no. Never implied that... Anor Londo is overrated as fuck, since the area constantly gets praises from people. I'm assuming people like that area just because it looks pretty. The place is one giant empty area that is pretty to look at. If that is how we judge areas, then I'd say Boletarian Palace is a much better area than both Anor Londo and Drangelic Castle combined, since it is one giant continuous area with many NPCs and enemies, including a dragon on the outskirt of the palace. The boss area where you fight False King overlooking the entire destroyed palace through the balcony pretty much triumphs Anor Londo alone.So youre of the belief that DaS2's take in Drangleic Castle with 12 enemies in one room with 5 behind doors that open when you kill an enemy near them is better design philosophy? Ill take a reduced amount of intelligently placed enemies, than tons of enemies with little thought put into their placement.
After having fun with Bloodborne this weekend (my first Souls game) I figured I'd look into the DS2 remaster coming out later next month, so I looked up some footage for Scholar of the First Sin and the last gen version. These videos mostly had a lot of negativity, with top comments on Youtube talking about how inorganic and lazy the game is, a lot of downvotes in every video, and even found a critique with almost 400k views on why it sucks.
As someone who hasn't played any of the Souls games other than some of Bloodborne, is it that drastically different of a game compared to its predecessors? To the point where I shouldn't even bother buying it? Are they improving anything or just slapping a 1080p/60fps tagline with some better lighting? Reviewers seemed to like it, but I'd rather hear from GAF.
Darks Souls 2 is like a bad season of a great TV show.
Yeah it is worse then the other seasons but when you step back and look at the big picture, even that bad season is better then 95% of what's out there.
So yeah, Dark Souls 2 is still good.
Never implied that... Anor Londo is overrated as fuck, since the area constantly gets praises from people. I'm assuming people like that area just because it looks pretty.
So if i played DS2 on PS3, Should I grab it on PS4?
I'm on board with that. The area is big and pretty to look at, but incredibly empty.
The archers being one of the few enemies that ARE there doesn't help. Those things are a massive pain in the ass your first time through.
If not for S&O the area would be VERY forgettable. In terms of level design the game peaks at sens fortress then goes sharply downhill.
Mechanics and build balance don't matter?
I'd say the whole rehaul on magic was pretty beneficial and mattered a ton.
It's much better than DS1. Better boss fights, better areas, better combat mechanics, better NPCs, and better music. Need I remind that pvp in DS was broken as hell? It was basically backstabbing to win.
Better boss fights - Most strongly disagree
Better areas - Most strongly disagree
Better combat mechanics - Maybe
Better NPCs - Most disagree
Better music - Ehhh
I can see why people have DS2 as their favourite. In a lot of ways it is the most solid game in the series, lacking the first-game jank of Demon's and rushed second half of Dark 1. But I just don't think it can touch the heights of either game. Some of the things you prefered for Dark 2 like boss fights and areas... these are exactly the things commonly pointed out as being inferior!
But you know, there's an argument to be made for each game being the best in the series and I'm totally cool with that. I wonder where Bloodborne will fit in?