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Is Dark Souls II really that disappointing?

No, it's not disappointing at all. It's easily the most refined Souls game mechanically, it allows for the largest variety of builds, it has the best online implementation, and it has the largest amount of content in terms of levels, bosses, equipment and spells.

The world design is not as strong and cohesive as in Dark Souls 1, but that's a complaint at a very high level and despite it DS2 is still my favourite overall.
 
That's the general
and wrong ;)
consensus, Yah.

Demons > Dark 2 > Dark for me.

But most people in the thread are right in saying it's a great but flawed game. Definitely gets a disproportional amount of hate but it is deserving of some of the criticism it gets.
 
"I don't think it's tedious so it wasn't a problem."

"I don't think the groups of enemies were as bad in 1 as they are in 2" So it's FACT.

I'm going to make this post and then not bother wasting my time anymore. It's clear to me that you have rose tinted glasses when it comes to DS1.

You could ninja flip in a full set of Smough's armor before they nerfed the dark wood grain ring. I've done it.

The backtracking in the first game was tedious. Before more warpable bonfires were added, it was a pain to get back to Andre the blacksmith, the painted world, the tomb of the giants, and the duke's archives. If you wanted to go back to any of those areas, you had to run and it took going through other areas just to get there. It's not my idea of fun.

The vast majority of fans didn't find it tedious. It added to the challenge as there was numerous short cuts to different areas and you had to decide which one was best to reach firelink shrine or Andre for example.

I don't think you really understand the problems that I'm talking about. You seem to be going after small things that were ever slight oversights or were mistakes that were rectified in DS1 whilst I'm criticising the entire game design, philosophy etc.

And btw, I don't have rose-tinted glasses on. DS1 does have problems like the poor level design after Anor Londo, frame rate in certain areas and so on but they aren't remotely comparable to the issues in DS2 which are far worse.

And for the record, Demon's is my favourite of the series.
 
https://www.youtube.com/watch?v=a9bpSQgecYM

This is another great video similar to the Matthewmatosis review that points out some of the disappointing aspects of this game.

As others have said...it's a good game still, great even compared to most other games out there. It is just disappointing as a sequel to Demon's Souls/Dark Souls.
 
It's much better than DS1. Better boss fights, better areas, better combat mechanics, better NPCs, and better music. Need I remind that pvp in DS was broken as hell? It was basically backstabbing to win.
 
I don't think they ever fully realised the promise of Demon's Souls - DS 1 & 2 are flawed in different ways. The mechanics of the games are impenetrable and convoluted, the experience of playing them is always in a strange flux between challenge and frustration.

Dark Souls had terrible design choices as well - the Capra Demon (which belies the idea that "if you die its your fault", its clearly a setup to frustrate the player with artificial difficulty), nonsense like the Bed of Chaos, having a play-through effectively ruined with curse stacking. Dark Souls 2 just played with the dials a little, had too many samey bosses and had an aggressively up and down difficulty curve, sort of like the first one.
 
After investing 100h+ in every soul game I can honestly say the game is great. Sure it aint as good as original dark souls and for that matter demon souls. But it is still a great game in my opinion , I had a blast playing it for so many hours and will Play it again on ps4 after I'm tired of bloodborne.
 
Nah

In fact I like it better than DS1 which as much as I loved it felt a bit half baked in a lot of areas and stuff, where as DS2 it seems a lot more thoroughly made. IMO Mechanically it is improved, Bosses feel a bit more challenging and are great from a set piece perspective but are maybe a little less interesting from a conceptual standpoint. Lots of enviromental variety, more weapons and fashion souls options, more builds, more secrets and unlockables, more NG+ stuff and just more content all around. The DLC is pretty good and has more of the intertwining level layout and shortcuts like the first half of DS1 had, which was one thing I thought it had over DS2.
 
...having a play-through effectively ruined with curse stacking...

I'm really wondering how people actually got cursed in Dark Souls 1 as those frog things largely telegraphed their moves and you pretty much had to be standing in the curse for quite a bit of time for it to actually build up all the way. I've never even come close to being unintentionally cursed in the game by the frog thingies in all my playthroughs. I was quite surprised to hear about so many people having issues with it. Was there something else that could curse you that I just don't know about?
 
I'm really wondering how people actually got cursed in Dark Souls 1 as those frog things largely telegraphed their moves and you pretty much had to be standing in the curse for quite a bit of time for it to actually build up all the way. I've never even come close to being unintentionally cursed in the game by the frog thingies in all my playthroughs. I was quite surprised to hear about so many people having issues with it. Was there something else that could curse you that I just don't know about?

1) It depends on the stats & humanity at the time, so you may have had a relatively favorable build/gear/condition.

2) It got nerfed into the ground after a few patches, so people that played early had a vastly different experience than later players.

3) If you don't even know a curse is a thing, or what the symbols mean, you won't be as cautious as you should be.
 
I probably have over 500 hours in Demons Souls/Dark Souls 1, and have yet to complete Dark Souls 2. It doesn't have the allure that the previous had. The world is boring. The characters are uninspired. The progression feels like a chore. It's just overall disappointing.

Looks like Bloodborne is picking up the pieces.
 
People need to read this: Dark Souls 2 Design Works Translation

Explains why a lot of Dark Souls 2 feels so disjointed and uninspired compared to the originals.

For me Dark Souls 2 is a disappointment when I compare Drangleic Castle to Anor Londo. How one feels like an actual place where the other feels like a video game.

World Design. Too many bonfires, not enough shortcuts.

Enemy/Boss Design

Unnecessary changes to stats, like agility.

Soul Memory

Character movement. Too floaty, not enough weight to attack animations.

Forgettable NPCs

Each of those areas felt like a step back from the originals and why it feels like a disappointment in my eyes.

Saying that, its not a bad game at all and worth a play, but doesnt really capture what makes DeS and DaS1 masterpieces.
 
To be fair, the Three Kings DLC for Dark Souls 2 is fantastic. It's 12-15 hours that's probably better than anything in the base game
 
To be fair, the Three Kings DLC for Dark Souls 2 is fantastic. It's 12-15 hours that's probably better than anything in the base game

12-15 hours seems short for it. Especially so if you consider NG++ content for the amount of time spent.
 
i love them all for their specific charms
demons for beings so archaic, dark, and of course original
dark souls, for running with it, that perfect honeycomb world
dark souls II, the combat has so many refinements, and it is still fun to explore in a game this style.
 
When I first played it I loved it but thought dark souls 1 was better. I'm replaying dark souls now and I actually prefer a lot of what 2 does more, such as lifegems, travel from the start, etc. The world of dark souls is built a bit better but as a game i think I prefer 2 now. I'm looking forward to the remaster.
 
To be fair, the Three Kings DLC for Dark Souls 2 is fantastic. It's 12-15 hours that's probably better than anything in the base game

Interesting. I played primarily on the ps3. I'll probably go pc for the updated version and try to roll a different character.
 
Dark Souls 2 improved a whole bunch of things from the first two games but regressed in almost everything that actually mattered.
 
I disliked Anor Londo. Basically a huge area that had potential but the devs didn't use the area well. It was basically empty. Emptiness everywhere. It looks great, sure. But they could've used the area more efficiently. The number of enemies in Anor Londo is lesser than the amount of enemies in Undead Burg.
 
I'm really wondering how people actually got cursed in Dark Souls 1 as those frog things largely telegraphed their moves and you pretty much had to be standing in the curse for quite a bit of time for it to actually build up all the way. I've never even come close to being unintentionally cursed in the game by the frog thingies in all my playthroughs. I was quite surprised to hear about so many people having issues with it. Was there something else that could curse you that I just don't know about?

No, its just some people fought them over cautiously, they didnt know what fog did, and wound up getting cursed.
 
I disliked Anor Londo. Basically a huge area that had potential but the devs didn't use the area well. It was basically empty. Emptiness everywhere. It looks great, sure. But they could've used the area more efficiently. The number of enemies in Anor Londo is lesser than the amount of enemies in Undead Burg.
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for real tho, Anor Lando is probably my favorite place in both Dark Souls just because of the overall artstyle I like the whole castle and knight look makes it seem like a city that just got out of his golden age
 
1) It depends on the stats & humanity at the time, so you may have had a relatively favorable build/gear/condition.

2) It got nerfed into the ground after a few patches, so people that played early had a vastly different experience than later players.

3) If you don't even know a curse is a thing, or what the symbols mean, you won't be as cautious as you should be.

Some people are too cautious. They draw out the fight and eventually fuck up because of it.
 
I disliked Anor Londo. Basically a huge area that had potential but the devs didn't use the area well. It was basically empty. Emptiness everywhere. It looks great, sure. But they could've used the area more efficiently. The number of enemies in Anor Londo is lesser than the amount of enemies in Undead Burg.

So youre of the belief that DaS2's take in Drangleic Castle with 12 enemies in one room with 5 behind doors that open when you kill an enemy near them is better design philosophy? Ill take a reduced amount of intelligently placed enemies, than tons of enemies with little thought put into their placement.
 
Mechanics and build balance don't matter?

The improvements in the combat system in DS2 were welcome, but they were undermined by the developers drive to make the game harder by throwing more enemies at you. When you are fighting more than one enemy at a time the combat system starts to buckle, why the DS2 team thought doing it constantly was a good idea is beyond me.

If anything the series would improve if they set out to reduce the difficulty a little, so we can get rid of the really aggravating battles - fighting 6 gargoyles at a time is just silly. I also think the wild difference in how challenging the game is using melee vs magic (in Dark Souls magic made most areas easier, and a few sections harder than anything a melee user would face) is a problem, admittedly a hard one to solve.
 
That ledge your supposed a walk across in Anor Londo is so stupid. There are a few things that are hard to find in that game if your playing online and that was the worst.
 
I played 79 hours of Dark Souls, including all DLC.

I played 20 hours of Dark Souls 2 and never finished it.
 
So youre of the belief that DaS2's take in Drangleic Castle with 12 enemies in one room with 5 behind doors that open when you kill an enemy near them is better design philosophy? Ill take a reduced amount of intelligently placed enemies, than tons of enemies with little thought put into their placement.
Ummm no. Never implied that... Anor Londo is overrated as fuck, since the area constantly gets praises from people. I'm assuming people like that area just because it looks pretty. The place is one giant empty area that is pretty to look at. If that is how we judge areas, then I'd say Boletarian Palace is a much better area than both Anor Londo and Drangelic Castle combined, since it is one giant continuous area with many NPCs and enemies, including a dragon on the outskirt of the palace. The boss area where you fight False King overlooking the entire destroyed palace through the balcony pretty much triumphs Anor Londo alone.
 
After having fun with Bloodborne this weekend (my first Souls game) I figured I'd look into the DS2 remaster coming out later next month, so I looked up some footage for Scholar of the First Sin and the last gen version. These videos mostly had a lot of negativity, with top comments on Youtube talking about how inorganic and lazy the game is, a lot of downvotes in every video, and even found a critique with almost 400k views on why it sucks.

As someone who hasn't played any of the Souls games other than some of Bloodborne, is it that drastically different of a game compared to its predecessors? To the point where I shouldn't even bother buying it? Are they improving anything or just slapping a 1080p/60fps tagline with some better lighting? Reviewers seemed to like it, but I'd rather hear from GAF.

The game is great, it is just difficult to top Demons and Darks, thats all. I plan to double dip when the PS4 version gets released. There were aspects of 2 that I thought were better than the original, and vice versa.
 
Darks Souls 2 is like a bad season of a great TV show.

Yeah it is worse then the other seasons but when you step back and look at the big picture, even that bad season is better then 95% of what's out there.

So yeah, Dark Souls 2 is still good.

This is a great way to put it.
 
Never implied that... Anor Londo is overrated as fuck, since the area constantly gets praises from people. I'm assuming people like that area just because it looks pretty.

I'm on board with that. The area is big and pretty to look at, but incredibly empty.

The archers being one of the few enemies that ARE there doesn't help. Those things are a massive pain in the ass your first time through.

If not for S&O the area would be VERY forgettable. In terms of level design the game peaks at sens fortress then goes sharply downhill.
 
I tried playing it for the third time because of the BB hype and there are just small things that annoy me, that are probably mostly from the fact that I'm not as great at those games.

- enemies follow you so long, I tend to then get into real trouble because there suddenly is a trog of 7 things that want to kill me

- everything has a slash that goes BEHIND them enough to hit me when I roll to get their back.
it means that I have to use more distance. more distance means more time to get IN THERE again (when I use a smaller weapon) and BAM, I get hit.

- just bigger groups in general that all go ape shit when they find you

I personally dig the one-on-one stuff where I can move a bit and then get a backstab. Dark souls 2 seems to be "NOT SO FAST!" on that playstyle.

Again, these things are rooted in me being unable to adapt / being too old.
 
So if i played DS2 on PS3, Should I grab it on PS4?

Well first of all did you liked it?Did you got the DLC?
Personally i have around 280 hours on DS2 (PS3) mostly thanks to PvP and i haven't bought the DLC so it's one extra reason to get the game for PS4.Especially since many people that i trust are saying that the DLC is the best part of the game (in terms of level design,lore and bosses.) The superior framerate is also another reason of course (although the game's framerate was totally playable on PS3 too)

DS2 was worse than the previous games in pretty much every aspect of the game (except online) but i'd still recommend it to anyone that liked the previous Souls games or in general likes "Gamer's Games".
 
Except for the perfomance and graphics,it´s not even close to the first game.
Still a great game with a lot content but the fact that i only finished this game twice tells me something was wrong with it imo.
The "Crown of the old iron king" was the exception,it´s like they remembered how to do cool level design again,i didn´t even bother to finish the other 2 dlcs.
 
I'm on board with that. The area is big and pretty to look at, but incredibly empty.

The archers being one of the few enemies that ARE there doesn't help. Those things are a massive pain in the ass your first time through.

If not for S&O the area would be VERY forgettable. In terms of level design the game peaks at sens fortress then goes sharply downhill.

It's arguable that the entire last third of the game is noticeably weak in comparison to everything up to defeating O&S and acquiring the Lordvessel.
 
Even if it was bad, a bad Souls game is still generally a better game than most. It has incredible aesthetics, adventure and is satisfying as fuck.

People dont like it because they compare it to the other two. Its great, just in its own weird way.
 
As a big Demon Souls and Dark Souls fan I liked Dark Souls 2 a lot and had a ton of fun with it.
It's definitely the weakest of the 3 but it's still an excellent game.

And knowing Miyazaki wasn't directing it I never expected it to be better than DS1, so I never really considered it to be dissapointing
 
Mechanics and build balance don't matter?


I'd say the whole rehaul on magic was pretty beneficial and mattered a ton.

These changes were good and appreciated, of course, but the Souls games have always been about world design for me. The mechanics are obviously the primary means with which the player interacts with the game's spaces, but in Dark Souls 2 those spaces are vastly less interesting on both an immediate, visceral level (the enemy placement, the amount of mobility the game allows you in any given situation, and how this kind of thing relates to how combat situations play out) and a broader one (the way that enemy placement and overall level can tell stories and covey information about the immediate area and wider world in which they're set).

Here's an excellent critique of the first Dark Souls 2 DLC that focuses on environmental design and touches on a lot of the issues I had with the game: The Lay of the Land: A Critical Look at Dark Souls 2's DLC, Part 1
 
It's much better than DS1. Better boss fights, better areas, better combat mechanics, better NPCs, and better music. Need I remind that pvp in DS was broken as hell? It was basically backstabbing to win.

Better boss fights - Most strongly disagree
Better areas - Most strongly disagree
Better combat mechanics - Maybe
Better NPCs - Most disagree
Better music - Ehhh

I can see why people have DS2 as their favourite. In a lot of ways it is the most solid game in the series, lacking the first-game jank of Demon's and rushed second half of Dark 1. But I just don't think it can touch the heights of either game. Some of the things you prefered for Dark 2 like boss fights and areas... these are exactly the things commonly pointed out as being inferior!

But you know, there's an argument to be made for each game being the best in the series and I'm totally cool with that. I wonder where Bloodborne will fit in?
 
Of course, it was very solidly designed, and had some great areas, enemies, bosses, etc. There was just nothing that really made it stand out compared with it's predecessors. There was nothing new, unique, or exciting about it. In that regard, it was disappointing.
 
DSII was a slower burn, but in the end I really appreciate the game. It definitely had some neat areas, I liked the general lore around the king and the giants, and it experimented a bit with the formula.
 
Also, no Quality build and bad Phys Dex scaling automatically makes it disappointing. Nothing better in a Souls game than a pure physical Quality build, using all kinds of different weapons, pure melee, all day. Rings for Physical Damage, zzzzzzzz....
 
Better boss fights - Most strongly disagree
Better areas - Most strongly disagree
Better combat mechanics - Maybe
Better NPCs - Most disagree
Better music - Ehhh

I can see why people have DS2 as their favourite. In a lot of ways it is the most solid game in the series, lacking the first-game jank of Demon's and rushed second half of Dark 1. But I just don't think it can touch the heights of either game. Some of the things you prefered for Dark 2 like boss fights and areas... these are exactly the things commonly pointed out as being inferior!

But you know, there's an argument to be made for each game being the best in the series and I'm totally cool with that. I wonder where Bloodborne will fit in?

I prefer the NPCs in 2 as well.

DS2 had better covenants. The Bell Keepers, the Rat King, even the Pilgrims of Dark was interesting. I didn't bother invading, but I killed hundreds for the Rat King, for the Princess, for the Prince. Yes!
 
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