It's certainly more fun to play.
Last of Us wins because of the high quality story/characters.
I beat TLOU on grounded soon after playing through Evil Within and to me Evil Within seemed more interesting to play tbh. TLOU is well made but it seems to be more of a "jack of trades" where it's solid in many areas but to me it didn't do anything out there or mechanically interesting, it was just well polished, and I have wrote my thoughts on this in more depth in other threads.
For example, Evil Within there are many instances you can use the environment and traps to your advantage, TLOU really didn't do any of that, I got by swimmingly on the whole sneak and peek routine and some neck snapping. You would think the traps Bill set up would make a really interesting scenario, but there were only like 2-3 instances and they were "staged" for a bunch of infected to blow up a trap and automatically run into it (the first time it hits a wire of a trip mine, the second is some bomb planted on the ground, and one of Bill's trap makes you do some shooting sequence).
Where Evil Within had a lot of death traps through the whole game and you can use them against your enemies, like instead of disarming mines, you can shoot them when a crowd is near or shooting levers from afar to set off the spike traps. Playing through Evil Within I do notice that in the encounter design, there are a lot of neat little tricks you can do to be more efficient or to fool around with it, like taking out certain enemies quick enough can prevent some spawns or make some things like traps not trigger.
TLOU I didn't really need to change my strategy throughout the game, I felt like I can kite any infected (you can thin them out easily by climbing terrain and stuff like that and take them on less at a time) and sneak up on any human like normal. Hell, I didn't even know stalkers were a separate enemy type because I just camped them with a shotgun like any other infected running at me or just did the old bottle/brick to the face. The basement of the hotel I just grabbed the keycard first, turn on the generator and sprinted to the door and it was pretty easy to not get caught by the infected (one time for some reason the gas cloud from the bloater killed me on the other side of the door, that was funny). I felt like I was a match for anything even on Grounded, maybe not in a straight up fight but in a manner that the encounters didn't put me in a position where I had no way out (I always had a means to avoid or engage when I wished. Even if I had nothing else on me, one smoke bomb can take me through the last level for example). TLOU is well made but it felt mechanically safe in it's encounter design. It didn't do anything out there for me to explore it's encounters besides just better routing to take out or avoid enemies.
edit: Also I felt the Left Behind dlc wasn't very good. It was nice to see how Ellie got to where she is, but it felt like it could have been way better. Interestingly it was the only times you can get bandits and infected to fight each other but it didn't really feel like I had to work for it or plan it since it is pretty obvious what's going to happen.