-corridor tube linear progression
-no town
-story didnt even revolve around main protagonist (which is such a waste)
-almost non existance, or barely world building (dont mention datalog. it not a good idea.)
I enjoy traverse the area in game. The linear structure that make me want to keep going to next area but it just it. Nothing more meaningfull. Once you pass the area you just put it behind. You just walk straight meet monster then there cutscene, rinse and repeat for whole game. There surely pretty environment along the way with beautiful ost but all of it without deeper context.
Archyle Steppe such as nice stop gap for that where player can explore the area. I like the roaming monster around but at same time it just full of monster, with barely anything else. There didnt even exist oustanding landmark or vista. You doing quest by talking to crystalize I'ice stone. No other npc or town. Its like whole game your party is the only 'human' along the journey. The game feels like walking on rail. I dont feels like our choice or character action has any effect on storyline. Its all predetermined and we/character just follow the path. Sometimes it feels that you can swap the character with something else, no problem.
But i like the combat thought.
XIII-2 fix this by giving non linear progress. Finally town, you progress not in linear manner, you can return back after change to different timeline. There is quest by npc. Each of your/player action can affect the world and utilize the mechanic. The story actually related with the character. There is relation between one of main cast and villain while we know nothing much about Barthalendus. My gripe is there lack of controlled main character. Although i like the monster catching mechanic, but there only 2 playable character.
Why XIII become like that is also probably due to the development constraint mainly because of the problematic Crystal Tools. I doubt the devs intentionally want that. They just need do what they can that time. Remember when Toriyama said VII remake could take 3-4 time longer than XIII development?
Thats why in sequel XIII-2 and LR:XIII devs can add jump in content, town, npc and stuff due to the devs already used to the engine + reused lot of asset.
Anyone played Xenoblade Chronicles? i believe that game is what XIII should or failed to be. Despite linear, whole game area is like Archyle Steppe, not just a portion of it with tons of landmark along the way to guide the player progress, town, npc quest etc.