lh032
I cry about Xbox and hate PlayStation.
for games that runs at 30fps cinematicI still don't know what the point of film grain is
for games that runs at 30fps cinematicI still don't know what the point of film grain is
It adds volumetric depth to the areayes. haze is trash. hogwarts mods removes haze and game looks 10 times better without that consoloe limitation utility, cause lets be honest, thats what it is..
It definitely looks fantastic, it'll also give you headaches while quickly darting your eyes through the screen and moving the camera around.I think per object motion blur and DOF looks fantastic.
It looks superb in Doom 2016 (the post-processing in this game is genuinely spot on), Crysis 2/3 and Killzone 2.
It greatly helps to either the image to remove banding on color gradients. Resident evil 2 looks like trash if you turn it off. But in village it’s very bad and broken with it on. It is important.I still don't know what the point of film grain is
It adds volumetric depth to the area
I just like to have a pristine iq all the time without distortion of any kind.I think per object motion blur and DOF looks fantastic.
It looks superb in Doom 2016 (the post-processing in this game is genuinely spot on), Crysis 2/3 and Killzone 2.
That's dithering, not film grain.It greatly helps to either the image to remove banding on color gradients. Resident evil 2 looks like trash if you turn it off. But in village it’s very bad and broken with it on. It is important.
Just no.Motion blur is great too. Normally 30 or 60 fps movie each frame should contain 16 to 33 ms of movement information. Not still image. With only 60 fps you need captures of movement. Not perfect stills. Brain does not create motion blur from tv
FIlm grain is dithering if done well. Same thingThat's dithering, not film grain.
Film grain is a completely different effect.
Just no.
LCDs and modern panels already add blur because of their shitty technology compared to CRTs. You don't need more vomit inducing blur on top of that.
The crystal clear CRT motion is heaven compared to any of that.
Per object motion blur is nice though.
I still don't know what the point of film grain is
Film grain is film grain. Dithering is dithering. Completely different things doing completely different jobs.FIlm grain is dithering if done well. Same thing
There is no "just no".
I am not opinionated here. This is how it works. These are facts.
It's not blur. It's "motion captured in time".
Try to understand what I am saying. You say you like per object motion blur - we are talking about the same thing here.
60fps is 1 frame each 16ms. Your brain can tell that and does not add motion blur.
So each frame ideally, when paused like in the movie, should show motion that happened in that 16ms. Then You have collection of these motio shots and you get nice results.
Not talking about gta 3 blur here lol.
yes 480pDoesn't Prime support 480p btw? Or does it really look that interlaced even in Progressive mode? Haven't played it in a long while.
I understand the OPs viewHave you ever look through a window? Because that's how real life looks like, it is what happens when you live in a planet with atmosphere.
I still don't know what the point of film grain is
I just started to hate it in some games recently. It is a combination of a ton of effects all at once and adds to visual clutter. I think the Metroid Prime Remastered version looks great though. It was when I played Octopath Traveler 2 Demo and Sea of Stars Demo back-to-back, and Sea of Stars looked much more stunning and vivid. Everything was clear and sharp and didn't look all washed out and blurry unlike OT 2. I do prefer sharper image quality which is why I like the more cel-shaded art designs. Games could also bring up the contrast a little as well.Modern games are filled with annoying visual effects (my most hated one being the camera auto-exposure simulation). Motion blur, noise filters, chromatic aberration, vignette, the list goes on.
But there is one that nobody ever talks about. And it's pretty common in Switch games for some reason, such as Mario Kart and Metroid Prime Remastered. I think it's called "haze". Here's an example:
Look how much more hazy/foggy/washed out Metroid Prime Remastered is compared to the original above. It's like you are looking through a camera lens that has a moisture stain or something. The original looks so much more cleaner, despite the lower resolution.
Here's another:
It's not as bad here, but you can still see the hazy look and lack of contrast, even when there is no super bright light like in the first example.
I'm getting the same vibe when i compare something like Mario Kart Double Dash and Mario Kart 8. While the later looks amazing, there are a few tracks that do have tis hazy/washed out look (let's not even talk about Mario Kart Wii and the bloom craze of the mid 2000's. Glad that's over).
I'm not sure why devs choose this. I get it might be an artistic choice but is it really for the better? Is it more realistic? Or is it another cheap camera simulation effect™ like the others i mentioned? Because devs nowadays sure as hell like to make games look like you are looking at them through a cheap camera lens.
Great remaster btw, looks great. But the original looks better in some ways and it really shouldn't.
They both looks bad for different reasons tbh.Often devs use it to make up for the lack of dithering in gradients in the skybox or like in the RE2 remake its essential to have shadowed areas look correct, because otherwise they have horrendous banding/posterisation problems. Look how fucked RE2 remake looks without it:
I'm pretty sure its possible for the dithering to be part of the graphics pipeline and not have to rely on a post-processing effect like this. They seem to have solved the issue from RE8 onwards though so no worries.
Not sure, i have film grain off and the game looks fine. I don't get all that banding, however, i do use a better contrast option and not really following the washed out look the game recommends.nkarafo
I understand the difference between dithering and film grain, like you explained, but what do you think is going on with RE2 Remake? Is that just the film grain acting as a makeshift dithering or do you think something else is changing internally when you turn Film Grain on? It does seem bizarre that the image quality would rely on it so much.
Am I supposed to hate bottom picture? Bottom picture looks much more natural.
By Blur do you mean Motion Blur, or does Depth of Field also fall into that category?Dof
Blur
Film grain
Chromatic aberration
Vignette
They are all terrible.
i wish Horizon let you turn it offyes. haze is trash. hogwarts mods removes haze and game looks 10 times better without that consoloe limitation utility, cause lets be honest, thats what it is..
I hate both, motion blur more than dof.By Blur do you mean Motion Blur, or does Depth of Field also fall into that category?
<---Loves motion blur, outside of simulators if your racing game doesnt have it, you lose 10 points immediately.
<---Also loves Depth of field and will inject it if a game doesnt have it.
Exactly the point I was making.Often devs use it to make up for the lack of dithering in gradients in the skybox or like in the RE2 remake its essential to have shadowed areas look correct, because otherwise they have horrendous banding/posterisation problems. Look how fucked RE2 remake looks without it:
I'm pretty sure its possible for the dithering to be part of the graphics pipeline and not have to rely on a post-processing effect like this. They seem to have solved the issue from RE8 onwards though so no worries.
They both looks bad for different reasons tbh.
Exactly the point I was making.
Fine film grain will go as good dithering to help with banding.
I think they fixed that in Rt patch since disabling film grain did not made the game posterize as much