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Is Nintendo capable of making an iconic FPS?

"Iconic FPS" as modern console gamers would see it, probably means a game confined to a very narrow definition: gritty military FPS with heavy competitive multiplayer element.

I think the problem isn't that Nintendo couldn't do it if they really wanted to, and heavily researched how to go about it. Rather, it's that such a game has an intrinsically limited appeal. Profitable within that narrow niche, don't mistake that.

But the problem this entire generation is that everyone has chased King COD without seeming to realize that by all appearances, the core gaming FPS genre is actually really limited to one game: whichever has the biggest competitive community and is the genre king.

The closest thing to King COD is Halo, and maybe (MAYBE) Nintendo might see it as useful to go for making a game like that. But I kind of doubt it.

Perfect Dark probably was Nintendo's best shot at having their own general purpose iconic first-person shooter that could have a major multiplayer angle. But the age of online multiplayer shooters was still a generation away when Nintendo dropped Rare.
 
Nintendo doesn't need to make a game on every genre that ever existed, you know? I'd rather they do what they do best, and get the other types of games from companies with more experience on that kind of stuff.

I won't complain if they do it, though, it's just that I don't see the point.
 
No, it is a waste of money unless they have a genuinely good idea for an FPS. People aren't stupid, they are going to buy Call of Duty and Battlefield. Money would be better spent on getting ports of third party FPS on their system.
 
Metroid Prime is not an iconic FPS? I may agree on the sequels, but the first one is pretty much as iconic as it gets...

People will argue this because Metroid Prime didn't have enough dudebros!

And I'm sure their "getting back the core gamers" strategy might not involve "creating an iconic FPS".
 
Yeah sure, why not? Make a fps heavy on the local multilayer, let us bring 4 players online, customizable characters, adapt a lot of those nintendoland games into modes and add crazy customizable bots.

Just look to Rare, Bungie and Free radical fps and mix it with smash or mario kart.
 
Metroid Prime is the GGOAT, but it's not an FPS by any stretch.

By any stretch? Huh.
Well, it's first-person, and you shoot stuff. The focus might be less on shooting, but there are certainly stretches that can be found where Metroid Prime would qualify as an FPS.
 
Guys when I say Iconic I mean a FPS game that resonates with today's FPS gamers. COD, HALO, Battle Field, Killzone, Resistance are all heavy story driven FPS's. Can Nintendo make something along those line where 400,000+ users a day are on playing consistently multiplayer?
 
People will argue this because Metroid Prime didn't have enough dudebros!

And I'm sure their "getting back the core gamers" strategy might not involve "creating an iconic FPS".

No, the argument is that it's iconic, but not an FPS.

I mean come on, it's an first-person puzzle platformer with enemy lock-on.
 
I think they very well can. Their teams are very capable.

The real question to me is: Should they??

My answer would be no, but hey, experimenting in other genres has never been bad i guess.
 
1. Come up with an enemy that is neither sentient nor overly gory to kill. (Ghosts, robots, magical constructs, elementals, etc.)
2. Come up with lots of crazy weapons, reminiscent of Ratchet & Clank.
3. Add lots of cool game modes like Smash. Co-op, team-based, free-for all.
4.???
5. PROFIT

You just blew my mind. That actually is Nintendo design logic.
 
Only if Retro made it. Man they are even based in Texas, basically where the FPS genre has been created.

And no Metroid Prime is not a FPS.

e3-red-steel-screens-20060501034051480.jpg

That's only iconic in the way that lots of people bought this POS.
 
They already did. It's called Metroid Prime and it is iconic without a doubt because it's not your typical first-person shooter and really hasn't been copied or duplicated except by its sequels.
 
No, the argument is that it's iconic, but not an FPS.

I mean come on, it's an first-person puzzle platformer with enemy lock-on.

Pretty much. Metroid Prime 3 was the only one where you actually could aim, but even then the lock-on was pretty generous. Generally speaking the game's combat was just mashing A and focusing on dodging, the gameplay leaned much closer to adventure/platformer than FPS.

It loosely fits the definition of an FPS, but that was never the dominant genre the same way Super Metroid was never a run and gun.
 
It would have to be charactery. TimeSplitters is the closest thing to what I imagine one looking like from them. All the charm and character learned from Ninty put into an FPS.

They're not going to but any studio's capable of Call of Duty.
 
Guys when I say Iconic I mean a FPS game that resonates with today's FPS gamers. COD, HALO, Battle Field, Killzone, Resistance are all heavy story driven FPS's. Can Nintendo make something along those line where 400,000+ users a day are on playing consistently multiplayer?

do killzone and resistance get anywhere close to those numbers?
 
If Nintendo themselves make a FPS game, it will be radically different from what people expect.

When Nintendo tried the fighting game genre, they came up with Smash Bros.
When they tried the real-time strategy genre, they came up with Pikmin.
When they tried the racing genre, they came up with Mario Kart/F-Zero.
 
I like Goldeneye, but I always felt it was fundamentally limited by the platform it was on.
The aiming system that was used for instance put in squarely at the special kids table of FPSs.

Console shooters never truly broke this limitation until Halo and the games that came after it.

To answer the question in the OP: I think Nintendo has a lot of talented designers, but they have next to no experience making such games. Meanwhile several western developers have been doing FPSs for 20 years in an extremely competitive environment.

The only way anyone could think that Nintendo could immediately pump out a AAA shooter is if they are so deluded as to hold FPSs fundamentally inferior to other games.
 
How is Metroid Prime not an FPS? You're in a first-person point of view and you shoot things! It's like saying Smash Bros. isn't a fighting game when the main emphasis is FIGHTING.
 
How is Metroid Prime not an FPS? You're in a first-person point of view and you shoot things! It's like saying Smash Bros. isn't a fighting game when the main emphasis is FIGHTING.

And yet many people on this forum think Smash Bros. is a party game or something.
 
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