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Is Nintendo capable of making an iconic FPS?

Goldeneye should count.

but outside of that... im sure they could. I just don't know how they would be able to make it fit within their catalog.

maybe if they spun off metroid with a new hero.

at this point... with Microsoft Having Halo, Sony having Killzone, Nintendo could use their own First Person Shooter to be the must have title for the nintendo network.
 
Is Microsoft really able to create an iconic 2D plateform game? Is Sony really able to create an open adventure game like Zelda? And is Nintendo really able to do Call of Duty?

By the way, is DC really able to create a big green guy as strong as Hulk? Is Marvel able to create a detective with crazy gadget and a dark universe as mature as Batman?

And Cadillac, can they really create a small efficient city car? And Madonna, could she be doing black metal as well as Burzum if she tried?

...So many useless questions...
 
I had this discussion with a friend the other day and his answer was:
"would you like Pixar to make a dramatic or violent movie?"


so... I guess it would have to be "2nd party", kinda like Retro Studios or something.
 
I read what you said just fine, it's just inaccurate. You clearly have your own personal definition of first person, and that's fine. Just don't get upset when people tell you it's not the actual definition. Most light gun games are first person. First person games do not have to show the gun on the screen, especially if the gun is an actually peripheral. Let me try this again. If the game view is from the perspective of the character it is first person. There are no "ifs" "ands" or "buts" about it. The reason most FPS's show the gun is so that you can remember which one you have equipped, it's a visual reminder. It wasn't until iron-sight aiming became a staple of gaming that showing the weapon actually became a functional aspect of that game. BTW, your argument would be the same as claiming that all characters in FPS's are floating disembodied torsoes because you can't see the feet when you look down. Just because the developers didn't render it, doesn't mean it's not there in the context of the game.

Of course. Your definition is the true one, and everyone else is incorrect.

Let me try this again. The view in the game he mentioned is not from the characters perspective. It is told through the eyes of the character. Try holding a plastic gun in your hands, and aim. You will see the gun. As you type your comment on your keyboard, chances are you'll see your hands. In the game he mentioned, all you play as is a, well, aim. It is not, I repeat, not told through the main characters perspective. Clearly you don't know the definition of first-person. Furthermore, why are you lying? I was playing Syndicate just a few hours ago, and when I looked down I saw my legs. Accept your defeat.

I guess it would have to be "2nd party", kinda like Retro Studios or something.

Retro is first-party nowadays.
 
It's only a matter of time before Nintendo decides to revive Wild Gunman. It's one of Nintendo's oldest IPs. It was an NES launch game and packaged with the light gun in Japan, but the original version hit arcades way back in 1974. (There was also a table top game released in 1972.) Also, I know that Miyamoto has always had an affinity for westerns, and one of first jobs at Nintendo was doing the artwork for Sherrif.

Nintendo will never release a dudebro shooter, but I could easily see them reviving Wild Gunman as an over-the-top FPS with comedic elements.
 
If metroid prime is an fps then so is elder scrolls.

hint - it's not

That makes no sense. I love Metroid Prime, probably my favorite GC game ever. While I think it plays like a platformer\adventure how can you not call it an FPS. Unless FPS means something other than first person shooter. If Halo in considered an FPS than so is Metroid.
 
I don't want them to for the most part. Every other dev in the industry seems to be making shooters, let nintendo keep making the genres that everyone else ignores.
 
Of course. Your definition is the true one, and everyone else is incorrect.

Let me try this again. The view in the game he mentioned is not from the characters perspective. It is told through the eyes of the character. Try holding a plastic gun in your hands, and aim. You will see the gun. As you type your comment on your keyboard, chances are you'll see your hands. In the game he mentioned, all you play as is a, well, aim. It is not, I repeat, not told through the main characters perspective. Clearly you don't know the definition of first-person. Furthermore, why are you lying? I was playing Syndicate just a few hours ago, and when I looked down I saw my legs. Accept your defeat.



Retro is first-party nowadays.

You are the only one taking your stance...

I was wrong about one thing, however, I should have said Most FPS's. I haven't played Syndicate. It doesn't change the fact that most games don't render the feet when playing in first person.


Bane_cosmic_forge_panels.png


Wizardry VI is a first person, tile-based and menu-driven RPG.

I don't know why you're calling the actual definition my definition. I'm flattered, but I didn't create the concept.
 
you are not 'shooting' mechanically. you are opening portals. that it's called a portal gun doesn't mean that it functions like a gun within the game world, because it doesn't. it doesn't cause any damage to anything in the game. you cannot hurt the enemies with it directly.

Nonono, you don't hurt the enemies directly, granted, but the gun shoots the portals! The portals are literally shot, from inside the gun, towards things! Therefore the gun shoots, therefore Portal is a shooter, because all you do is shoot. Right?

Hell no. CoD is an FPS. Halo is an FPS. These games only share the viewpoint and controls to a degree with Portal. Use your brains people.

What can we say about Metroid Prime, then? I think we can all agree that Halo and COD and Doom and all them are shooters. But what makes them 'shooters'? Literally all you do is shoot. Shoot and walk. You have guns, and you use them to kill things by shooting at them. That is the entire draw of the game. In fact, we can look at games outside of the first-person perspective as well. Third-person shooters. Side-scrolling shooters, like Contra. All you do is shoot. Top-down shooters, like Galaga and Ikaruga and all those. The entire point is shooting at your enemies.

I don't think the camera perspective really matters. It doesn't matter for all those games I listed above; they're all shooters, but with a different camera angle. Similarly, I don't think it should matter for Metroid Prime. I would argue that Metroid is in the Adventure genre, with a first-person perspective. The hallmarks of the Adventure genre, as I know it, include exploring the world, solving puzzles, finding new tools, and using those tools to further explore the world and solve more puzzles. Metroid Prime does all of this. Granted, there is combat, but outside of forced encounters, much of it can be ignored if the player so chooses. If Metroid Prime was in third-person, I don't think there would be too much discussion as to whether it's a shooter or not, because it emphasizes those qualities which make it an adventure game, rather than the shooting aspect.

I think that making the argument, "Well, it's in first-person, and you shoot stuff, therefore it's a first-person shooter!" is a gross oversimplification of Metroid Prime's gameplay. It would be like saying Portal is a first-person shooter because you're in first-person and you shoot. The game isn't about that at all. The camera angle should be ignored.

Of course. Your definition is the true one, and everyone else is incorrect.

Let me try this again. The view in the game he mentioned is not from the characters perspective. It is told through the eyes of the character. Try holding a plastic gun in your hands, and aim. You will see the gun. As you type your comment on your keyboard, chances are you'll see your hands. In the game he mentioned, all you play as is a, well, aim. It is not, I repeat, not told through the main characters perspective. Clearly you don't know the definition of first-person. Furthermore, why are you lying? I was playing Syndicate just a few hours ago, and when I looked down I saw my legs. Accept your defeat.

Just so we're clear, what is your definition of first-person? What is and isn't first-person? The rest of us are arguing that if there is no visible character on screen, as there would be in a third-person game, the assumption is that we're playing as the main character, seeing it from their perspective, making the game first-person, regardless of whether or not we can see what they're holding.
The guy you're arguing with claims that seeing the gun isn't necessary in light-gun games, because we're holding the gun ourselves, so having it on the screen would be redundant and confusing. What we need to see on the screen is what we don't already see in real life, which in the case of Yoshi's Safari, would be Yoshi's head, and in the case of a non-light gun FPS, the gun, because we don't already see it in our real-life hands.
I'm not sure what you're trying to say with this post, however. Could you clarify? What's the difference between 'being told from the character's perspective' and 'told through the eyes of the character'? Both of those are first person to me, and most others in this thread.
 
I think a Nintendo FPS would be pretty old-school and right up my street. I can imagine tons of personality, hidden rooms, collectables etc. Worth keeping in mind though that Nintendo's previous FPS/FPA games have all be outsourced to western developers though.

I know Metroid Prime is more 'adventure' than 'shooter' but it's the perfect game IMO, combining the best of two gameplay elements to make an amazing experience.
 
Metroid Prime is no more a FPS than Fallout 3 and New Vegas are.

Well... Some games do fit into dual genres. Take Mass Effect 2 for example(I'm PS3/Wii, never played 1). It is a WRPG and a third person shooter. My opinion is that it's a thrid person shooter with RPG elements, that could be because my Shepard is a soldier class.

Metroid Prime is a First Person Adventure with shooter elements? Or a First Person Shooter with Adventure Elements? I'd say that 1 and2 on Gamecube fit into the first catagory and 3 may fit into the second. 1 and 2 in the Trilogy re-release may also fit into the second as the games' tempo were changed by the new control scheme. All of this is subjective, as there is no solid answer when refering to games that skirt the edges of two genres.
 
Legend of Zelda and Ninja Gaiden are both Hack and Slay? Metroid Prime is an Action(FPS)-Adventure(puzzle,plattforming etc).

you guys are splitting hairs...

I'm not a big fan of Halo so i'm not being a fanboy but Halo and Metroid being considered in the same genre is not that much of a stretch. Just because Metroid has better level design, and gameplay doesnt make it a different genre :)

Also comparing Zelda to ninja gaiden is silly :p
 
Is Nintendo capable of doing [another] FPS? Sure. Should they? Not really.

If they do, I hope it's a lot more surreal and character-driven than the usual macho dystopic fare.
 
you guys are splitting hairs...

I'm not a big fan of Halo so i'm not being a fanboy but Halo and Metroid being considered in the same genre is not that much of a stretch. Just because Metroid has better level design, and gameplay doesnt make it a different genre :)

Also comparing Zelda to ninja gaiden is silly :p

Not better, though, it's different. There's a difference in what Halo's levels were designed to do - allow you to run around and shoot enemies- and what Metroid Prime's were designed to do - impede your progress until you figure out how to get past it, which doesn't typically involve shooting away hordes of enemies.

Also, you sound like a you're being a Metroid fanboy.
 
You are the only one taking your stance...

I was wrong about one thing, however, I should have said Most FPS's. I haven't played Syndicate. It doesn't change the fact that most games don't render the feet when playing in first person.

I take it you finally accept that the game he mentioned isn't first-person? Good. Also, I just played some Battlefield 3 and, again, when I looked down I saw my legs, although it wasn't as well done as in Syndicate.
 
I take it you finally accept that the game he mentioned isn't first-person? Good. Also, I just played some Battlefield 3 and, again, when I looked down I saw my legs, although it wasn't as well done as in Syndicate.

Now you're just trolling, I refuse to believe that your reading comprehension skills are really that bad.

Some FPSs do show the feet, calling out the few that do does not prove your point.

I'd like you to explain how Wizardry IV is a first person game even though it uses still images and you never see your body.
 
to some of these people FPS means "popular bro game for normal people" so they can't allow their precious metroid to be one.


why are metroid superfans always so unreasonable?
 
Now you're just trolling, I refuse to believe that your reading comprehension skills are really that bad.

Accusation and more insulting. If anything, YOU are trolling. I've been posting good arguments and I've proved you wrong several times, and all you do in return is act "but my opinion and definition is the only true one" and throw in some insults for good measure. I think we're done here.
 
you guys are splitting hairs...

I'm not a big fan of Halo so i'm not being a fanboy but Halo and Metroid being considered in the same genre is not that much of a stretch. Just because Metroid has better level design, and gameplay doesnt make it a different genre :)

Also comparing Zelda to ninja gaiden is silly :p
It makes as much sense as comparing Metroid and Halo.
 
I take it you finally accept that the game he mentioned isn't first-person? Good. Also, I just played some Battlefield 3 and, again, when I looked down I saw my legs, although it wasn't as well done as in Syndicate.

Again, can you please clarify what you're trying to argue when you mention your legs? I really don't know what you're trying to say. I posted a response to a post you made earlier which also mentioned your legs and other confusing things, and I would appreciate a reply to clear things up:

Of course. Your definition is the true one, and everyone else is incorrect.

Let me try this again. The view in the game he mentioned is not from the characters perspective. It is told through the eyes of the character. Try holding a plastic gun in your hands, and aim. You will see the gun. As you type your comment on your keyboard, chances are you'll see your hands. In the game he mentioned, all you play as is a, well, aim. It is not, I repeat, not told through the main characters perspective. Clearly you don't know the definition of first-person. Furthermore, why are you lying? I was playing Syndicate just a few hours ago, and when I looked down I saw my legs. Accept your defeat.

Just so we're clear, what is your definition of first-person? What is and isn't first-person? The rest of us are arguing that if there is no visible character on screen, as there would be in a third-person game, the assumption is that we're playing as the main character, seeing it from their perspective, making the game first-person, regardless of whether or not we can see what they're holding.
The guy you're arguing with claims that seeing the gun isn't necessary in light-gun games, because we're holding the gun ourselves, so having it on the screen would be redundant and confusing. What we need to see on the screen is what we don't already see in real life, which in the case of Yoshi's Safari, would be Yoshi's head, and in the case of a non-light gun FPS, the gun, because we don't already see it in our real-life hands.
I'm not sure what you're trying to say with this post, however. Could you clarify? What's the difference between 'being told from the character's perspective' and 'told through the eyes of the character'? Both of those are first person to me, and most others in this thread.

to some of these people FPS means "popular bro game for normal people" so they can't allow their precious metroid to be one.


why are metroid superfans always so unreasonable?

You're not wrong; there's that stigma associated with FPS games and their audience that fans of other games don't want to be associated with. However, I hardly consider myself a Metroid superfan. I haven't and currently have no intention to finish Super Metroid, I enjoyed Fusion more than what I played of Super, and I wouldn't be too broken up if we never saw another Metroid game. I simply believe that there's a clear distinction to be made between what a Shooter is and does and what Metroid is and does, and I believe that many of the other people in this thread arguing the same thing feel the same way.
 
So you solve puzzles and find secret passages in Doom and Half Life, does that make them First Person adventure games and not First Person Shooters?

It's hard for Console Kids to understand, but long, labyrinth like levels, hidden switches and exits, used to be common in even the most B-level shooters on the PC. Metroid Prime is very much like an old school PC FPS, just with more intricate levels and they are "connected" by a classy elevator loading screen rather than a recap screen. The element of backtracking to find other items is the only real difference, but console shooter Powerslave had that years ago anyway.
 
Accusation and more insulting. If anything, YOU are trolling. I've been posting good arguments and I've proved you wrong several times, and all you do in return is act "but my opinion and definition is the only true one" and throw in some insults for good measure. I think we're done here.

I wasn't insulting... It was a serious question. How did you jump to that conclusion if you weren't trolling?

You have brought up nothing that even remotely resembles proof of your opinion to have proven anything wrong other than the one typo that I admitted.

I brought up a game that was one of the first "first person" games in existence, which you completely ignored because it proved you wrong.

When I was wrong on a point, I admitted it. Please, do us all a favor and either bring some proof of your opinion or just stop trolling.
 
It makes as much sense as comparing Metroid and Halo.

Heh maybe, but what makes a Halo an "FPS" but not Metroid? FPS used to mean any game where you see nothing but your gun. Might not be super accurate but that was the term used.

Someone said Contra was a 2D shooter. Nobody used that term.

Contra was an action game
Shooter meant games like R-Type, Axelay

I guess you can call Metroid an adventure game and Halo an action but i think they both can fall in the FPS genre.
 
Again, can you please clarify what you're trying to argue when you mention your legs? I really don't know what you're trying to say. I posted a response to a post you made earlier which also mentioned your legs and other confusing things, and I would appreciate a reply to clear things up.

Sorry, missed your post. Regarding the legs, I was responding to Nost who said that in first-person games you don't ever see your legs, which of course isn't true. I don't get how that's confusing.

Just so we're clear, what is your definition of first-person? What is and isn't first-person? The rest of us are arguing that if there is no visible character on screen, as there would be in a third-person game, the assumption is that we're playing as the main character, seeing it from their perspective, making the game first-person, regardless of whether or not we can see what they're holding.
The guy you're arguing with claims that seeing the gun isn't necessary in light-gun games, because we're holding the gun ourselves, so having it on the screen would be redundant and confusing. What we need to see on the screen is what we don't already see in real life, which in the case of Yoshi's Safari, would be Yoshi's head, and in the case of a non-light gun FPS, the gun, because we don't already see it in our real-life hands.
I'm not sure what you're trying to say with this post, however. Could you clarify? What's the difference between 'being told from the character's perspective' and 'told through the eyes of the character'? Both of those are first person to me, and most others in this thread.

A first-person game is a game shown out of a characters perspective, just like real life is. I imagine (and hope!) most of us never used guns in real life, but picture yourself holding a gun. The view you get is a first-person view because, of course, real life is in first-person. Indeed, the gun is not necessary in light-gun games, and it would be stupid to have it there.

All you see in the game he mentioned is an aim. Imagine if this was first-person: I'd look nothing like that. You'd see whatever you're using to fire the projectile with (amongst other things like your hands, your glasses if you wear those, etcetera). If a game is to be in first-person, it needs to show a view from the characters perspective. I don't think you're seeing the game from Mario's perspective, you're seeing it from a fixed camera angle. Imagine a cut-scene where the camera angle is fixed (note: I am absolutely not saying that the game is one long cut-scene, definitely not, it's just an example).

I wasn't insulting... It was a serious question. How did you jump to that conclusion if you weren't trolling?

You have brought up nothing that even remotely resembles proof of your opinion to have proven anything wrong other than the one typo that I admitted.

I brought up a game that was one of the first "first person" games in existence, which you completely ignored because it proved you wrong.

When I was wrong on a point, I admitted it. Please, do us all a favor and either bring some proof of your opinion or just stop trolling.

Accuse me of trolling again and I'm contacting a mod. Your insults are getting heavy. You haven't posted a single argument except for the "oh I'm superior" attitude. You're acting like a total douche. So please, do us all a favour and either bring proof to your opinion or just stop trolling. This is ridiculous. You haven't posted ANY proof at all whereas I've CLEARLY stated why it wouldn't be a first-person game. Whenever I prove you wrong you go "but my definition is the only true one".
 
to some of these people FPS means "popular bro game for normal people" so they can't allow their precious metroid to be one.


why are metroid superfans always so unreasonable?

Because the game doesn't play like other games in the genre and plays more like action-adventure games. The point of grouping games into genres is to put them next to similar games. What it listed as doesn't affect my enjoyment of the game, but it has more exploration and platforming than shooting. Metroid Prime has significantly less shooting (and lower importance on shooting) than any Uncharted game and most people call Uncharted an action-adventure game.
 
Accusation and more insulting. If anything, YOU are trolling. I've been posting good arguments and I've proved you wrong several times, and all you do in return is act "but my opinion and definition is the only true one" and throw in some insults for good measure. I think we're done here.

dude just give up you clearly have no idea what you are talking about. I have yet to see you post a good argument or prove anyone wrong, just arbitrary definitions that you created yourself. plenty of FPS games don't show the feet or the gun and that is certainly not what defines an FPS.
 
So you solve puzzles and find secret passages in Doom and Half Life, does that make them First Person adventure games and not First Person Shooters?

It's hard for Console Kids to understand, but long, labyrinth like levels, hidden switches and exits, used to be common in even the most B-level shooters on the PC. Metroid Prime is very much like an old school PC FPS, just with more intricate levels and they are "connected" by a classy elevator loading screen rather than a recap screen. The element of backtracking to find other items is the only real difference, but console shooter Powerslave had that years ago anyway.


Thank you, you made my point a lot better than I.
 
Nonono, you don't hurt the enemies directly, granted, but the gun shoots the portals! The portals are literally shot, from inside the gun, towards things! Therefore the gun shoots, therefore Portal is a shooter, because all you do is shoot. Right?
no. you're being purposefully obtuse. the portal gun is NOT a weapon. it does not function like any 'gun' in any FPS that you can name. functionally it opens a wormhole in space between two points. that does not sound anything like what we understand 'shooting' to mean in a video game. it doesn't function as a weapon, so it isn't 'shooting' in the gaming sense of the term. it is called 'shooting' in the fiction of the game, but that doesn't make it mechanically like shooting in COD or Metroid Prime.

What can we say about Metroid Prime, then? I think we can all agree that Halo and COD and Doom and all them are shooters. But what makes them 'shooters'? Literally all you do is shoot. Shoot and walk. You have guns, and you use them to kill things by shooting at them. That is the entire draw of the game. In fact, we can look at games outside of the first-person perspective as well. Third-person shooters. Side-scrolling shooters, like Contra. All you do is shoot. Top-down shooters, like Galaga and Ikaruga and all those. The entire point is shooting at your enemies.
this is true of the games you list, but it is not true of the Half Life series. it is not true of the Crysis series. it is not true of the Far Cry series.

I don't think the camera perspective really matters. It doesn't matter for all those games I listed above; they're all shooters, but with a different camera angle. Similarly, I don't think it should matter for Metroid Prime. I would argue that Metroid is in the Adventure genre, with a first-person perspective. The hallmarks of the Adventure genre, as I know it, include exploring the world, solving puzzles, finding new tools, and using those tools to further explore the world and solve more puzzles. Metroid Prime does all of this. Granted, there is combat, but outside of forced encounters, much of it can be ignored if the player so chooses. If Metroid Prime was in third-person, I don't think there would be too much discussion as to whether it's a shooter or not, because it emphasizes those qualities which make it an adventure game, rather than the shooting aspect.
there is no character interaction. there is very little approaching what you'd consider a puzzle in an action adventure game. exploration is not something which precludes something from being an FPS as many many great FPS games feature exploration as a major mechanic. not being first person, not featuring shooting, those preclude a game from being an FPS, but having lots of exploration is not one of those things. same for finding new 'tools' to reach new areas. be they keys, weapons, or some new view mode, these are not things you rarely find in other FPS games.

I think that making the argument, "Well, it's in first-person, and you shoot stuff, therefore it's a first-person shooter!" is a gross oversimplification of Metroid Prime's gameplay. It would be like saying Portal is a first-person shooter because you're in first-person and you shoot. The game isn't about that at all. The camera angle should be ignored.
it's also a gross oversimplification of every FPS that isn't just a linear slog from point A to point B with nothing but shooting inbetween. there are many such FPS titles. Bioshock for example is considered an FPS. what make you of that?

you're being massively reductive to suggest that all FPS games are like Doom, Halo and COD. you're being massively reductive to suggest that exploration is something native to an action adventure and not something commonly seen in an FPS.

are we just trying to discredit the whole genre of FPS as 'dumb' like a summer blockbuster by arguing that Metroid Prime is not an FPS and overlooking Bioshock, Far Cry, Crysis, Half Life et al at the same time?
 
Because the game doesn't play like other games in the genre and plays more like action-adventure games. The point of grouping games into genres is to put them next to similar games. What it listed as doesn't affect my enjoyment of the game, but it has more exploration and platforming than shooting. Metroid Prime has significantly less shooting (and lower importance on shooting) than any Uncharted game and most people call Uncharted an action-adventure game.

so if you were describing metroid prime to someone with limited videogame knowledge you wouldn't call it an FPS? when prime first came out everyone was upset that it was a "FPS" metroid, but since it turned out good it can no longer be an FPS?
 
so if you were describing metroid prime to someone with limited videogame knowledge you wouldn't call it an FPS? when prime first came out everyone was upset that it was a "FPS" metroid, but since it turned out good it can no longer be an FPS?

I would call it a first-person action adventure game because it's more similar to Zelda (the game that the term "action-adventure" inspires) than Call of Duty or Halo or Half Life (the games that "FPS" inspire).
 
thinking about it I think I shot more things in Metroid Prime than I did in Half Life 1 + Half Life 2 and Doom 3 combined.
 
I would call it a first-person action adventure game because it's more similar to Zelda (the game that the term "action-adventure" inspires) than Call of Duty or Halo or Half Life (the games that "FPS" inspire).
you list all the ways it's like Zelda then, and i'll list all the ways it's like an FPSs. Metroid Prime has no character interaction. it has no stores. it has no economy. it doesn't have dungeons but an interconnected series of levels. it has no melee attacks. it has hardly anything approaching what you'd call a puzzle in Zelda.

Far Cry 2 has more in common with Zelda than Metroid Prime does, and it's an FPS.
 
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