SliChillax
Member
Bullet sponge enemies, weapons feel like they do nothing, too much stuff going on I get a headache. I still wouldn't say it's a bad game, it just gets tiresome really quickly.
Who modded out Helena's undershirt?
That's because the enemies are designed around the melee and counter mechanics. Weapons are just for set ups.Bullet sponge enemies, weapons feel like they do nothing, too much stuff going on I get a headache. I still wouldn't say it's a bad game, it just gets tiresome really quickly.
Someone more interested in seeing digital polygonal boobs than actually playing a good videogame.
This game gets a lot of flack because "ITS NOT SURVIVAL HORROR!" Big deal. I mean Rocky started out as a straighforward boxing movie and the fourth one he's trying to save America from the Soviet Union. Same shit happened the the Fast and Furious movies. RE 6 is perfectly enjoyable all on it's own.
That's because the enemies are designed around the melee and counter mechanics. Weapons are just for set ups.
Why not both?
I agree with the crossing paths aspect I really thought it was cool, helped a few co oping friends on the intersecting parts. I really would like to see this used again doesn't even have to be in RE.The fact that two people can be playing the Leon campaign together, cross paths with 2 other people playing the Chris campaign together, while simultaneously crossing paths with someone playing the Ada campaign... is goddamn AWESOME! But yet, this is hardly noticed by anyone who played it... it was never talked about... it hardly occurs because the chances of reaching that point of the story at the same moment that others do is rather quite low... it only happens in maybe 3 points in the game... etc.
What they should have done, is created a dedicated multiplayer mode to add more focus to these encounters... increase the chances of people playing the story mode to play with other real people during these encounters rather than AI, etc. It could have been something great.
Lost Planets 4! Bring back the fun of LP2.I agree with the crossing paths aspect I really thought it was cool help a few co oping friends on the intersecting parts. I really would like to see this used again doesn't even have to be in RE.
This is why I made the thread, has there ever been a game this divisive?
So many people say it's either amazing or rubbish
I hope more people give RE6 a chance with this upcoming rerelease, and that RE7 doesn't drop the gameplay mechanics from it.
Haha no its not. Its objectively bad ( in campaign ).
Can we put a moratorium on any kind of comments or questions about 'objectively' anything?
Clearly based on the responses already, RE6 is not objectively bad, only subjectively.
a lot of folks say that, but i more encapsulate it as a deeper understanding of the variants of enemies + your given options at a time and what enemies are coming up (considering no mercy mercs spawns)- you want to be at certain spots and deal with certain enemies (revolver guys, rpg guys, sniper guys are all essential to take out asap- especially the first two)When people talk about not playing the game the right way do they mean the melee stuff? Like stunning enemies followed up with the wrestling moves?
NO
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NO
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NO
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NO!
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NOOOOOO!
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WRONG!
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WROOOOOOOONGGG!!!
*falls back and rolls away*
Yeah. So now RE6 it's bad because it's too much deep. Jeez.Players who cannot handle deep gameplay mechanics will find it overwhleming and frustrating, focus tested naughty dog games are the right choice for them
Yeah. So now RE6 it's bad because it's too much deep. Jeez.
Can we put a moratorium on any kind of comments or questions about 'objectively' anything?
Clearly based on the responses already, RE6 is not objectively bad, only subjectively.
It's bad. I mean, the combat works perfectly for an action game, but the story is bad. It starts good with Leon, but the rest is just terrible.
Bosses are terrible, the controversial camera was utterly stupid at launch, sound design is pretty much the same from Resident Evil 5, and the graphics......
Just bad in everyway, the movement and shooting was excellent (after the camera fix), and I understand how it can be fun when playing with friends, but it's a bad game.
Players who cannot handle deep gameplay mechanics will find it overwhleming and frustrating, focus tested naughty dog games are the right choice for them
RE6 is far from perfect, but it is still a good game. I also consider it a good RE game, but then again, I'm a fan of both classic and action RE.
Personally, I love RE6, even with its flaws (it has quite a few) mostly because the gameplay is so good (the best in the genre IMO)
That said, the game does leave a bad first impression, in fact, I kind of hated it myself at first, after playing the demo. Luckily, all the positive comments about its gameplay in the OT convinced me to give the game a second chance,
I remember capcom has released a notable number of patch to fix the gameplay stuff. I mean it seems quite clearly they even know where they want to go with this game. Probably some things have been improved but from the demo this game shows a lot of discrepancies.While his comment went a bit too far, there's just as much hyperbole on the other end saying the gameplay mechanics are bad.
snip
When people talk about not playing the game the right way do they mean the melee stuff? Like stunning enemies followed up with the wrestling moves?