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Is SEGA the best racing game studio?

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Sega and Namco.

They perfected arcade racing each in their own way.

Then they left it to die.

Thanks.


Anyway, my favorite arcade racer of all-time is Ridge Racer V. Just absolutely perfect drifting in every way possible. Outrun and Outrun 2 follow closely.
 
It's a great game, but I've never been a fan of the drift system.

Fair enough. I think the drift system is the best an arcade racer has ever seen. I like Ridge Racer games too, but the Scalextric style drifting made them extremely shallow.. and RR6 and RR7 were simply poorly designed imo. It just became a case of timing your boost to end as you enter a turn, and then using ultimate charge to refill your bars immediately. I enjoyed them (have a full 1000/1000 on RR6), but they're really not great racers.

The less said about Mario Kart as a racer the better imo. I thought Sonic Transformed struck a much better balance between racing and "item roulette", but I wouldn't count either as being in the upper echelon of actual racers.

Anyway, my favorite arcade racer of all-time is Ridge Racer V. Just absolutely perfect drifting in every way possible. Outrun and Outrun 2 follow closely.

RRV is easily the best Ridge Racer (sit down Type 4 fans). It's the only one I think really deserves to be in a "best arcade racer" discussion.
 
I never realized just how good SEGA was at racing games.

They were always good at arcade racers. It used to be their specialty. The only other company that could compete with them back in the day was Namco.

A few other racers you didn't mention:

Super Monaco GP:
Though granted the arcade version of this game only had one track: Super Monaco. Despite having worse graphics, the Sega Genesis port added a lot more tracks and additional modes.

Power Drift:

RAD Mobile (Gale Racer):
(this is also the first Sega game to feature Sonic the Hedgehog)

Wave Runner

SCUD Race (Sega Super GT) :

Daytona USA 2:

Ferrari F355 Challenge:

Daytona USA 2001 (Dreamcast):
(yeah the controls were a little off, but it was still pretty great)

Initial D series:

Shame that era is long gone for Sega. For a while, they did have Sumo Digital trying to keep the legacy alive with games like Sega Rally Revo, ports of OutRun 2, and the Sonic All Stars Racing series, and Sumo did actually a very good job. But Sega's internal teams have dried up about a decade ago. Seeing Yu Suzuki's name of an arcade racer meant that you were about to play something good.
 
Sorry for the wall of games but I think it helps drive the point home. SEGA made a lot of really great racing games. I think there's 4 or 5 games in there that have a legitimate shot at being my favorite racing game.

I left off a bunch more that are also really great.

There's just something about that fast arcade pacing and those SEGA blue skies that can't be beat.

What do you guys think? Was Sega the best racing game dev? Someone else?

are you asking "is SEGA the best racing game studio?" or "was SEGA the best racing game studio?"
 
Perhaps for some, but I enjoy the likes of Turn 10 Studios, Codemasters, Bizarre Creations, Polyphony Digital, etc. far more.

But SEGA was pretty cool for the genre like 20 years ago.
 
I can't of which ones. Clearly it's nowhere near the extent some of the tracks change in Sonic.

Yeah, it doesn't have much of an impact really. I'd like the handling of different vehicle "forms" to be somewhere between Sonic (where boats are a bit too weighty) and MK8 (where the different forms make little difference)
 
Yeah, agreeing with "they made Outrun and F-Zero GX so yes." Even though Sumo made All-Stars Racing Transformed, that's definitely my favorite racer in recent memory too.
 
man I miss these kinda games, I spent years just shaving hundreths of a second off lap times on sega rally

SUMO Digital are doing great still, sonic allstars transformed was fantastic but it feels like even that might be done too
 
Sega and Namco.

They perfected arcade racing each in their own way.

Then they left it to die.

Thanks.


Anyway, my favorite arcade racer of all-time is Ridge Racer V. Just absolutely perfect drifting in every way possible. Outrun and Outrun 2 follow closely.

Sega also perfected sim racing in F355 Challenge. A case can be had when you compare it to pc sim racers, but on consoles no game is a better racing sim than F355. And also no sim ever got close to it on arcade.

Racong on hard with clutch and the triple screen setup makes you see how masterful of a sim it is.
 
All this talk about arcade racers, I had go fire up "That Michael Bay" racer... aka Split Second. I know it's not a Sega racer, but I always loved it and was a blast to play back in the day. Hell, still is fun.
 
Criterion would be another was.

They did an amazing job with Burnout but EA forced them into Need for Speed and things went down hill after that.

Isnt Criterion kinda dead now?

They announced a game at E3 last year and nothing has been said ever since, now that you mention it.
 
Shame that era is long gone for Sega. For a while, they did have Sumo Digital trying to keep the legacy alive with games like Sega Rally Revo, ports of OutRun 2, and the Sonic All Stars Racing series, and Sumo did actually a very good job. But Sega's internal teams have dried up about a decade ago. Seeing Yu Suzuki's name of an arcade racer meant that you were about to play something good.

Sega Rally Revo was actually done by a new internal studio (Sega Racing Studios) that got shut down after one game. Sega Rally Revo was an amazing game with great tech that just happened to be fucking impossible. I was really disappointed with it actually.
 
They announced a game at E3 last year and nothing has been said ever since, now that you mention it.

I totally forgot about that game, last I remember EA gave Need for Speed to someone else and hearing Criterion lost some of its talent.

Also what is Sumo Digital up to these days?
 
Sega Rally Revo was actually done by a new internal studio (Sega Racing Studios) that got shut down after one game. Sega Rally Revo was an amazing game with great tech that just happened to be fucking impossible. I was really disappointed with it actually.

Oh right, I forgot that it was made by Sega Racing Studio and not Sumo Digital. I guess I am getting these two confused because both studios came from the UK worked on Sega racers. SRS was also bought out by Codemasters and developed the GRID games, or at least GRID 2?
 
I love playing a Sega racing game. There's nothing like it. VR, Sega Rally 1 and 2, Daytona USA 1 and 2, Super Monaco GP, Outrun, Sega Super GT, Manx TR, ...
 
Namco was no slouch either, same with Konami and Capcom to an extent. But yes, SEGA was the king of arcade racing and driving games in their heyday. They pioneered the experience (taikan) game for the better of arcades everywhere.
 
Also what is Sumo Digital up to these days?

According to my self-powered rumour mill, Nintendo's having them make the next Mario Tennis.

Seriously though they just released some expansion last month according to Wikipedia and other than that, it's a mystery. They're sure not bringing DLC to SASRT on consoles though.
 
Guess it was around late 1992, early 1993 when I first saw Virtua Racing on the arcades... That was beyond incredible.

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Plays great, looks great. Also both Megadrive/Genesis and 32x ports are awesome.
 
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No other game has had a more significant impact on my life.

When I was but a wee little boy, cars were just big metal machines that would take us from A to B. That all changed when I came across this gem. With its finely tuned sim-cade style physics it was fairly easy to pick up and play, but still let you feel the nuances in handling of different cars. For the first time, I realized that cars had strengths and weaknesses, and that with few modifications, those strengths grew stronger and those weaknesses could be remedied. It ignited a passion within me that still burns strong to this day. Sure, there are better games now (Forza) but a part of me would REALLY love to see another Sega GT.

Here's to hoping for a Sega GT 2020.
 
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