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Is Support For VITA already dying? [Use the new thread]

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But people always suppose they know every game currently done, when there will clearly be things unveiled. After the bad game heavin thing they did, everyone was like "look how they just had PSO2 to show... there is nothing on Vita, cause they would announce everything possible."

But now we just heard about Soul Sacrifice. Why didn't they talked about that in the web show ? For me, that's the sign that, at least, Sony isn't panicking and is trying to keep regular announcement for games. So there'll be others.

That actually makes a lot of sense. Good stuff. Can't wait to see some Soul Sacrifice gameplay.
 
Such a great launch then just nothing for months, that's how you kill momentum

And when your competitor is $80 cheaper with a greater library it makes even less sense

Yeah, I can understand Sony wanted a launch with a shit-ton of content. But I think that bit them in the arse by having nothing ready soon after.

They could have delayed the games that could have done with a few extra months in the oven (say modnation, they could have given it real multiplayer), and the Vita would still be getting new releases over the first 6 months.

Ah well, it really happens with every console launch, but given the sheer number of games sony had at launch, they had the means to avoid this.
 
To the extent comparisons are relevant (and that's limited I think), I think it's important to remember the PSP and Sony before it came out. Sony launched the Playstation and instantly became market leader. Meanwhile Nintendo was dropping every generation on the home console front. The Playstation 2 was completely dominant over everything. The Gameboy had been successful, but Nintendo as a whole seemed to be losing ground and Sony seemed unable to lose. When Sony announced the PSP, Nintendo's stock dropped something like 10%. There was no doubt going into things that the PSP was going to be a force. It was actually the DS which seemed the more questionable one (which Nintendo called its 3rd tier, very much leaving open the possibility of abandoning it and sticking with the Gameboy brand; the Gameboy Advance itself wasn't really that old at the time).

Today is a very different situation. The PSP was a big success in Japan and really sold well worldwide hardware wise. The Playstation brand isn't nearly as strong though and the assumption that the Vita will succeed is not one assumed. In fact, the assumption going in is that it will struggle more with Nintendo's handheld position stabilized and other portable machines growing.

I think the Vita will have enough support to hang in there and that there will be things announced to help it out soon, but I think Sony getting the initial 3rd party support was probably more difficult this time rather than easier.
 
The iOS/android games are casual fare. I seriously doubt the people that enjoy those games overlap greatly with the people willing to purchase the PSP.

In terms of cost, game selection, and general know how, people who wanted a PSP did so on purpose, not because there were not better alternatives at the time. The market is there, they just need a reason to bite.

I really wanted a vita, and would have bought one if it wasn't for the memory price gouging/no internal + the framerate issues on games most likely brought about by the late decision to use less ram.

Instead I'm playing android/ios games. Are they as good as Persona 4 vita will be or as good as super stardust vita is? No but i'd rather pay 1-2$ a pop for ok experiences than 50+ for mostly ok/mediocre experiences.
 
After the terrible 3DS first year, it really is baffling that Sony didn't have a staged plan for Vita to keep it interesting for the first year. Hell, they could have held off a game from launch for an extra month or two, just so there was something outside that window.

You'd think they'd have learned from Nintendo's mistakes. Hell, they practically gave Sony an open goal.
 
Nothing remotely on the horizon that will push units until probably FFX, and god knows when that is. VITA really needs more older-gen franchises and new IPs like Gravity Daze. I dont think there is an appeal to buy Uncharted or Resistance, especially in Japan. Personally, my favorite titles are Stardust, Wipeout, Gravity Daze, and Sound Shapes, but those sort of titles don't get as much recognition, sadly.

More than anything, the price is just killing it-- internal competition against PS3 is not a good idea, which is why I think VITA needs to foster games like Gravity Daze that would otherwise not do well on the consoles.

IMO, Sony should have pushed COD, GTA, FF much sooner, I think only then will we see PSVita really move
 
Sony has too much riding on the Playstation brand to let the Vita die, no matter how dire things get. It's one of the few divisions of the company that isn't hemorrhaging money. Sony will cut other things, like its TVs, long before they cut Playstation or even just the portable division of Playstation.

In any case, I'm sure it will turn around eventually - it's really just a matter of how many price drops and big exclusives it will take to get there.

It will never top the 3DS (or even the PSP) in terms of hardware sales, but it will do just fine. You don't have to lead the market to make money.
 
Sony has too much riding on the Playstation brand to let the Vita die, no matter how dire things get. It's one of the few divisions of the company that isn't hemorrhaging money. Sony will cut other things, like its TVs, long before they cut Playstation or even just the portable division of Playstation.

In any case, I'm sure it will turn around eventually - it's really just a matter of how many price drops and big exclusives it will take to get there.

It will never top the 3DS (or even the PSP) in terms of hardware sales, but it will do just fine. You don't have to lead the market to make money.

Problem is that the Vita isn't just doing middling in the territory where it will derive most of its developer support, but horrendously. You have to go back to some pretty huge hardware failures to find systems that were selling worse.
 
Problem with COD GTA and FF, Sony just don't have the leverage over third parties they used to have.

Any additional games would have had to be internal or money hatted.
 
All I know is that we shall know the fate of Vita in about 1.5 months, right? If nothing memorable is announced, can we say that it will fail or would I be foolish to believe that? Can't wait though, E3 2012!

There is always TGS, more VITA gaming heaven, and next year's E3.

but for instance if Sony gave Square a bunch of money for an FFVII Vita Remake, I would think it would create alot of interest all by itself.

I was just using FFVII Remake as an example, but I do think that it's the type of game that would instantly turn alot of things around for the Vita considering how many people already want it to begin with, plus it's "iconic" status in gaming would make it hard to ignore, if you could only get it on Vita it would drive sales easily.

Sony really shouldn't throw any money hat on remake of any games. A FFVII remake will not have a bigger impact than FFXIII even though FFVII has the "iconic" status. When was the last time a remake that become a breakout hit for a system that drive the sales?
 
There is always TGS, more VITA gaming heaven, and next year's E3.





Sony really shouldn't throw any money hat on remake of any games. A FFVII remake will not have a bigger impact than FFXIII even though FFVII has the "iconic" status. When was the last time a remake that become a breakout hit for a system that drive the sales?

OoT did good for 3DS since it was the only good game on the system for a long time. I think FF Type-0 would be much better for Vita than FF7 remake though.



FF5 or FF6 remake plz
 
I have a good feeling about E3 and the Vita. I'm expecting great stuff from Sony.

If they only announce logos on their conference, then fuck them.
 
After the terrible 3DS first year, it really is baffling that Sony didn't have a staged plan for Vita to keep it interesting for the first year. Hell, they could have held off a game from launch for an extra month or two, just so there was something outside that window.

I thought the same thing a few months ago, especially when ModNation Racers: Road Trip was released in a rushed condition with a shoddy frame rate and no online play. I suggested they delay that game at least a month or two so they could polish up the game and add online play. There were more than enough other games to carry the system at launch, and an improved, fully featured MNR:RT could have given the Vita a solid April/May release to keep the momentum going until the arrival of Resistance: Burning Skies and Gravity Rush.

I'm also really surprised that PS1 classics still aren't available for play on Vita yet. This is a major missing piece of the puzzle. I'd really like to know what's taking them so long (perhaps some secret feature like cloud saving), but they've offered no explanation. They also need to augment the list of "certified" PSP downloadable games, and enable Minis obtained for free from PlayStation Plus to be transferrable and playable.
 
Android has mainly casual fare, but that's more due to more piracy and less revenue than on iOS, causing general disinterest from developers (we have a thread about piracy rates on Android; http://www.neogaf.com/forum/showthread.php?t=471018). iOS has been getting some more core-oriented games as of late, and Epic seems to be backing the iOS horse, so I could see that ecosystem eating into the Vita's market.
I am always amazed to read ideas like that. Touch screen games are limited. I really don't know any core gamer that would opt for a system without buttons. Because of the method of input there is only so much that can be done in terms of gameplay and I personally don't believe that that market "takes" anything away but instead apple found a new market.

People bought the PSP because it offered a home console experience on the go, something the DS couldn't really do due to hardware limitations. The 3DS can, however, and Nintendo's already positioned themselves so as to control the market for dedicated handhelds, and with the iProduct line (and some Android devices) offering graphics that look comparable to what you'd normally expect to see on dedicated handhelds (obviously not as good as what the Vita could pump out if firing on all cylinders).. the market for something like the Vita is small.

So that is what separates the nintendo handheld crowd and the sony handheld crowd? A console like experience?

Call me naive but I think the preferences are a bit deeper than that.


Sales for the PSP really took off once people figured out that you could hack it to play NES, SNES, Genesis, Turbographix, GBA, and PS1 games. Software sales on PSP were nowhere near the same level as system sales.

Is that truly the same market as the Vita? Those people already own a hacked PSP to play all those games. What does the Vita offer that market?

PSP HW = 78.4
PSP SW = 325.2

Ratio 4.15

DS HW 151.06
DS SW 890.69

Ratio 5.8

Software sales should never be around hardware sales. It should always be more. And doing a quick comparison between the two, doesn't lend much credence to the idea that people purchased the handhelds for piracy/emulation/homebrew reasons alone. People purchased games.

I really wanted a vita, and would have bought one if it wasn't for the memory price gouging/no internal + the framerate issues on games most likely brought about by the late decision to use less ram.

Instead I'm playing android/ios games. Are they as good as Persona 4 vita will be or as good as super stardust vita is? No but i'd rather pay 1-2$ a pop for ok experiences than 50+ for mostly ok/mediocre experiences.
Iirc, The ram rumor proved to be incorrect.
http://www.shacknews.com/article/69...m-reduction-downplayed-by-sony-studio-partner
One developer, the recently made Sony-exclusive Novarama, appears to have confirmed the rumor in a recent interview, as the company's CEO of PSP games downplayed the RAM reduction.

There really isn't much to be said when you try to compare Persona 4 to a $2 game. I would imagine very few gamers share that same sentiment.

In an interview with Develop, Novarama CEO of PSP games Dani Sánchez-Crespo, "appeared to confirm" Vita's RAM drop, but said he's not concerned about it having a negative impact on his studio's projects.

Though exact RAM specifications have not been revealed publicly, initial speculation was in the neighborhood of 512MB. In May, the rumor was that Sony had halved the system's RAM to 256MB; however, it's very much worth noting that Sony Worldwide Studios boss Shuhei Yoshida's response to such claims was: "Do not believe everything you read on the Internet

Yeah....The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM.
 
So we just had an amazing array of launch window games.


We just got a great port of Disgaea 3. Next month is a port of Mortal Kombat, a new entry into the Resistance series and Sound Shapes. And june is Gravity Rush.



Someone up above said something about not knowing what's after Gravity Rush...


Things announced or strongly leaked:

Littlebigplanet
Call of Duty
Madden
PSO2
Soul Sacrifice
Assassin's Creed
Killzone
Persona 4
MGS HD collection
Street Fighter X Tekken



And then stuff just sorta sneaks out, like The Pinball Arcade, Zen Pinball 2 should be here shortly. Retro City Rampage looks fun.




I don't know. I mean, I understand that people like to spread doom and gloom because being a pessimist is far easier intellectually, but when you look at the games that are here now and the games that are coming... and we haven't even gotten to E3 yet which it's only logical will be heavily Vita-focused.... it's irritating.


But that's the internet, I guess.
 
source? I've never heard anything but praise for Vita's ram.

Yeah that smells like BS. I don't remember ever hearing any rumours of anything greater than the 512+128MB we got.

Also, let's keep things in perspective people, the Vita has more RAM than a PS3, X360 or iPhone 4S. The device is not RAM starved.

The only Mobile Devices with more RAM are the highest of the high end Smartphones and Tablets. However, even though these devices do have more RAM they also have much heavier multitasking implementations, so the amount of RAM that can devote to a single app is likely still lower than the Vita.
 
A FFVII remake would probably be so expensive it most likely wouldn't be worth it.

More importantly, who's going to make it? Square Enix can't even get the games that already exist out and on the market.

That's even putting aside the fact that Japanese franchises are largely irrelevant to the global market in sales terms now. If Sony wants to use moneyhats to make Vita a success, they need to pay good Western studios to make new IPs or convincingly high-quality spinoffs of ultra-huge franchises, all in popular genres, and use that to position the Vita as a system with great, West-centric games that can't be played anywhere else.

("Oh," you say, "but good Western studios won't make handheld games for any amount of money!" Well, therein lies the rub, no?)

With all the high end XBLA, PSN & smaller steam titles over the years and still coming out it boggles my mind why where isn't a huge line up of digitally distributable titles coming out for the ps vita.

Sony didn't emphasize making this element of the system pay off very much. What they could've done is offered significant incentives for developers/publishers to port PS3 DD games to Vita (probably pretty easy for many of them) and then allow people to buy once and play on both -- especially if they could implement cloud saves. That could've built the Vita's value (as a system with a pre-existing library that you can take on the go or play at home.) Instead, they took the otherwise-promising online features of the Vita and made them much less relevant with the overpriced proprietary memory.

The dream scenario is to find finally a way to create first party games that sell and make people buy consoles, instead of relying always in third party exclusives.

Yeah. Uncharted (as developed by Naughty Dog) is a very good effort in this direction, but otherwise Sony hasn't really accomplished it.
 
I don't think the lack of RAM has anything to do with it; personally I feel it's the same problem the PSP had.

Devs don't want to create a unique game for Vita when porting from PS3 is evidently so easy. And as such, the Vita is currently just the "why not play it on PS3?" handheld. I'm hoping E3 will change this, but Sony could get distracted and announce several things nobody wants.

Also, nobody seems that eager to jump on the development bandwagon. It's like when Sony said "Oh yeah, Monster Hunter's coming, Naughty Dog are developing for it." And yet, ND denied it straight away, and MH is nowhere to be seen. And if they had it, they would've announced it by now, seeing how the Vita is averaging about 10,000 units a week in Japan.
 
Also, nobody seems that eager to jump on the development bandwagon. It's like when Sony said "Oh yeah, Monster Hunter's coming, Naughty Dog are developing for it." And yet, ND denied it straight away, and MH is nowhere to be seen. And if they had it, they would've announced it by now, seeing how the Vita is averaging about 10,000 units a week in Japan.

Are you serious? Did I miss something somewhere?

What has ND got to do with Monster Hunter? It's not even Sony's IP.

Sorry if I missed the joke but I don't get it.


Edit: Oh, you probably meant those as separate things. Wow, that's all for me tonight. It's too late!
 
Are you serious? Did I miss something somewhere?

What has ND got to do with Monster Hunter? It's not even Sony's IP.

Sorry if I missed the joke but I don't get it.

Ach sorry, worded badly. They're two different things.

Off-hand comments by Sony reps, one said Monster Hunter was probably coming, another said Naughty Dog were developing for Vita. Neither have happened.
 
As I can see, some people are hard at work to keep this thread alive.

i swear you make the rounds and lose sleep over these things.

Not only that, but Madden and CoD launched with the 360. Third party support was NEVER in question.

Sony waiting until E3 to take the wraps off this level of support is asinine. Either they launched way too early, or there is no support.

this. i know E3 isn't that far, but at best it feels like too early a launch.
no reason to not just have this be the awkward/slow 1st year (PS3 in most of 2007 was painful) and clear it up by next year, but if E3/TGS doesn't show momentum, i'd be worried.
 
Ach sorry, worded badly. They're two different things.

Off-hand comments by Sony reps, one said Monster Hunter was probably coming, another said Naughty Dog were developing for Vita. Neither have happened.

It's possible with the ND thing that ND just did not want to discuss what they are doing right now, so they chose to deny it, it's not like it would be the first time something like that has happened(how many times did Jaffe deny Twisted Metal for Ps3?). I can't imagine that if Sony said "your making a Vita game" that ND could say no, unless they had a good reason, or Sony has absolutely no power over their own developers.

On the MH front, I won't bother speculating anymore. If it comes out, fantastic. If not then so be it, Sony will have to find something else to push Vitas.
 
It's possible with the ND thing that ND just did not want to discuss what they are doing right now, so they chose to deny it, it's not like it would be the first time something like that has happened(how many times did Jaffe deny Twisted Metal for Ps3?). I can't imagine that if Sony said "your making a Vita game" that ND could say no, unless they had a good reason, or Sony has absolutely no power over their own developers.

On the MH front, I won't bother speculating anymore. If it comes out, fantastic. If not then so be it, Sony will have to find something else to push Vitas.

http://www.eurogamer.net/articles/2012-02-21-naughty-dog-were-not-working-on-anything-for-ps-vita

Sounded pretty definitive to me. They've never made handhelds their forte.
 
After gravity rush I can't think of one AAA title coming out, Sony needs to go balls out on vita support

We'll get two futuristic FPS's the upcoming months, I think both Resistance:BS and Dust 513 are supposed to come out before E3. So Sony might feel it better if they get the spotlight before they start showing media of Vita-Killzone.

Ach sorry, worded badly. They're two different things.

Off-hand comments by Sony reps, one said Monster Hunter was probably coming, another said Naughty Dog were developing for Vita. Neither have happened.

Technically, some stuff, like the characther animation in Uncharted: GA, is actually developed by Naughty Dog, made for Uncharted 3 on PS3, but allready used on Vita. :P

And I'm pretty sure that we'll see Monster Hunter for Vita, Capcom-boss said last year that they intended to take the franchise multiplatform, and even tough Nintendo fans claims that Nintendo have gotten a first-pick carte-blanche now.
I have a hard time believing it, since the two last PSP-freedom games sold twice as much as the ones on the Nintendo-platforms.
I find it more likely, that they want to make a game wich looks like a Vita-game with new assets and similar, rather than a game wich look like a PSP-game as they can get away with on 3DS.
 
You know what would be a good idea?
If Sony made one of its premier, marquee games exclusive to the PS Vita. Lead the way for the third parties, make the platform viable for them yourself, so that they threat it seriously.
I mean, if Sony itself treats the Vita as a second class citizen, why would the third parties do any different?

For instance: wouldn't it be awesome if Sony Smash Bros was exclusive to the Vita?
 
You know what would be a good idea?
If Sony made one of its premier, marquee games exclusive to the PS Vita. Lead the way for the third parties, make the platform viable for them yourself, so that they threat it seriously.
I mean, if Sony itself treats the Vita as a second class citizen, why would the third parties do any different?

For instance: wouldn't it be awesome if Sony Smash Bros was exclusive to the Vita?

Like Uncharted?
 
Like Uncharted?

If it were a main series game, not a spin off, made by the actual team in charge of the series, then yes, like Uncharted.
You know how EAD Tokyo was assigned to do SM3DL? Nintendo treats its handhelds like top priority systems. It assigns its best teams to work on its systems. Hell, many of Nintendo's most popular franchises (Kirby, Pokemon) originated from its handhelds, because it assigned its best teams to work on its handhelds.
That's what I'm saying Sony needs to do.
 
So we just had an amazing array of launch window games.

We just got a great port of Disgaea 3. Next month is a port of Mortal Kombat, a new entry into the Resistance series and Sound Shapes. And june is Gravity Rush.

Someone up above said something about not knowing what's after Gravity Rush...

Things announced or strongly leaked:

Littlebigplanet
Call of Duty
Madden
PSO2
Soul Sacrifice
Assassin's Creed
Killzone
Persona 4
MGS HD collection
Street Fighter X Tekken

And then stuff just sorta sneaks out, like The Pinball Arcade, Zen Pinball 2 should be here shortly. Retro City Rampage looks fun.

I don't know. I mean, I understand that people like to spread doom and gloom because being a pessimist is far easier intellectually, but when you look at the games that are here now and the games that are coming... and we haven't even gotten to E3 yet which it's only logical will be heavily Vita-focused.... it's irritating.

But that's the internet, I guess.

You have to compare to the competition. Have you seen the release schedule for 3DS for the next 4 months or so? We know what games are coming, how they look and what date they will be available. We basically know nothing about half of the titles you listed and we don't know the release dates for most of them. That's the problem.
 
You have to compare to the competition. Have you seen the release schedule for 3DS for the next 4 months or so? We know what games are coming, how they look and what date they will be available. We basically know nothing about half of the titles you listed and we don't know the release dates for most of them. That's the problem.

id be more concerned if it werent for the fact that vita just launched 2+ months ago
 
You have to compare to the competition. Have you seen the release schedule for 3DS for the next 4 months or so? We know what games are coming, how they look and what date they will be available. We basically know nothing about half of the titles you listed and we don't know the release dates for most of them. That's the problem.

Nintendo have been similarly tight lipped about what's coming out in Fall/Winter for everywhere but Japan though.

I'm guessing E3 will be a caveat for both companies, but Sony really needs it. Like, really, really needs it.
 
If it were a main series game, not a spin off, made by the actual team in charge of the series, then yes, like Uncharted.
You know how EAD Tokyo was assigned to do SM3DL? Nintendo treats its handhelds like top priority systems. It assigns its best teams to work on its systems. Hell, many of Nintendo's most popular franchises (Kirby, Pokemon) originated from its handhelds, because it assigned its best teams to work on its handhelds.
That's what I'm saying Sony needs to do.

Nintendo's studios are built up abit differently than Sony's studios.
They have one giant studios, now in two locations I believe, where only two or three out of 9 assembly lines (I believe it's only seven assembly lines now) are able to make a game-engine, while the other works on assets, and prepearing the game, then they move the game-team wich have been working with lesser toolsets or outdated engines, up to the coders in the main-assembly lines, to polish the projects and engines.
It may be different today, because it's a few years since I heard how it were to work as a coder in Nintendo.
But in the end I think EAD3 is working on Zelda, while EAD2 is working on Wii Play and Animal Crossing, and EAD1 is working on Mario Kart.

The bad thing with this strategy, is that I figure it's hard to pitch a new franchise other than Mario or Zelda, while you're using the tools for the next Mario or Zelda games - especially now when they too will need to increase their budgets for HD-games.
The good thing is that the next Mario-game get's really good. :-/

Splitting up Naughty Dog to make a Vita-title aswell, is not really smart, Bend is a really really good studio, their last 4 handheld games are all over 80 on metacritic, so they are coming along nicely.. - And I atleast, were really satisfied with the end-result of Golden Abyss.
They don't have the manpower or street-cred, that Naughty Dog enjoy - but they will never get that either if Naughty Dog is going to make all of Sony's games. :-/
 
I know this is purely anecdotal evidence, but I've been to quite a few Tesco stores here in south UK recently, and not a single one has a section in their games aisles for Vita games. At all.

It's...odd.
 
I know this is purely anecdotal evidence, but I've been to quite a few Tesco stores here in south UK recently, and not a single one has a section in their games aisles for Vita games. At all.

It's...odd.

Yeah I thought 3DS games were well hidden in my local stores, but the Vita games were put underneath them. They are basically on the floor.
 
Devs don't want to create a unique game for Vita when porting from PS3 is evidently so easy. And as such, the Vita is currently just the "why not play it on PS3?" handheld. I'm hoping E3 will change this, but Sony could get distracted and announce several things nobody wants.
I think being too close in general has been a problem, the GameBoy came out when the NES was relevant and for me didn't get too many games I really cared about until the later years, but the GBA and DS were so far behind current consoles they inherently allowed different kinds of games than you'd get on consoles, whereas the Sony handhelds being so close has looked to be more of a problem than an asset, though iOS came in and has been a massive disruptor, possibly a factor in the why the PSP and DS aren't enduring more like the GameBoy did.
 
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