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Is Support For VITA already dying? [Use the new thread]

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My point was that the big budget games he was talking about are there because publishers are porting their 360/PC games. I used Skyrim as a recent example since had the game been made for the PS3 and ported to 360 those problems wouldn't be there and it is an issue that still pops up.

That is why the vast majority of Vita games are ports right now since it is an easy and safe bet for publishers. The system needs unique games that take advantage of the features of the system to sell people on it.
I understand what you're saying here, but i didnt see why the tiny difference in graphics between the two versions have much to do with this point? Sometimes the PS3 is also the lead console, it isnt always the Xbox 360 or PC. But that doesnt really change much regarding sales because the differences are for the most part quite small regardless.

The publishers often release a PS3 and Xbox 360 version of the same game to maximize profit indeed. But we are far past that point where the publishers are just porting a game to PS3 or Xbox 360 in an attempt to earn "a few extra bucks". The PS3 and Xbox 360 userbase is near identical in size now. Making an exclusive PS3 or Xbox 360 title means that you potentially lose out on sales, so in many cases it is an importat business move to make at least two console versions.

Currently for the Vita however, i agree that they do more ports trying to minimize the developement budgets (instead of making an exclusive Vita game).
 
Which will work fine for those types of games but larger bugdet games, it's going to require the the system your betting on bombing and it not being a cheap system to easily port to for them to jump ship into another.

It's pretty much the fact that the 3rd parties were betting against the wii and the fact the Wii was harder to port to that did it in (if it was it'd surely have gotten multplat ports regardless since they're just looking to make more sales, I mean even the PC gets a lot of ports).

Vita has good portability which it has going for it but it sales situation in Japan is looking quite dire (I'm not even sure it could be possibly doing worse), and the fact ports of any well known franchises from something from a weaker system will have more expectation graphically since it's a more powerful system and you payed for that power.

You completely missed the point.

The post I quoted referenced that if 3rd parties don't feel good about a system out of the gate it's poor 3rd party support quickly becomes a self fulfilling prophecy.

I was pointing out that while true with the traditional 3rd party companies that ignores the wealth of smaller developers still in need of wider audiences where an extra 100K sales is a game changer.

Sony (or Nintendo with the 3DS, if they were willing) could easily construct an conducive environment for those developers and would allow them to fully supplant the established 3rd parties with a new source. That in itself would fuel game sales and build the kind of user base that would draw the larger 3rd parties back to the system. Which would be extremely viable because, as you agreed, it is very easy to port PS360 assets to it.

The real question is if Sony has the vision and the marketing muscle to reach out to that segment of the industry, get them on board with the Vita, and market their products strongly enough to move systems. The partners are there, the content is there, Sony just needs to pick the ball up and run it into the end zone.
 
You completely missed the point.

The post I quoted referenced that if 3rd parties don't feel good about a system out of the gate it's poor 3rd party support quickly becomes a self fulfilling prophecy.

I was pointing out that while true with the traditional 3rd party companies that ignores the wealth of smaller developers still in need of wider audiences where an extra 100K sales is a game changer.

Sony (or Nintendo with the 3DS, if they were willing) could easily construct an conducive environment for those developers and would allow them to fully supplant the established 3rd parties with a new source. That in itself would fuel game sales and build the kind of user base that would draw the larger 3rd parties back to the system. Which would be extremely viable because, as you agreed, it is very easy to port PS360 assets to it.

The real question is if Sony has the vision and the marketing muscle to reach out to that segment of the industry, get them on board with the Vita, and market their products strongly enough to move systems. The partners are there, the content is there, Sony just needs to pick the ball up and run it into the end zone.

It's an interesting notion, but I don't believe it's possible for cheap DD titles to drive dedicated gaming handheld hardware on their own at this point. Maybe in a few years, but even then, probably only on some hypothetical platform that's $99 or less.
 
A lot gave early support on Wii but gamers didn't respond with sales.
Actually this isn't even true, most early core releases on Wii did extremely well. Red Steel was a quick million seller, RE4 quadrupled expectations it's first quarter, COD3 sold more on Wii than PS3, Trauma Center 2O was Atlus USA's best selling game yet, DQ Swords sold on par or better than every PS1/PS2 DQ spinoff, etc, etc. And yet developers somehow followed this encoraging success with moves like skipping their next installments on Wii (COD), taking 3-4 years to bring sequels or follow ups (RS, DQ) or just doing some railshooter spinoff instead (RE). The success of early core Wii games wasn't at all reflected in the further support or treatment it got.

Wii's support issues stem directly from the previous gen, and how developers sunk investment early on. For things to shift to Wii the HD platforms would have needed to collapse entirely, and with a PS2-like industry commitment backing them before they even hit shelves, that wasn't going to happen.
 
new/exclusive IPs aren't needed to sell hardware. just look at the 3DS. portable iterations of existing first party franchises is what people buy systems for.

if anything, too many new IPs on a new system is a risk more than anything. see the beginning of this console gen. a lot of the games weren't bad but they just didn't sell. hell, that kind of thing is STILL going on.

I'm already happy with Vitas current outlook with all the announcements lately, and out can only get better at E3. put a fork in this thread when the show is over.
 
Actually this isn't even true, most early core releases on Wii did extremely well. Red Steel was a quick million seller, RE4 quadrupled expectations it's first quarter, COD3 sold more on Wii than PS3, Trauma Center 2O was Atlus USA's best selling game yet, DQ Swords sold on par or better than every PS1/PS2 DQ spinoff, etc, etc. And yet developers somehow followed this encoraging success with moves like skipping their next installments on Wii (COD), taking 3-4 years to bring sequels or follow ups (RS, DQ) or just doing some railshooter spinoff instead (RE). The success of early core Wii games wasn't at all reflected in the further support or treatment it got.

Wii's support issues stem directly from the previous gen, and how developers sunk investment early on. For things to shift to Wii the HD platforms would have needed to collapse entirely, and with a PS2-like industry commitment backing them before they even hit shelves, that wasn't going to happen.
Why didnt the Wii get more core support if there are many examples of great success? Honest question.

The Wii dominated in sales from day one, and it didnt stop before it had gone 3 years. I dont really agree with the the "they had invested in HD platforms". I mean, i agree that this is a factor in the begining, but not for 3 years in a row, especially if there were games that had great success on the Wii.
 
Wii's support issues stem directly from the previous gen, and how developers sunk investment early on. For things to shift to Wii the HD platforms would have needed to collapse entirely, and with a PS2-like industry commitment backing them before they even hit shelves, that wasn't going to happen.
They wouldn't have moved to the wii if HD platforms collapsed. They would have gone on to social games or iphone games.
 
new/exclusive IPs aren't needed to sell hardware. just look at the 3DS. portable iterations of existing first party franchises is what people buy systems for.

Sony isn't Nintendo; just look at how Uncharted is selling. Not only are Sony's established first-party IP quite a bit less popular on consoles to begin with than Mario Kart, Mario platformers, and Zelda, but Sony has never been able to successfully cultivate the notion that the portable installments are "real" franchise entries (and, more often than not, hasn't even been interested in doing so).

They need new first-party IP on Vita, and hopefully Media Molecule's title, at least, will deliver.
 
Why didnt the Wii get more core support if there are many examples of great success? Honest question.

The Wii dominated in sales from day one, and it didnt stop before it had gone 3 years. I dont really agree with the the "they had invested in HD platforms". I mean, i agree that this is a factor in the begining, but not for 3 years in a row, especially if there were games that had great success on the Wii.

This is the question that is always asked. There is the idea that they were extremely invested in the HD engines already. The explosion of Call of Duty 4 might have been apart of it as well. Once that happen many developers jumped on the train to be the next big thing and thought they had to better looking then the last, have bigger explosions, etc. That taken with studio deaths as a result of budgets being so big helped killed any more development that might have come. If some studios hadn't simply gone under I can't help but think they would have focused equally or more on the Wii do to cost.

By the time some realized they couldn't just ignore the system anymore as there was to much money being loss given the install base of the system, budgets needed for HD games (Ubisoft I believe ended up admitting they wanted Wii sales money to fund HD development) and that they weren't always if ever going to be the ones with the most sales the damage was done. I'm of the belief that people on the whole didn't trust them and ignored their games save for a small group that kept buying the Call of Duty games and/or people willing to take a chance on games that looked like they had effort behind them (Monster Hunter, Sonic, and a few others). So any recent offerings failed so they stopped trying with word of a new system coming.

3rd parties problems on the Wii were and are of their own making. The system was underpowered greatly to the others but that was the main reason it didn't have games. There was a clear decision to ignore it by the bulk of the industry and to even lie about it (IW being proven liars by Treyarch when they ported Call of Duty 4: Modern Warfare and every other CoD game save MW2 since) and those that owned (they didn't like certain genres and it was hard to pin down the audience). Maybe in hopes it would go away or to find an excuse for their lack of success because they couldn't openly admit they screw up with how they treated the system and it's owners.
 
This is the question that is always asked. There is the idea that they were extremely invested in the HD engines already. The explosion of Call of Duty 4 might have been apart of it as well. Once that happen many developers jumped on the train to be the next big thing and thought they had to better looking then the last, have bigger explosions, etc. That taken with studio deaths as a result of budgets being so big helped killed any more development that might have come. If some studios hadn't simply gone under I can't help but think they would have focused equally or more on the Wii do to cost.

By the time some realized they couldn't just ignore the system anymore as there was to much money being loss given the install base of the system, budgets needed for HD games (Ubisoft I believe ended up admitting they wanted Wii sales money to fund HD development) and that they weren't always if ever going to be the ones with the most sales the damage was done. I'm of the belief that people on the whole didn't trust them and ignored their games save for a small group that kept buying the Call of Duty games and/or people willing to take a chance on games that looked like they had effort behind them (Monster Hunter, Sonic, and a few others). So any recent offerings failed so they stopped trying with word of a new system coming.

3rd parties problems on the Wii were and are of their own making. The system was underpowered greatly to the others but that was the main reason it didn't have games. There was a clear decision to ignore it by the bulk of the industry and to even lie about it (IW being proven liars by Treyarch when they ported Modern Warfare 4 and every other CoD game save MW2 since) and those that owned (they didn't like certain genres and it was hard to pin down the audience). Maybe in hopes it would go away or to find an excuse for their lack of success because they couldn't openly admit they screw up with how they treated the system and it's owners.

Also the minigame shovelware they threw on the Wii for pennies sold better than the core games in the first years of the Wii. So that put even more weight on the scale against core games being made, why spend money to make core games for the Wii when they could run the minigame shovelware idea into the ground? Of course the casuals wised up and the core moved on leaving little other than Nintendo and as you noted the occasional serious 3rd party effort (some of which still did well, others not so much).

Still doesn't explain everything of course, like the baffling decisions not to make the Wii the Sonic system, why was the RE4 engine only ever used again for a game it made no sense to try to direct port to the Wii, why wasn't there a serious attempt at a Star Wars game that wasn't a down port or rushed, and did the system really need over a dozen on-rails shooters in matter of years?

I know this is a Vita thread but have to say one more thing. It was always clear I felt who was buying the mini games. New people that didn't really game before. That's fine. Sell games to them to get their money. However at the very least you had a solid core (if we use core/casual) audience that had GameCubes. That was already built in. You had people that enjoyed Resident Evil, Zelda, Super Mario Sunshine, F-Zero, Metroid Prime and even to a lesser degree Phantasy Star Online (the Cube had them all). It was the purposefully ignoring of them after launch that never made much sense to me when it was clear Nintendo themselves weren't doing that when you look at the games they came out with. Those people were always going to stay and be reliable. It's like companies have tunnel vision and can't see the bigger picture.
Oh definitely, it was the almost complete ignoring of one for the other. I don't think ignoring mini-games would have been wise of course, but man did they over do it. Oh well, even though test_account did ask this is still a Vita thread.
 
Is there a list of upcoming western games for Vita and 3DS?
For notable retail "core" friendly stuff:

*denotes confirmed exclusive

1st party 3DS
Lego City Stories
Luigi's Mansion 2*

3rd party 3DS
Adventure Time
Castlevania: Mirror of Fate*
Epic Mickey: Power of Illusion*
FIFA Soccer 13
Heroes of Ruin*
Rayman Origins
Skylanders Giants
Sonic & Sega All-Stars Racing Transformed


1st party Vita
Killzone*
LittleBig Planet Karting
LittleBig Planet PSVita*
PlayStation All-Stars Battle Royale
Resistance: Burning Skies*
Sly Cooper 4
Warrior's Lair

3rd party Vita
Assassin's Creed
Bioshock*
Call of Duty
Castlevania: Lords of Shadow II
FIFA Soccer 13
Madden NFL 13
Silent Hill: Book of Memories*
Sonic & Sega All-Stars Racing Transformed


Pretty bleak right now but I'd expect both to fill out a bit at E3. Iwata said as much for 3DS in fact.
 
I know this is a Vita thread but have to say one more thing. It was always clear I felt who was buying the mini games. New people that didn't really game before. That's fine. Sell games to them to get their money. However at the very least you had a solid core (if we use core/casual) audience that had GameCubes. That was already built in. You had people that enjoyed Resident Evil, Zelda, Super Mario Sunshine, F-Zero, Metroid Prime and even to a lesser degree Phantasy Star Online (the Cube had them all). It was the purposefully ignoring of them after launch that never made much sense to me when it was clear Nintendo themselves weren't doing that when you look at the games they came out with. Those people were always going to stay and be reliable. It's like companies have tunnel vision and can't see the bigger picture.
 
For notable retail "core" friendly stuff:

*denotes confirmed exclusive

1st party 3DS
Lego City Stories
Luigi's Mansion 2*

3rd party 3DS
Adventure Time
Castlevania: Mirror of Fate*
Epic Mickey: Power of Illusion*
FIFA Soccer 13
Heroes of Ruin*
Rayman Origins
Skylanders Giants
Sonic & Sega All-Stars Racing Transformed


1st party Vita
Killzone*
LittleBig Planet Karting
LittleBig Planet PSVita*
PlayStation All-Stars Battle Royale
Resistance: Burning Skies*
Sly Cooper 4
Warrior's Lair

3rd party Vita
Assassin's Creed
Bioshock*
Call of Duty
Castlevania: Lords of Shadow II
FIFA Soccer 13
Madden NFL 13
Silent Hill: Book of Memories*
Sonic & Sega All-Stars Racing Transformed


Pretty bleak right now but I'd expect both to fill out a bit at E3. Iwata said as much for 3DS in fact.

Er, your 3DS list is lacking, most noticeably it's missing Animal Crossing, New Super Mario Bros 2, and Paper Mario 3D.
 
This is the question that is always asked. There is the idea that they were extremely invested in the HD engines already. The explosion of Call of Duty 4 might have been apart of it as well. Once that happen many developers jumped on the train to be the next big thing and thought they had to better looking then the last, have bigger explosions, etc. That taken with studio deaths as a result of budgets being so big helped killed any more development that might have come. If some studios hadn't simply gone under I can't help but think they would have focused equally or more on the Wii do to cost.

By the time some realized they couldn't just ignore the system anymore as there was to much money being loss given the install base of the system, budgets needed for HD games (Ubisoft I believe ended up admitting they wanted Wii sales money to fund HD development) and that they weren't always if ever going to be the ones with the most sales the damage was done. I'm of the belief that people on the whole didn't trust them and ignored their games save for a small group that kept buying the Call of Duty games and/or people willing to take a chance on games that looked like they had effort behind them (Monster Hunter, Sonic, and a few others). So any recent offerings failed so they stopped trying with word of a new system coming.

3rd parties problems on the Wii were and are of their own making. The system was underpowered greatly to the others but that was the main reason it didn't have games. There was a clear decision to ignore it by the bulk of the industry and to even lie about it (IW being proven liars by Treyarch when they ported Modern Warfare 4 and every other CoD game save MW2 since) and those that owned (they didn't like certain genres and it was hard to pin down the audience). Maybe in hopes it would go away or to find an excuse for their lack of success because they couldn't openly admit they screw up with how they treated the system and it's owners.
I still dont think that it makes much sense that "everyone" abandoned the Wii regarding core games when there are many examples of great success there. That is what puzzling me with this whole situation. It is a business thing, you go there were you believe it is easy to make money. Ignoring the Wii in hope to push HD gaming more, i dont know, it sounds kinda far fetched in my opinion, but who knows if this was a part of it.

Could it also be that instead of porting a PS3/Xbox 360 game, which would make the Wii version look worse, they felt the need to create something more exclusive for the Wii. And creating an exclusive core Wii game might not have been that cheap afterall, and then the risk increased.

Monster Hunter 3 was made for the Wii due to lower developement cost. I believe Capcom said this themself. But i wonder how much the game cost to make in total.


I dont think that IW lied by the way. From what i know, this is what was said:

"If we felt like we could deliver the cinematic experience we were going for on other platforms, then we would gladly move to that platform," "Right now, we don't think the Wii can deliver the exact experience that we're doing. We like to be very equal across all platforms, and if it's not equal then we won't do it."

This isnt really a lie because it depends on what they mean with "the exact experience". The CoD Wii games (not sure about CoD3, but at least the rest) runs in 30fps and have less detailed graphics, so that alone could be defined as not being the exact same experience.

The same guy (Robert Bowling) did however say later on that Treyarch did make a good job on bringing CoD to the Wii.


For notable retail "core" friendly stuff:

*list*

Pretty bleak right now but I'd expect both to fill out a bit at E3. Iwata said as much for 3DS in fact.
Thanks! :) Yeah, i'm looking forward to see what is being announced at E3.
 
Okay, lists for Eastern devs, for stuff that has a good shot at coming over:


1st party 3DS
Animal Crossing*
Fire Emblem Awakening*
New Super Mario Bros. 2*
Paper Mario*
Super Smash Bros.

3rd party 3DS
Bravely Default: Flying Fairy*
Devil Summoner: Soul Hackers
Dragon Quest Monsters: Terry's Wonderland 3D*
Etrian Odyssey IV*
E.X.Troopers
Fantasy Life*
Harvest Moon: Land of Origin*
Inazuma Eleven Go*
Inazuma Eleven Go 2: Chrono Stone*
Jake Hunter: Rondo of Vengeance*
Kaio: King of Pirates*
Kingdom Hearts 3D: Dream Drop Distance*
Little Battler eXperience
Maple Story 3D
Monster Hunter Tri G*
Monster Hunter 4*
Pro Evolution Soccer 2013
Professor Layton and the Miracle Mask*
Professor Layton Vs. Ace Attorney*
Project X Zone*
Renegade Special*
Rhythm Thief & the Emperor's Treasure*
Rune Factory 4*
Samurai Warriors Chronicles 2nd*
Tekken 3DS 2
Theatrhythm Final Fantasy*
Time Travelers
Zero Escape: Virtue's Last Reward


1st party Vita
Gravity Rush*
Soul Sacrifice*

3rd party Vita
Army Corps of Hell*
Dragon's Crown
Final Fantasy X HD
Legend of Heroes: Zero no Kiseki Evolution
Lords of Apocalypse
Metal Gear Solid HD Collection
New Little King's Story*
Phantasy Star Online 2
Ragnorak Odyssey*
Shin Megami Tensei: Persona 4 Golden*
Street Fighter X Tekken
Super Monkey Ball: Banana Splitz*
Tales of Innocence R*
Time Travelers
Ys: Woodlands of Celcita*
Zero Escape: Virtue's Last Reward
Zone of the Enders HD Collection
 
DJ Max Technika Tune will be our savior.

nah, it will be Miku
psvita-hatsune-miku-crystal-white-002.jpg
 
It's an interesting notion, but I don't believe it's possible for cheap DD titles to drive dedicated gaming handheld hardware on their own at this point. Maybe in a few years, but even then, probably only on some hypothetical platform that's $99 or less.

They definitely can, as many of those developers have become a crucial backbone of Steam's game offerings. In fact, I'd argue that on a handheld they would be much closer to the comparable full game offerings of most 3rd parties.

Super Meat Boy, Binding of Isaac, Aquaria, Braid, Trine, Frozen Synapse, Dungeon Defenders, Orcs Must Die, Terraria, etc. are all games that would fit perfectly well among the stand alone retail releases for any platform.

Then you'd have games like SpaceChem, World of Goo, etc. that serve as puzzle type experiences on all platforms but would be especially viable on one with a touch screen.

It would also provide an excellent base of talent to draw from, allowing many of the small scale devs to draw from Sony's financial assistance and marketing push in exchange for new, larger scale exclusives.

This industry is all about games. To make a platform successful you have to get very good games in some fashion on it. That means wooing the establishment for proven IPs, developing your own, or finding new talent who can deliver hits for you. Sony has been focused primarily on the later two and the current Steam <$15 game talent pool is an ideal place for them to start.
 
They definitely can, as many of those developers have become a crucial backbone of Steam's game offerings. In fact, I'd argue that on a handheld they would be much closer to the comparable full game offerings of most 3rd parties.

Super Meat Boy, Binding of Isaac, Aquaria, Braid, Trine, Frozen Synapse, Dungeon Defenders, Orcs Must Die, Terraria, etc. are all games that would fit perfectly well among the stand alone retail releases for any platform.

Then you'd have games like SpaceChem, World of Goo, etc. that serve as puzzle type experiences on all platforms but would be especially viable on one with a touch screen.

It would also provide an excellent base of talent to draw from, allowing many of the small scale devs to draw from Sony's financial assistance and marketing push in exchange for new, larger scale exclusives.

This industry is all about games. To make a platform successful you have to get very good games in some fashion on it. That means wooing the establishment for proven IPs, developing your own, or finding new talent who can deliver hits for you. Sony has been focused primarily on the later two and the current Steam <$15 game talent pool is an ideal place for them to start.

"These games exist, are high-quality, and sell well on the platforms they're released on" does not equate to "these games have already proven that they can move hardware," though.
 
To be honest gravity rush doesn't look so promising to me, after maybe 10 hours to beat it, I highly doubt there'll be any real replay value. I'm afraid LBP won't hold my attention for much longer. I thought it was the best thing ever playing 4 player with friends..

I just hope they come out with one more lumines game.
 
lol I'm sure they will in a year or two. But this one is alright for now, maybe you've rinsed it already! You could try to pick up the fist two from the psp store if you haven't already (while you wait, they have some extra modes that can be fun too).

I agree about gravity rush, I'm not convinced it will be a knockout either but I'm keeping my preorder to play with the mechanics, looks like quite a bit of fun, as well as the sliding.

Next up:

MGS HD Collection (never bothered with on PS3)
Retro City Rampage
Sly Cooper 4
Jet Set Radio
Sonic and Sega All stars transformed
SFxT and the Tekken one.

Possibly Persona 4 and likely to get the new NFS title being worked on by whoever in that recent article.
 
i thought i got a steal for the vita at $150 with memory card, hot shots, and case...there's a guy selling his vita, 8gb, and game for $140 now....what next? I recently sold my PSP for $120.....
 
Well we know Sony is going to support it. And it looks like their strategy relies on first party titles, legacy software from PS1, PSN crossplay games, and minis. The price is prohibitive to some, but the real problem is the value people place on the product. That's the task Sony has before them. They're going to pump games out for this thing...and the price will eventually go down as electronics do...but will people pay attention. They need the conventional ads, and their userbase needs to show it off to friends. I think it becomes a slower burn similiar to the PS3's start.

Japan is repairable. Just give them the titles they normally clamor for...and work like the dickens to make some new IP that ties them to your brand exclusively. Everywhere outside of Japan....slow burn. Looks like they're hoping to pull uber fans over from the big franchises like CoD and Assassin's Creed to stitch together a sizeable install base. That's always been the Sony way, hasn't it?

I think 3rd parties respond when games sell for the most part...whether it be 1st or 3rd party competition. So if some titles find success in Vita...I think they take notice. I think they play it safe making their DD games across PS3/PSN. And if Sony can keep piracy low, I think things can turn around.
 
ahh this ugly thread rears its head again...even we've had numerous Vita annoucements in the last 2 weeks (guacamelee, Battle Royale, Sly Cooper, etc) and E3 hasnt even hit yet

and still the haters still feel threatened to bump this thread
 
ahh this ugly thread rears its head again...even we've had numerous Vita annoucements in the last 2 weeks (guacamelee, Battle Royale, Sly Cooper, etc) and E3 hasnt even hit yet

and still the haters still feel threatened to bump this thread

Might want to look at the "bump" again.

Also, since you mentioned them; I don't think 1st party games like BR and SC have anything to do with this thread. It's not like Sony is going to cancel its own games for it. Then there would be nothing to discuss. There would be no questions; it would be dead.
 
Recently we've had quite a few decent announcements. It does seem like they have been holding off for E3 time. Now I wonder wether that means they have more announcements for their conference or they're just spacing them out like this because their focus will be on key PS3 games? Even though I'm pretty pleased with what has been announced so far, I really hope they focus on the Vita some more and announce some new retail games.

What has been announced was good as of late, certainly the kind of games I would personally enjoy. The indie games have surprised me with how good they look. Sony has a pretty good start all things considered.

Now here's hoping FF Type-0 gets announced or anything FF related.
 
Now here's hoping FF Type-0 gets announced or anything FF related.

Expectations are really low (FF Type-0 is just a PSP game after all) and even here I feel we will be disapointed.
It's like today with Konami pre-E3 conference, even if it's port of PS3/PS2 game (like LoS2 or Zone of the Enders HD) it seems like third partie don't want to take risks, let alone invest in a brand new game for the hardware.
I don't have really high hope for Vita at E3, but at least I think Sony will support it, a bit.

Oh and if you watch Sony track record, they are not really good at keeping stuff before E3 (maybe just 1/2 games) so if we don't hear about anything, it's maybe because there'll be nothing to show...
 
Expectations are really low (FF Type-0 is just a PSP game after all) and even here I feel we will be disapointed.
It's like today with Konami pre-E3 conference, even if it's port of PS3/PS2 game (like LoS2 or Zone of the Enders HD) it seems like third partie don't want to take risks, let alone invest in a brand new game for the hardware.
I don't have really high hope for Vita at E3, but at least I think Sony will support it, a bit.

Oh and if you watch Sony track record, they are not really good at keeping stuff before E3 (maybe just 1/2 games) so if we don't hear about anything, it's maybe because there'll be nothing to show...

If you look at it being a PSP port, then yeah, expectations are low. I really hope they deliver on it though, because it is a big game that would benefit a lot being on the PS Vita, with its twin sticks and higher resolution it would be ideal!

Third parties have been playing it too safe in general, but at least Sega is supporting the Vita pretty well. Somehow, Sega always supports the less popular system. They did it with the Gamecube, Xbox and they're doing it again here lol.

I'm afraid of that. Those recent game announcements have been good and will keep a lot of gamers happy (including me), but they need to step it up and show some high profile games to erase any doubt there is. This is how usually it is, but I hope they have noticed the backlash and push it a bit further than how they usually handle it. Their conference has been pretty disappointing the last couple of times, I'm afraid this might not change :/
 
when are more cross-play games gonna be available???

Cmon man there is a vita OT on the front page 23 out of the 24 hours in the day yet you revive this terrible thread? Do what you wish but I wonder if this thread has become bait for trolls. Last time this thread was revived it was inactive for almost a week.

Edit: I was wrong it was inactive for almost a month.

http://m.neogaf.com/showthread.php?t=468084&page=42

Post #2087 4/24 to post #2088 5/21.

Any guess to who posted #2088?
 
sorry about that.. I am curious about whether or not it'll be worth to keep this vita for now though... sell until i can buy it even cheaper than what I got this for when there are more games out? I got it for $150 including game/accessories..
 
sorry about that.. I am curious about whether or not it'll be worth to keep this vita for now though... sell until i can buy it even cheaper than what I got this for when there are more games out? I got it for $150 including game/accessories..

There's a general advice thread here that would provide more suitable for answers, but $150 for a Vita s pretty much as good a deal as you'll get. I say, wait for E3 (tomorrow) and see if you want to keep it around. Although, I doubt you'd get a Vita for under $150 until it's hitting the back of its life cycle.
 
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