test_account
XP-39C²
I understand what you're saying here, but i didnt see why the tiny difference in graphics between the two versions have much to do with this point? Sometimes the PS3 is also the lead console, it isnt always the Xbox 360 or PC. But that doesnt really change much regarding sales because the differences are for the most part quite small regardless.My point was that the big budget games he was talking about are there because publishers are porting their 360/PC games. I used Skyrim as a recent example since had the game been made for the PS3 and ported to 360 those problems wouldn't be there and it is an issue that still pops up.
That is why the vast majority of Vita games are ports right now since it is an easy and safe bet for publishers. The system needs unique games that take advantage of the features of the system to sell people on it.
The publishers often release a PS3 and Xbox 360 version of the same game to maximize profit indeed. But we are far past that point where the publishers are just porting a game to PS3 or Xbox 360 in an attempt to earn "a few extra bucks". The PS3 and Xbox 360 userbase is near identical in size now. Making an exclusive PS3 or Xbox 360 title means that you potentially lose out on sales, so in many cases it is an importat business move to make at least two console versions.
Currently for the Vita however, i agree that they do more ports trying to minimize the developement budgets (instead of making an exclusive Vita game).