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Gravity Rush, Kingdom Hearts, Theatrhythm, and Rayman Origins don't look interesting to you? Add in MGS HD and Heroes of Ruin for kicks?

Anything from square-enix theše days is crap, I own the best version of Rayman already and don't want to play ports and rehashes on portables unless they really fit them.
 
Anything from square-enix theše days is crap, I own the best version of Rayman already and don't want to play ports and rehashes on portables unless they really fit them.

Uh Heroes of Ruin isn't made by SE, just published by them

And Gravity Daze isn't a port or rehash.
 
Indeed the deal was legit....mint condition, hot shots golf, a really nice case, box, and 4gb memory card....

The guy was like....I don't think it came with a USB cable and I had to point out to him that it was connected to the AC adapter -_-

kinda felt bad buying this from him for so little..

You're a horrible person and you're killing the game industry by buying anything used. You should immediately send at least 300 dollars to sony and at least 500 to whatever developer made the game you bought used.

May god have mercy on your soul.
 
Man, I didn't realize just how horrible the 3DS lineup is there. That's really bad. :
Yeah, both lineups look pretty bleak right now, although 3DS is fuller. Here's Japan for comparison:

Nintendo 3DS

06.14.12 Gon: BakuBakuBakuBaku Adventure (Bandai)
06.14.12 Heavy Fire: The Chosen Few (Hamster)
06.21.12 Hello Kitty to Sekai Ryokou! Iron na Kuni e Odekake Shimasho (Compile Heart)
06.28.12 Culdcept (Nintendo)
06.23.12 Jake Hunter Detective Chronicles: Fukushuu no Rinbu (Arc System Works)
07.05.12 Little Battler eXperience Baku Boost (Level 5)
07.05.12 Etrian Odyssey IV: Denshou no Kyojin (Atlus)
07.05.12 Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai)
07.12.12 Pocket Soccer League: Calciobit (Nintendo)
07.12.12 Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Namco)
07.12.12 Time Travelers (Level 5)
07.19.12 DoraKazu: Nobita no Suuji Daibouken (Shogakukan)
07.19.12 Rayman Origins (Ubisoft)
07.19.12 Rune Factory 4 (Marvelous AQL)
07.26.12 Cave Story 3D (Nippon Ichi Soft)
07.26.12 Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia)
08.02.12 Smile Pre-Cure! Let's Go! Marchen World (Bandai)
08.30.12 Devil Summoner: Soul Hackers (Atlus)
08.30.12 Senran Kagura Burst: Guren no Shoujotachi (Marvelous AQL)


PlayStation Vita

06.07.12 Hello Kitty to Issho: Block Crash V (Dorart)
06.07.12 Kidou Senshi Gundam Seed: Battle Destiny (Bandai)
06.14.12 Persona 4: The Golden (Atlus)
06.14.12 Super Monkey Ball: Tokumori AsoVita! (Sega)
06.28.12 Metal Gear Solid HD Edition (Konami)
06.28.12 NextRev: IT Passport Shiken (Media5)
06.28.12 NextRev: Kihonjouhou Gijutsusha Shiken (Media5)
06.28.12 NextRev: Ouyou Jouhougijutsusha Shiken (Media5)
07.05.12 Dokuro (GungHo)
07.12.12 Resistance: America Saigo no Teikou (SCEI)
07.12.12 Time Travelers (Level 5)
07.19.12 Jikkyou Powerful Pro Yakyuu 2012 (Konami)
07.26.12 Moe Moe Daisensou * Gendaiban++ (SystemSoft Alpha)
07.26.12 NextRev: FP Ginoukentei Shiken 2-Kyuu (Media5)
07.26.12 NextRev: FP Ginoukentei Shiken 3-Kyuu (Media5)
08.30.12 Hatsune Miku: Project Diva f (Sega)
 
Yeah both consoles look like turds to me basically. Not a single interesting title there...
Well, out of that entire list, Gravity Rush is the one really exciting title on there. I'm also interested in the MGS Collection as I can't help but want to play that on a portable.

Everything else, though, is completely uninteresting to me.
 
Uh Heroes of Ruin isn't made by SE, just published by them

And Gravity Daze isn't a port or rehash.

I thought it was still their IP though.

June seems horrible for the 3DS in the US. Unless Nintendo is going to go full games on the eShop at E3 instead of waiting for August with NSMB2 and announce new games to be released that month via the eShop. If that doesn't happen Vita has it to itself with Gravity Rush and MGS HD. Here's hoping Sony takes advantage of it. If they would just bundle a memory card in with the system I would pull the trigger for Gravity Rush and then possibly Ragnarok Odyssey in August with the hopes Phantasy Star Online 2 gets localized. Just want the initial buy price down a little.
 
I thought it was still their IP though.

June seems horrible for the 3DS in the US. Unless Nintendo is going to go full games on the eShop at E3 instead of waiting for August with NSMB2 and announce new games to be released that month via the eShop. If that doesn't happen Vita has it to itself with Gravity Rush and MGS HD. Here's hoping Sony takes advantage of it. If they would just bundle a memory card in with the system I would pull the trigger for Gravity Rush and then possibly Ragnarok Odyssey in August with the hopes Phantasy Star Online 2 gets localized. Just want the initial buy price down a little.

Didn't they annouce Vita+4gig+Uncharted bundle for standard price ?
 
Yeah, both lineups look pretty bleak right now, although 3DS is fuller. Here's Japan for comparison:

Nintendo 3DS

06.14.12 Gon: BakuBakuBakuBaku Adventure (Bandai)
06.14.12 Heavy Fire: The Chosen Few (Hamster)
06.21.12 Hello Kitty to Sekai Ryokou! Iron na Kuni e Odekake Shimasho (Compile Heart)
06.28.12 Culdcept (Nintendo)
06.23.12 Jake Hunter Detective Chronicles: Fukushuu no Rinbu (Arc System Works)
07.05.12 Little Battler eXperience Baku Boost (Level 5)
07.05.12 Etrian Odyssey IV: Denshou no Kyojin (Atlus)
07.05.12 Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai)
07.12.12 Pocket Soccer League: Calciobit (Nintendo)
07.12.12 Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Namco)
07.12.12 Time Travelers (Level 5)
07.19.12 DoraKazu: Nobita no Suuji Daibouken (Shogakukan)
07.19.12 Rayman Origins (Ubisoft)
07.19.12 Rune Factory 4 (Marvelous AQL)
07.26.12 Cave Story 3D (Nippon Ichi Soft)
07.26.12 Kobitodzukan: Kobito Kansatsu Set (Nippon Columbia)
08.02.12 Smile Pre-Cure! Let's Go! Marchen World (Bandai)
08.30.12 Devil Summoner: Soul Hackers (Atlus)
08.30.12 Senran Kagura Burst: Guren no Shoujotachi (Marvelous AQL)


PlayStation Vita

06.07.12 Hello Kitty to Issho: Block Crash V (Dorart)
06.07.12 Kidou Senshi Gundam Seed: Battle Destiny (Bandai)
06.14.12 Persona 4: The Golden (Atlus)
06.14.12 Super Monkey Ball: Tokumori AsoVita! (Sega)
06.28.12 Metal Gear Solid HD Edition (Konami)
06.28.12 NextRev: IT Passport Shiken (Media5)
06.28.12 NextRev: Kihonjouhou Gijutsusha Shiken (Media5)
06.28.12 NextRev: Ouyou Jouhougijutsusha Shiken (Media5)
07.05.12 Dokuro (GungHo)
07.12.12 Resistance: America Saigo no Teikou (SCEI)
07.12.12 Time Travelers (Level 5)
07.19.12 Jikkyou Powerful Pro Yakyuu 2012 (Konami)
07.26.12 Moe Moe Daisensou * Gendaiban++ (SystemSoft Alpha)
07.26.12 NextRev: FP Ginoukentei Shiken 2-Kyuu (Media5)
07.26.12 NextRev: FP Ginoukentei Shiken 3-Kyuu (Media5)
08.30.12 Hatsune Miku: Project Diva f (Sega)

How many Nextrev games are they making for the PSV it's making up almost half of it's release list....
 
Are you a gamer or shareholder?

TBF a health software ecosystem does, contribute to more games of higher budget being made for the system so even as a gamer there's still a reason to care, though obviously that doesn't prevent plenty of good games being made for the system even if it doesn't sell well unless it completely bombs and said company doesn't have good first party games.
 
TBF a health software ecosystem does, contribute to more games of higher budget being made for the system so even as a gamer there's still a reason to care, though obviously that doesn't prevent plenty of good games being made for the system even if it doesn't sell well unless it completely bombs and said company doesn't have good first party games.

PS3 is getting more big-budget games than any console, and it's the one with the weakest sales. Wii has the most sales and gets the least big-budget games. Xbox360 got more big-budget games when it was young and the install base was smaller. Today it has a huge install base, and the trend is toward Kinect games.

This logic in defense of sales obsession hasn't panned out.
 
PS3 is getting more big-budget games than any console, and it's the one with the weakest sales. Wii has the most sales and gets the least big-budget games. Xbox360 got more big-budget games when it was young and the install base was smaller. Today it has a huge install base, and the trend is toward Kinect games.

This logic in defense of sales obsession hasn't panned out.

Which is true, but has to do with factors specific to the last console generational transition that really aren't applicable to the handheld market - namely, that coming off the PS2/Xbox/GC generation, publishers expected Sony's and MS' consoles to dominate and made their investments in 2004-2005 accordingly. And even after Wii took off, it never (IIRC) reached a point where its userbase exceeded the combined PS3/360 userbases, so it made little sense to shift resources back to Wii.

After the last handheld generation, I'm fairly certain that there isn't even one major publisher that expected Vita to outsell 3DS. This is particularly evident when looking at Vita's current support from the key Japanese third parties.
 
PS3 is getting more big-budget games than any console, and it's the one with the weakest sales. Wii has the most sales and gets the least big-budget games. Xbox360 got more big-budget games when it was young and the install base was smaller. Today it has a huge install base, and the trend is toward Kinect games.

This logic in defense of sales obsession hasn't panned out.

PS3 is really, it's getting more Sony first party and incentivised games, overall it's just getting the same as Xbox, and 3rd parties don't like selling games on Nintendo games because they generally don't do particularily well, and Nintendo's first party vastly outsells them.

Also your point has zero baring on the arguement, PS3 is a close last with a large install base, it's not even remotely comparable to the Vita.
 
Does it though? Do you think the Wii's third party library is more attractive than the PS3's?

A lot gave early support on Wii but gamers didn't respond with sales. Most PS3 third party games are 360 ports that don't run as well. Recent example being Skyrim. It is now easy for publishers to make dual 360/PS3 games.

Ask Sega and the Dreamcast if early userbase numbers are important for third party support.
 
TBF a health software ecosystem does, contribute to more games of higher budget being made for the system so even as a gamer there's still a reason to care, though obviously that doesn't prevent plenty of good games being made for the system even if it doesn't sell well unless it completely bombs and said company doesn't have good first party games.

Healthy ecosystem is meaningless when majority of your titles stay in Japan you don't know language and your console is region locked.
 
A lot gave early support on Wii but gamers didn't respond with sales. Most PS3 third party games are 360 ports that don't run as well. Recent example being Skyrim.

Ask Sega and the Dreamcast if early userbase numbers are important for third party support.
I'll take that as a no.
 
Healthy ecosystem is meaningless when majority of your titles stay in Japan you don't know language and your console is region locked.

Again worthless, if a system bombs will be getting even less releases from Japan than even a region locked system unless Japanese 3rd parties really love it.

I'm not talking about a close last here, I'm talking about a total bomb. If it sell reasonably well worrying about moving more systems doesn't matter.
 
PS3 is really, it's getting more Sony first party and incentivised games, overall it's just getting the same as Xbox, and 3rd parties don't like selling games on Nintendo games because they generally don't do particularily well, and Nintendo's first party vastly outsells them.

Also your point has zero baring on the arguement, PS3 is a close last with a large install base, it's not even remotely comparable to the Vita.

I was more worried about PS3 3 months after launch with a $599 price tag than I am with Vita. Vita's only problem right now is its release calendar... and those fucking memory cards. I fully expect E3 to respond to the first problem, hopefully the 2nd.
 
A lot gave early support on Wii but gamers didn't respond with sales. Most PS3 third party games are 360 ports that don't run as well. Recent example being Skyrim. It is now easy for publishers to make dual 360/PS3 games.

Ask Sega and the Dreamcast if early userbase numbers are important for third party support.
Odd place to throw in a PS3 jab.
 
I was more worried about PS3 3 months after launch with a $599 price tag than I am with Vita. Vita's only problem right now is its release calendar... and those fucking memory cards. I fully expect E3 to respond to the first problem, hopefully the 2nd.

PS3 could survive on 360 ports, what can Vita survive on PS3 ports, 3DS ports? It's doing comparably to the PS3 at a much lower price tag. There is a reason to be worried, and Sony needs to do something.
 
I really hate this argument.

Is that because it's a sign of what gamers have become?

It used to be that you purchased a system because a couple games caught your eye. Now it's not even about whether the games themselves are good, but rather how many "system selling" games it has. How is it performing overseas? How come they're not telling us everything that's in development a month before E3?

So yeah, some of you sound more like shareholders than gamers.
 
A lot gave early support on Wii but gamers didn't respond with sales. Most PS3 third party games are 360 ports that don't run as well. Recent example being Skyrim. It is now easy for publishers to make dual 360/PS3 games.

Ask Sega and the Dreamcast if early userbase numbers are important for third party support.
The difference between PS3 and Xbox 360 version have been very miniscule during the last years (which a few excepctions, like Skyrim as you mentioned). So that doesnt really affect things much regarding sales.
 
Is that because it's a sign of what gamers have become?

It used to be that you purchased a system because a couple games caught your eye. Now it's not even about whether the games themselves are good, but rather how many "system selling" games it has. How is it performing overseas? How come they're not telling us everything that's in development a month before E3?

So yeah, some of you sound more like shareholders than gamers.

And I think it's reasonable that in an era in which we can get far more information far more readily than ever before, a lot of people don't want to purchase a $250 gaming system unless they're confident that it'll be a good long-term investment. But hey, to each his own.
 
Ask Sega and the Dreamcast if early userbase numbers are important for third party support.

If we're going to make excuses for Nintendo, then let's allow Sony the same benefit shall we?

Ask consumers how many failed systems Sega released prior to Dreamcast? How much confidence did they have in a hardware company that was known for pulling the plug early?

Now, how many systems has Sony let die? How many times have they pulled the plug early?
 
And I think it's reasonable that in an era in which we can get far more information far more readily than ever before, a lot of people don't want to purchase a $250 gaming system unless they're confident that it'll be a good long-term investment. But hey, to each his own.

Just like anyone else, I don't want to buy a system that dies shortly after launch. But if you're not buying systems based on the games you want to play, why the hell are you buying them? It's not a victory to buy a system with a long life that doesn't have games I want to play.
 
Is that because it's a sign of what gamers have become?

It used to be that you purchased a system because a couple games caught your eye. Now it's not even about whether the games themselves are good, but rather how many "system selling" games it has. How is it performing overseas? How come they're not telling us everything that's in development a month before E3?

So yeah, some of you sound more like shareholders than gamers.
I miss those days. I remember when i was a kid, it was pretty much all about being excited about new games. There was hardly anything to worry about. I enjoy reading sales numbers and stuff like that, but i dont want it to get to a point where i'm more occupied with this than actually playing the games that excist.
 
Is that because it's a sign of what gamers have become?

It used to be that you purchased a system because a couple games caught your eye. Now it's not even about whether the games themselves are good, but rather how many "system selling" games it has. How is it performing overseas? How come they're not telling us everything that's in development a month before E3?

So yeah, some of you sound more like shareholders than gamers.

There are plenty of threads on here to just talk about your new Vita game and system purchases. This thread is about the analysis of a long term support picture for Vita. I, personally, will not drop $250 on a turkey, and I don't own stock in Sony. If the "time was" argument is dependent on going back to being ignorant kids, then I'm glad that we can perform more detailed analysis on the wisdom of an investment before I make it.

"it used to be so much more simple" is really a feeble argument, because I'm sure for plenty of kids, the world still is that simple, until they grow up too. ;) the world really wasn't as simple as you perceived it "back then," but that's what childhood is like.

Do you really think if we had the data and communication structure that we do now that there wouldn't be the exact same sort of threads about the Sega 32X conducted by adults at the time?
 
If we're going to make excuses for Nintendo, then let's allow Sony the same benefit shall we?

Ask consumers how many failed systems Sega released prior to Dreamcast? How much confidence did they have in a hardware company that was known for pulling the plug early?

Now, how many systems has Sony let die? How many times have they pulled the plug early?

I'd say that early expected (by third parties) userbase is historically a more important determinant of third-party support than actual userbase. It pretty much explains both the previous and current console generations and the current handheld generation.

If third parties are effectively betting against your system being a success before it even launches (see: Dreamcast, GC, Wii, I'd argue Vita at this point considering Japan), it's all but impossible to turn that around.
 
If we're going to make excuses for Nintendo, then let's allow Sony the same benefit shall we?

Ask consumers how many failed systems Sega released prior to Dreamcast? How much confidence did they have in a hardware company that was known for pulling the plug early?

Now, how many systems has Sony let die? How many times have they pulled the plug early?

We are talking about publisher support, not consumer support.
 
Just like anyone else, I don't want to buy a system that dies shortly after launch. But if you're not buying systems based on the games you want to play, why the hell are you buying them? It's not a victory to buy a system with a long life that doesn't have games I want to play.

"Buying a system based on the games I want to play in May 2012" and "buying a system based on the reasonable expectation that it will still be getting games I want to play at a decent rate 18 months from now" aren't mutually exclusive.
 
Is that because it's a sign of what gamers have become?

It used to be that you purchased a system because a couple games caught your eye. Now it's not even about whether the games themselves are good, but rather how many "system selling" games it has. How is it performing overseas? How come they're not telling us everything that's in development a month before E3?

So yeah, some of you sound more like shareholders than gamers.

No, it's being sensible. I'd love a Vita, but it was clear since before launch that it's current price isn't sustainable with the games and advertising it has.

Why would I want to spend $250+ on stuff that's going to be worth a fraction of that very, very soon.
 
The difference between PS3 and Xbox 360 version have been very miniscule during the last years (which a few excepctions, like Skyrim as you mentioned). So that doesnt really affect things much regarding sales.

My point was that the big budget games he was talking about are there because publishers are porting their 360/PC games. I used Skyrim as a recent example since had the game been made for the PS3 and ported to 360 those problems wouldn't be there and it is an issue that still pops up.

That is why the vast majority of Vita games are ports right now since it is an easy and safe bet for publishers. The system needs unique games that take advantage of the features of the system to sell people on it.
 
I'd say that early expected (by third parties) userbase is historically a more important determinant of third-party support than actual userbase. It pretty much explains both the previous and current console generations and the current handheld generation.

If third parties are effectively betting against your system being a success before it even launches (see: Dreamcast, GC, Wii, I'd argue Vita at this point considering Japan), it's all but impossible to turn that around.

If the only option is living off the traditional 3rd paties then sure, their initial impressions are key. Also, a lot of that depends on asset development. The Vita is very friendly with PS3 assets,which many 3rd parties have already invested in.

But some time soon we'll likely see a shift in this as some platform will offer a compelling low cost outlet for all of the smaller/indie type devs who currently are restricted to the PC and limited PS3/360 digital only releases.

Maybe that shift happens for the Vita, Sony is after all supposedly pursuing a release of Binding of Isaac.
 
"Buying a system based on the games I want to play in May 2012" and "buying a system based on the reasonable expectation that it will still be getting games I want to play at a decent rate 18 months from now" aren't mutually exclusive.

You're right they're not mutually exclusive. They're not entirely related either. If people aren't willing to buy systems for games they want now because sales figures spooked them, it becomes a self-fulfilling prophecy.

Speaking of Vita specifically, it does have a problem with upcoming releases. We know what's coming through Q3, but Q4 and beyond is a mystery. Big games like Call of Duty, Assassin's Creed, and Bioshock are confirmed, but we haven't seen any media on them. So E3 is the time to fill in these details.

After E3 if we're still wondering about Vita's viability in 2013, I agree that's a big problem. Right now, the system is in a typical post-launch drought. And it's not even much of a drought.
 
If the only option is living off the traditional 3rd paties then sure, their initial impressions are key. Also, a lot of that depends on asset development. The Vita is very friendly with PS3 assets,which many 3rd parties have already invested in.

But some time soon we'll likely see a shift in this as some platform will offer a compelling low cost outlet for all of the smaller/indie type devs who currently are restricted to the PC and limited PS3/360 digital only releases.

Maybe that shift happens for the Vita, Sony is after all supposedly pursuing a release of Binding of Isaac.

Which will work fine for those types of games but larger bugdet games, it's going to require the the system your betting on bombing and it not being a cheap system to easily port to for them to jump ship into another.

It's pretty much the fact that the 3rd parties were betting against the wii and the fact the Wii was harder to port to that did it in (if it was it'd surely have gotten multplat ports regardless since they're just looking to make more sales, I mean even the PC gets a lot of ports).

Vita has good portability which it has going for it but it sales situation in Japan is looking quite dire (I'm not even sure it could be possibly doing worse), and the fact ports of any well known franchises from something from a weaker system will have more expectation graphically since it's a more powerful system and you payed for that power.
 
That is why the vast majority of Vita games are ports right now since it is an easy and safe bet for publishers. The system needs unique games that take advantage of the features of the system to sell people on it.
The danger is that the more publishers see the Vita as a dumping ground for quick PS3 ports, the less likely they'll be to give the system unique games that it needs. If that happens, the Vita will limp along like a zombie with a growing library of big-name titles people would rather play elsewhere. It'd be nearly as bad as pulling the plug entirely.
 
I expect to see enough support by Sony, and bought by Sony, to have the Vita build a reasonable installbase over the next two years, and we might see a PS360 type effect with most software being available on both handhelds.
 
You're right they're not mutually exclusive. They're not entirely related either. If people aren't willing to buy systems for games they want now because sales figures spooked them, it becomes a self-fulfilling prophecy.

There aren't enough gamers in the world who closely follow sales figures to make that a self-fulfilling prophecy.

If the necessary software* to make Vita a significantly more compelling value proposition to the mass market is coming, sales will pick up. If it isn't, they won't.


*I personally wouldn't put a single dudebro-skewing Western title in that category, though, which is a major reason why I'm so skeptical about Sony's ability to turn the system around.
 
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