Neo Blaster
Member
Really? Are you going to throw a bunch of small(one new) studios against Sony's far more experienced ones?Like 95% of games are 3rd party.....
And ms i think have more devs then sony now...
Really? Are you going to throw a bunch of small(one new) studios against Sony's far more experienced ones?Like 95% of games are 3rd party.....
And ms i think have more devs then sony now...
Really? Are you going to throw a bunch of small(one new) studios against Sony's far more experienced ones?
After reading further
"When Bit was a thing" people didn't know what kinda bits... What??
It was widely considered "128bit Graphics" as in "the Graphical Bit Rate is 256bits" and people understood clearly that it meant "Graphical Bit rate" which is in fact the correct label for the term many complaining are in fact grasping for their-self. And Gamers then, always, always used the correct term.
64bit graphics, 128 GRAPHICS. Theres that word. GRAPHICS. 128BIT GRAPHICS
So I really don't understand why others here insist the term was difficult for the average gamer to grasp.
It's actually laughable to me that there are gamers today who complain about this - yet cannot their-self use the correct term and come up short/with a loss for words when grasping for the correct term (that term being Graphical Bit Rate) when discussing the Graphical Bit Rate of those consoles Era's.
And hammer in the fact that they theirself, did not know it was considered the graphical bit rate by proceeding to not mention this fact when trying to wrongly describe consumers who might mistake graphical bit rate with memory bit rate ect.
Have fun with all the GamePass filler. Cos that's what most of those studios were bought to provide.
Feeling is mutual.Now this is just blatant console wars.
Lol, what a fanboy.
The "bit" rating for graphics just didn't have much direct bearing on performance, thus wasn't very useful. You could technically make a 32-bit machine today that would be much more capable than a PS1, as a serious boost in texture memory and polygon counts would do a world of good. This resulted in systems with the same "bit" level varying greatly in performance, from the Jaguar to PS1 or Dreamcast to Xbox.
The same can be said with FLOPs you can make a new GPU with lower FLOPs than a GPU from 10 years ago but it will be better than the GPU from 10 years ago because of the advancements elsewhere on the GPU.
Im a fanboy for just stating the facts....
I think you misunderstood what I said, I was calling him an Xbox fanboy. Or you replied to the wrong person.Tell me what exactly did you mean by Microsoft has more devs than Sony?
Why does it matter?
You were stating your opinion.
Facts? Thats debatable.
Microsoft Game studios have as much experience as Sony Game Studios?
Please.
Im a fanboy for just stating the facts....
Sorry Neo Blaster I quoted the wrong post.I think you misunderstood what I said, I was calling him an Xbox fanboy. Or you replied to the wrong person.
You were stating your opinion.
Facts? Thats debatable.
Microsoft Game studios have as much experience as Sony Game Studios?
Please.
XGS is bigger than WWS?Well there person i was replying saying that xbox has no games, when xgs are bigger then wws, it makes that statement rediculous.
Game quality is subjective so i dont even know why "games" were being bought into the conversation in the first place.
XGS bigger than SWWS? Oh, boy...Well there person i was replying saying that xbox has no games, when xgs are bigger then wws, it makes that statement rediculous.
Game quality is subjective so i dont even know why "games" were being bought into the conversation in the first place.
XGS bigger than SWWS? Oh, boy...
Why games are being brought to conversation? Are you serious? I thought we were talking about game consoles, without them all this power conversation is merely fanboy wanking.
XGS is bigger than WWS?
What in number of studios? Most have just been acquired and are yet to produce any games.
Secondly a Game Studio can come in many sizes.
Some number a few people only capable of producing a single game every gen and others number in the hundreds producing several AAA games a generation.
Have fun with all the GamePass filler. Cos that's what most of those studios were bought to provide.
Anyway back to topic.
TFLOPs matter only because consoles use the same architecture and the same manufacturer. In this case the XSX is more powerful easily. Otherwise its not the best indicator of power if you put Nvidia into the equation.
Would love to see what happens IF one console maker switches to Nvidia.
Nvidia TFLOPS are usually lower than their AMD equivalents.
Yes, and all this began when I stated how Xbox fanboys are fiercely attached to TF and power narrative while MS is lacking on quality games. But let's not start it all over again.Err, we are in a power thread....
Yes, and all this began when I stated how Xbox fanboys are fiercely attached to TF and power narrative while MS is lacking on quality games. But let's not start it all over again.
Yes its so true.This has been the case for last 20yrs, ps2 flops are not equal to ps3 flops and ps4 flops are not equal to ps3 flops and yet people are now all of a sudden are acting like this is suddenly a new thing.
The only issue that might arise from all this is that casuals may think stadia is more powerful then PS5 or PS5 is just bit more then twice as powerful as a ps4 pro or they may think the xsx is twice as powerful as a x1x ( which is not that bad)
12gcn tflops was still at the higher end of peoples hopes and dreams for a very long time.
Now this is just blatant console wars.
Lol, what a fanboy.
Yes its so true.
XSX is in fact more than twice the power of Xbox One X.
Same as PS5 is more than 2.5x the power of Ps4 pro.
GCN TFLOPS is weaker than RDNA2 Tflops.
In the case of next gen its relevant because both consoles are AMD and RDNA2 and so can be compared fairly.
Not console warring, its just the truth.
The reason why MS bought many of those studios was primarily to support GamePass with a steady stream of new product. It sure as hell wasn't for their stellar record of retail sales or their deep stockpile of proven IP. Most of all though it had nothing to do with relative console power.
In case you hadn't noticed, a commonality with most (if not all, thinking about it) of the studios MS purchased was that they have a track record developing for PC as much as console. This again is a big indicator of MS overall plan; to be Netflix they need a reliable flow of unique product.
Yep, Sony had a slow start this gen, I'll give it to you. But Sony sold lots of PS4 due to a combination of power and price, not just power alone. Wonder if MS could do the same, and I'm not talking about XSX and Lockart.Yes I guess you are entitled to your own imaginary narratives.
I mean back in 2013 you could just reverse everything you said there, would it still be true to you then?
I never said it was about power alone.Yep, Sony had a slow start this gen, I'll give it to you. But Sony sold lots of PS4 due to a combination of power and price, not just power alone. Wonder if MS could do the same, and I'm not talking about XSX and Lockart.
1000 mhz * 1 000 000
= 1 000 000 000 hertz1000 compute units * 2 instructions
= 2 000 instructionshertz * IPC
= 2 000 000 000 000 flops (2 tflops).And cache or eSRAM is faster than RAM is his point but we don't get that speed because of budget.Because RAM speed will have a greater impact than an SSD ever will.
That's actually a good analogy. It's like using bhp to compare cars. It isn't just about bhp just like in the past everyone was talking about 'bits' when it wasn't just about bits.I know OP is being facetious but only a nut job would relate SSD speeds to the Performance of a console.
Its like using the size of your gas tank to prove your car is more performant than another one.
That's actually a good analogy. It's like using bhp to compare cars. It isn't just about bhp just like in the past everyone was talking about 'bits' when it wasn't just about bits.
Well thats an interesting take.
But I disagree.
I mean whats the difference between "game pass filler" and retail filler?
What is the criteria for a "filler" game?
Sony have just announced a $10 million indie fund, or to you is that sonys $10 million filler fund?
I do hope they come up with a better way of summarizing the strength of a machine. I know it's complicated, but it seems like TF is just too simplistic a way to measure the capabilities of a console. I mean the GPU is important, but it's not the whole enchilada.
The same can be said with FLOPs you can make a new GPU with lower FLOPs than a GPU from 10 years ago but it will be better than the GPU from 10 years ago because of the advancements elsewhere on the GPU.
Lol so dodging my question, by saying it was just a comeback, like that nullifies what you said, thats pretty bad faith debating, but whatever.It was just a comeback to your comment about how many first-party studios Xbox has. My point being its all very well having the manpower, but how that manpower is utilized is a very big deal. Again my sense is that they are going for a volume approach as it best suits their business plan vis-a-vis GamePass.
I'm pointing this out because there are two very distinct marketing and biz-dev angles MS is pushing; one is platform based (the power of the Series X), and the other is ecosystem based (XCloud and GamePass) and its important to understand which is which, because they are addressing different market segments and there's less overlap than is immediately apparent.
this.
there must be a ‘life satisfaction’ index, i.e. a number to tell you how much better this product/app/person/univerisity/holdiay/console will make your life. Facebook could have a little number by our names to show the world how much life satisfaction we have bought. It will be nice to have a numerical comparison instead having to look at all these selfies to know whether you are living a better live than your feed people.
The "bit" rating for graphics just didn't have much direct bearing on performance, thus wasn't very useful. You could technically make a 32-bit machine today that would be much more capable than a PS1, as a serious boost in texture memory and polygon counts would do a world of good. This resulted in systems with the same "bit" level varying greatly in performance, from the Jaguar to PS1 or Dreamcast to Xbox.
On the other hand even most non gamers managed to understand a doubling in graphical bit rate meant better graphics and far more power - a symptom of being stuck with the NES for over 10 years.
This term was also a boon to everyone's imagination - I tell you all one thing - people sat around and discussed things with much brighter imaginations. Nowadays after wading through countless forums nearly all most only talk about larger open worlds and more realism. People then had a huge fondness of talking about the possibility of 1028bit graphics and and flaunting their imagination by describing games that featured massive seamless universes tied together by technology that allowed different games to intertwine and instead of asking what next gen graphics might looked like, actually described new IPS they wanted to see because of next gen performance.
People do not harness the same amount of imagination on gaming forums any longer nor do as I've only tragically today realized - do they have the same love for staple gaming terminology.
why would it of changed for next gen when it was important to everybody this gen?