nincompoop
Banned
poppabk said:You will find eyetoylay at number 12 with 4 million sold.
poppabk said:You will find eyetoylay at number 12 with 4 million sold.
Fair enough, but I think we can safely conclude that very few people bought a PS2 just for games like Eyetoy.poppabk said:You will find eyetoylay at number 12 with 4 million sold.
Zek said:Fair enough, but I think we can safely conclude that very few people bought a PS2 just for games like Eyetoy.
That's true, but even the third place GameCube had much better third party support at this point in time than the Wii does now. Everyone understands the reasons about the third party situation, but that doesn't really change anything. It's not unreasonable to expect a system to have a fairly balanced library in two years time. The GameCube did it, the Xbox did it, the PS2 did it, the PS3 has done it, the 360 did it, and the Wii has not yet.Vinci said:We've talked about this before: The only reason the PS2 was this massive franchise machine you're talking about is because it was led into by the PS1. Comparing its current situation to the Wii's is massively unfair given each system's predecessor. As I've said before, if the GameCube had been the equivalent of the PS1, the Wii would've had all the awesome games and we'd be wondering what Sony and MS are even doing here. Regardless of the massive hardware advantage.
the_zombie_luke said:That's true, but even the third place GameCube had much better third party support at this point in time than the Wii does now. Everyone understands the reasons about the third party situation, but that doesn't really change anything. It's not unreasonable to expect a system to have a fairly balanced library in two years time. The GameCube did it, the Xbox did it, the PS2 did it, the PS3 has done it, the 360 did it, and the Wii has not yet.
Zek said:The PS2 was as hardcore a console as any other console ever has been, it was just affordable and very very successful. Its success had to do mostly with a huge library of "core" games. Look at the whole list of best selling PS2 games and you won't find a single thing like Wii Play:
What this means is that all the people who own PS2s can generally be thought of as fans of traditional core games. So the fact that 71% of the Wii ownership, enough in and of itself to put the console in first place, consists of these people shows that the myth that the console is primarily made for non-gamers is absurd.
But if you added up every person who owns a PS2 for no other reason than to play those games, what percentage of overall PS2 owners do you honestly think it would account for?Mario said:I disagree such a conclusion is safe. As a flimsy anecdotal counter to your assertion, I put forward that I know of several individuals who bought a PS2 just for Eyetoy, Singstar, and/or Buzz (somewhat analogous to Wii Sports, Wii Play and Wii Fit I guess). These individuals were mainly female but my own guess is the practice is not uncommon.
I don't think that's true at all. Look at what happened to Nintendo when the PS1 showed up, and Sony after the PS3. Brand loyalty doesn't count for much in this industry. In any case, the respective reasons for the original success of the PS2 and Wii is irrelevant as far as I'm concerned. The point I'm trying to make is that probably 90+% of PS2 owners are people who have at some point expressed interest in "core" games like GTA, Madden, GT, etc. If those people make up 71% of Wii owners, not even taking into account people who owned other consoles, that's already a substantial market for traditional games but publishers are acting as if they don't exist. They put out a half-hearted effort that doesn't sell, scoff about casuals and Nintendo competition, and run back to the comfort of the control pad consoles. Their fear of change is biting them in the ass because now they're selling games with far higher development costs to an only marginally larger audience(counting both 360 and PS3).Vinci said:We've talked about this before: The only reason the PS2 was this massive franchise machine you're talking about is because it was led into by the PS1. Comparing its current situation to the Wii's is massively unfair given each system's predecessor. As I've said before, if the GameCube had been the equivalent of the PS1, the Wii would've had all the awesome games and we'd be wondering what Sony and MS are even doing here. Regardless of the massive hardware advantage.
bdouble said:Z&W, NMH, and deblob made it worthwhile. Cube didn't have titles like that.
Leondexter said:Sure it did. The Cube had plenty of games like that. Viewtiful Joe, Killer 7, Beyond Good & Evil, Metal Arms, Prince of Persia, Second Sight, Soul Calibur, Super Monkey Ball, Timesplitters, and so on--and that's just glancing over at my game rack. People forget how strong the 3rd-party support on the Cube was, especially its first few years. It was just exclusive 3rd-party support that was lacking.
A brand doesn't make a company invincible, but it can help a lot and covers some mistakes of the console. The PS2 for example is quite difficult for the developers to create games for it, and it was really expensive in Europe in the first year. Yet the console didn't have any real problems to sell in a huge amount in a short time frame.Zek said:I don't think that's true at all. Look at what happened to Nintendo when the PS1 showed up, and Sony after the PS3. Brand loyalty doesn't count for much in this industry.
bdouble said:right they weren't exclusive and weren't all in the first 2 years. Those were spread out all over last yen. They might have been good but every game you mentioned was multiplat. The wii didn't get multi play titles like WaW and Shaun White the first year or so. Hell Dead Space and Hawks are coming now too. I can't believe your arguing the GC had strong 3rd party support that rivals the Wii's. MH and DQ say hi.
Amir0x said:Leondexter, no offense, but if you're considering like half of that horrific software in the Gamecube list "support", then this debate isn't fair anyway. Because now it's a fact someone can come up with a similarly atrocious list of Wii games to defend the level of support.
Zek said:I don't think that's true at all. Look at what happened to Nintendo when the PS1 showed up, and Sony after the PS3. Brand loyalty doesn't count for much in this industry.
The point I'm trying to make is that probably 90+% of PS2 owners are people who have at some point expressed interest in "core" games like GTA, Madden, GT, etc. If those people make up 71% of Wii owners, not even taking into account people who owned other consoles, that's already a substantial market for traditional games but publishers are acting as if they don't exist. They put out a half-hearted effort that doesn't sell, scoff about casuals and Nintendo competition, and run back to the comfort of the control pad consoles. Their fear of change is biting them in the ass because now they're selling games with far higher development costs to an only marginally larger audience(counting both 360 and PS3).
By far the majority of Wii owners are gamers(hardcore or casual) who bought the system because they have an interest in motion controlled games. Developers need to ignore Nintendo's advertising and put real effort into making good games for the gamers and advertising them. And don't make them kiddy just because it's the Wii either.
Amir0x said:Leondexter, no offense, but if you're considering like half of that horrific software in the Gamecube list "support", then this debate isn't fair anyway. Because now it's a fact someone can come up with a similarly atrocious list of Wii games to defend the level of support.
Man God said:Actually most of those Gamecube Games are really good.
Defender, Spinx, Vexx and Nightfire are the only ones I wouldn't even bother with.
On second thought, Nightfire is worth a rent.
I'd say if anything his Wii purchases are the weaker of the two third party libraries.
The irony is that I'll bet the first company to create a really solid engine for the Wii is going to have money pouring in by sourcing it out. High Voltage may be setting themselves up for some serious success here.Turrican3 said:Of course not all of them will. I can't see a single reason why an Epic, an Id or even a post-FreeRadical-acquisition Crytek would decide to seriously support the Wii: they not only produce games, they also have strong interests in the technology -engines- behind them so I believe they will remain focused on so-called nextgen hardware.
Link said:The irony is that I'll bet the first company to create a really solid engine for the Wii is going to have money pouring in by sourcing it out. High Voltage may be setting themselves up for some serious success here.
I see two problems with this method of comparison that I'll roll into one.Leondexter said:See this? You can only go so far when debating quality. My least favorite game on that list was actually Sphinx, which I know a lot of people liked. My point stands: the Gamecube received a decent level of support, at least for a few years. Wii support has been at the very least no better, and I'd say it still is barely to the point of "crossing streams" as Gamecube support along the same timeline decreases.
By the way, Man God, what Wii games would you recommend that I've missed? I really feel liked I've bought almost everything worth owning for the thing, subject to my tastes, of course.
JJConrad said:I see two problems with this method of comparison that I'll roll into one.
Is that Gamecube list in same timeframe that the games where released or the same timeframe that you purchased those games. I look at your GC list and its a lot like mine, but I know I waited on most of those until later to buy them. My Wii library is currently weaker than my GC library, but I doubt it will still look that way by the end of the generation and I've bought a bunch of those games I've been waiting on.
I agree with you that the GC had better third party support at the beginning of its life. However, we're also passed the GC's prime. By this time last gen, Lucasart had dumped the system, the Capcom 5 were starting to fall apart, and the rest the time was mostly waiting for some older japanese games to make it over the ocean. The two systems are no longer comparable.
Sphinx is excellent. Beats the shit out of BG&E at the very least.Man God said:Actually most of those Gamecube Games are really good.
Defender, Spinx, Vexx and Nightfire are the only ones I wouldn't even bother with.
On second thought, Nightfire is worth a rent.
I'd say if anything his Wii purchases are the weaker of the two third party libraries.
nincompoop said:Sphinx is excellent. Beats the shit out of BG&E at the very least.
How is Rubik's World, by the way Leondexter? Made by the same company as Toki Tori, so I can't imagine it being THAT bad.
Vinci said:Here's hoping. I'm impressed by how hard they're trying with Conduit, even if their art design is spotty at best. Give that engine to a dev with strong artistic sensibilities and it would be amazing.
Eteric Rice said:Also, Zack & Wiki had an indentity crisis. :lol
Zek said:Whatever, nobody has ever known what any of these arbitrary phrases actually mean anyway. This discussion is about the Wii, and this gen, when people talk about "casual games" they usually mean things like Wii Sports that are aimed at Nintendo's new demographic(who I think could more accurately be called non-gamers). These are the types of games that devs try to emulate with their rushed minigame compilations. Wii critics, including devs and publishers, claim that the system only appeals to this demographic when in reality the large majority of Wii owners were already playing traditional games on traditional consoles last gen.
Notice that I specifically avoided using the phrase "hardcore" because it is bullshit. Compared to the everyday populace, every person here is a hardcore gamer, but if you ask half the people here to define it they'll always point at someone more obsessed than themselves.
Why don't you tell me in clear and unambiguous terms how you would define a "core game"? It seems to me that your only criteria is popularity - if too many people buy it, it's casual bullshit. Unless of course you like the franchise.
Shin Johnpv said:Again what's casual/mainstream tripe to one generation is just part of the regular core gaming of following gens. Looking at that list of PS2 top sellers, as a 16bit hardcore gamer, I see a shit ton of casual/mainstream crap. Most people who started gaming in the PS, or PS2 era see core gaming experiences. Just the same way some one who starts gaming now will look at Mario Galaxy and Wii Sports the same way.
Arpharmd B said:I think the Genesis was more like Teddy Ruxpin.
Awesome then they added a bunch of pointless add-ons (Grubby, that book game with the 4 colored buttons). Ok Grubby was pretty awesome but come on he was only had like 3 stories!
Or more like the n64 because they never updated him past the old cassette tapes. And we all know how limited in space those were for "next gen" fairy tales.
Vinci said:This is perhaps why I feel such a disconnect with many young gamers. I've been playing since Rogue, ffs, though for whatever reason I've never truly been against any aspect of gaming. To me, there's little real difference between Wii Sports and Mass Effect; I simply appreciate them for different reasons.
Yeah, but please don't misunderstand me: it's not the strategy of selling your tech that I classify as flawed, it's just that I believe Id/Epic/etc. would more than likely prefer to go the high-end route; or, let's say the Wii is not the "right" platform for them (assuming nowadays this still makes sense someway - aren't devs supposed to do whatever they can to earn lots of money?!).Link said:The irony is that I'll bet the first company to create a really solid engine for the Wii is going to have money pouring in by sourcing it out. High Voltage may be setting themselves up for some serious success here.
Turrican3 said:Yeah, but please don't misunderstand me: it's not the strategy of selling your tech that I classify as flawed, it's just that I believe Id/Epic/etc. would more than likely prefer to go the high-end route; or, let's say the Wii is not the "right" platform for them (assuming nowadays this still makes sense someway - aren't devs supposed to do whatever they can to earn lots of money?!).
SLYspyda said:I've never played a Pikmin game before. Should I wait for Pikmin with New Play Controls, or go ahead and get Pikmin 2?
thanks
Look, it's completely meaningless to have any kind of argument if you can't even agree on the semantics. The reason why these debates so often go to shit is because everybody's arguing with their own definitions which causes them to interpret other people's posts in ways they weren't intended. They're just words, if people can't agree on this set of them then we should use different ones. Terms like hardcore and casual are too controversial to be productive in a debate. Are you a hardcore gamer if you play obscure and difficult titles for a couple hours a week? What if you spend hours every day playing Solitaire?Shin Johnpv said:If the discussion is about Wii and this gen, then why did you bring up the PS2 and its list of top sellers? I disagree that casuals are non-gamers, and that Wii Sports is in the same boat as the mini game compilations 3rd parties throw out there. Anyone who plays a game is a fucking gamer. I don't care if that game is bejewlled, diamond detective, wii sports, Mario galaxy, Dead Space, or Mirrors Edge. If they play games they're a gamer.
Then why use the term casual. If you accept one thing, then you have to accept its opposite. Something is defined by its opposite.
My point, which you seemed to let fly right over your head, is that you can't define core/casual. That its going to totally depend on the person viewing the games. To me as some one who started gaming back in the 2600 days, stuff like Madden, GTA, and the 15 million FPS released every year, are the casual/mainstream fluff. Hell I clearly remember the 16bit days when it was the mainstream madden bullshit that was going to destroy gaming. Real gamers played RPGs, platformers, and vertical shooters. None of these bullshit sports games.
Again what's casual/mainstream tripe to one generation is just part of the regular core gaming of following gens. Looking at that list of PS2 top sellers, as a 16bit hardcore gamer, I see a shit ton of casual/mainstream crap. Most people who started gaming in the PS, or PS2 era see core gaming experiences. Just the same way some one who starts gaming now will look at Mario Galaxy and Wii Sports the same way.
Zek said:Wii critics would like us to believe that the majority of the Wii's massive sales are because of these people, and thus there's no market for traditional games there. But if it's a facts that 71% of Wii owners are interested enough in gaming to have bought a PS2(which is a completely traditional console), and I'm guessing at least 80% owned a console last gen, then obviously the majority of Wii owners actually would be interested in playing traditional games on it. Thus this myth that the Wii isn't suitable for these kinds of games is nonsense.
Zek said:But if you added up every person who owns a PS2 for no other reason than to play those games, what percentage of overall PS2 owners do you honestly think it would account for?
No the 2005 argument was that the Wii was the new Tickle Me Elmo.Captain Smoker said:Another Casual/Hardcore - discussion?
Since 2005 the same old arguments... wtf, seriously?![]()
poppabk said:And they decided that they really have a handle on it now, and that all things considered, it is less like Tickle Me Elmo and more like Teddy Ruxpin.
:lolpoppabk said:And they decided that they really have a handle on it now, and that all things considered, it is less like Tickle Me Elmo and more like Teddy Ruxpin.
truly101 said:I'm not sure why people keep using the eye toy as some sort of valid comparision to the Wii and the wii-mote. The Eye toy is not the primary interface of the PS2 and probably less than 5% of PS2 games released for the system use the eye toy, not a good comparision to another system's primary controller. You might want to try the balance board instead.
TwinIonEngines said:The comparison as I've usually seen it is EyeToy Play being compared to Wii Play, which isn't completely insane.