yeah i agree drohne u r ritedrohne said:BUUUHUUUHUUU THE DEVELOPERS ARE NOT MAKING THE GAMES FOR THE CONSOLE I LIKE SO THEY MUST THEREFORE LACK IMAGINATION, VISION, AMBITION, MORALITY, INTELLIGENCE, JUDGMENT, TASTE, DECENCY, HYGIENE, TACT, RELIGION, LOYALTY, GRATITUDE, HONESTY, HUMOR, LEARNING, CHARITY, HUMANITY, AND SHAPELY HINDPARTS
drohne said:BUUUHUUUHUUU THE DEVELOPERS ARE NOT MAKING THE GAMES FOR THE CONSOLE I LIKE SO THEY MUST THEREFORE LACK IMAGINATION, VISION, AMBITION, MORALITY, INTELLIGENCE, JUDGMENT, TASTE, DECENCY, HYGIENE, TACT, RELIGION, LOYALTY, GRATITUDE, HONESTY, HUMOR, LEARNING, CHARITY, HUMANITY, AND SHAPELY HINDPARTS
That would be more plausible if publishers got the same amount of money per title sold in the 6th month as they do on the first day.Leondexter said:Here's my prediction: these games will appear to do poorly their first month (ie. they won't be part of the publicly available Top 10 NPD data). They'll be declared failures by the internet community and by any publishers paying attention--perhaps even by their own publishers. Then they'll continue to sell under the radar and turn a healthy profit.
I'd love to be wrong about this...any part other than the healthy profit they make.
No, most artists hone their craft in their selected area in order to become a master, not skip around in a misguided attempt to become a jack of all trades. I'm having a hard time thinking of a jazz musician who was applauded for going metal.This tells me that these developers - if Amirox says is true - don't have pride as creative individuals, but in merely perpetuating a market that has already reached its boundaries and doesn't show signs of growing. Of being a big fish in a small pond, rather than strike out, face some challenges, and become a big fish in a bigger pond. To me, that's what truly creative people like to do. Challenge their own indifference to something, be it a style or whatever, and create something worthwhile out of it. In essence, I'm suggesting that they lack imagination, vision, and ambition.
drohne said:no, i'm pretty sure you were suggesting that anyone in the game industry who doesn't gratify your console politics has no imagination, vision, or ambition
facepalm.jpgOf All Trades said:That said, when I think of developers who were able to make a semi-decent product while clearly being indifferent towards what they were doing, Nintendo is the first company that comes to mind after 2008.
It certainly killed any creativity in the souls of the Mario Kart, Smash, and Animal Crossing teams.Vinci said:If it floats your boat, be sure. Just find all this 'working on the Wii would creatively kill their interest and souls' rhetoric to be pretty silly.
The Wario Shake team certainly didn't become big fish in a bigger pond, now did they?facepalm.jpg
Of All Trades said:It certainly killed any creativity in the souls of the Mario Kart, Smash, and Animal Crossing teams.
I'm sorry, it doesn't work that way. But by all means, continue to defend Animal Crossing using your established criteria.Vinci said:What would you have done differently with those games? Mario Kart and Smash seemed like logical extensions from the previous games; Animal Crossing is still a pretty fun game even if they didn't try to reinvent the wheel.
Of All Trades said:The Wario Shake team certainly didn't become big fish in a bigger pond, now did they?
Of All Trades said:It certainly killed any creativity in the souls of the Mario Kart, Smash, and Animal Crossing teams.
The Wario Shake team certainly didn't become big fish in a bigger pond, now did they?
Of All Trades said:I'm sorry, it doesn't work that way.
Of All Trades said:It certainly killed any creativity in the souls of the Mario Kart, Smash, and Animal Crossing teams.
Bizzyb said:So basically, the dude is saying Nintendo themselves have to make a game where there are swear words and the object is to shoot off other peoples heads? AND it needs to sell as well as something like Mario Kart for other developers to feel comfortable making "hardcore" Wii games?
......
and then he goes on to mention Batallion Wars II not selling a shit load to prove his point? Batallion Wars II? Really?
This guy has NO idea what the problem is. The problem is that Devs/Pubs are constantly shafting the Wii either giving it
a) Good Ports with NO advertising
b) SHIT Ports, with NO advertising
c) Good original games, with NO advertising
d) SHIT original games, with NO advertising
Seriously, when was the last time you saw a commercial for a Wii game? Call of Duty WaW, and that was ONLY when EA realized it was selling decently
Wii tv ads simply do not exist and therefore they get no exposure and much less sales. Couple that with the fact that they are poorly made with little to no effort put into them (see above ex's b & c) and it's no reason Wii "core" games don't sell
This guy obviously has no clue of the real situation at hand. Thank the Lord SEGA gets it. Now all they have to do is advertise the hell out of the Conduit and let the $$$ roll in, and laugh at all the other Pubs. ..all the way to the bank
Of All Trades said:That would be more plausible if publishers got the same amount of money per title sold in the 6th month as they do on the first day.
Bizzyb said:So basically, the dude is saying Nintendo themselves have to make a game where there are swear words and the object is to shoot off other peoples heads? AND it needs to sell as well as something like Mario Kart for other developers to feel comfortable making "hardcore" Wii games?
This happened pretty much the same time that FPS were adopted as the de facto hardcore game.RandomVince said:Somewhere along the line, the words 'hardcore' and 'mature' (in terms of content) became synonymous. That was a mistake.
:lol :lol :lolBizzyb said:Seriously, when was the last time you saw a commercial for a Wii game?
Bluemercury said:I really hope games like House of the Dead, mad world, the conduit, deadly creatures...etc...do really sell very well and make these developers shut up for good.....if you dont want to develop for it just say it....dont hide behind excuses.....
dude are you kidding me. An EA developer started the whole ductape crap. A Two human developer called the wii regressing. Developers and journalists have time and time again shitted on the wii during press events or podcasts. It's no myth it's just the reality of the industry.Mario said:Who are all these developers people keep referring to? Where are their documented comments?
Epic and Valve are known, sure. But then, they have businesses and business models founded on the technology race. The Wii is outside of what they know and outside of their strategic plan. Of course they are going to be down on the Wii.
Who else?
The widespread developer conspiracy against the Wii alluded to in this and other threads is a myth. The reality is there are plenty of developers developing for Wii and enjoying the platform.
avatar299 said:A Two human developer called the wii regressing
But this time these companies are losing money.avatar299 said:dude are you kidding me. An EA developer started the whole ductape crap. A Two human developer called the wii regressing. Developers and journalists have time and time again shitted on the wii during press events or podcasts. It's no myth it's just the reality of the industry.
Western developers have created the community they cater. They don't care about local multiplayer, they don't care about advancing control input. They don't care about videogames becoming a lifestyle they don't follow. They showed it once with the DS and again with the Wii.
yes the Dyack gamenightside said:you mean too human right?
avatar299 said:dude are you kidding me. An EA developer started the whole ductape crap. A Two human developer called the wii regressing. Developers and journalists have time and time again shitted on the wii during press events or podcasts. It's no myth it's just the reality of the industry.
Western developers have created the community they cater. They don't care about local multiplayer, they don't care about advancing control input. They don't care about videogames becoming a lifestyle they don't follow. They showed it once with the DS and again with the Wii.
Bizzyb said:So basically, the dude is saying Nintendo themselves have to make a game where there are swear words and the object is to shoot off other peoples heads? AND it needs to sell as well as something like Mario Kart for other developers to feel comfortable making "hardcore" Wii games?
......
and then he goes on to mention Batallion Wars II not selling a shit load to prove his point? Batallion Wars II? Really?
This guy has NO idea what the problem is. The problem is that Devs/Pubs are constantly shafting the Wii either giving it
a) Good Ports with NO advertising
b) SHIT Ports, with NO advertising
c) Good original games, with NO advertising
d) SHIT original games, with NO advertising
Seriously, when was the last time you saw a commercial for a Wii game? Call of Duty WaW, and that was ONLY when EA realized it was selling decently
Wii tv ads simply do not exist and therefore they get no exposure and much less sales. Couple that with the fact that they are poorly made with little to no effort put into them (see above ex's b & c) and it's no reason Wii "core" games don't sell
This guy obviously has no clue of the real situation at hand. Thank the Lord SEGA gets it. Now all they have to do is advertise the hell out of the Conduit and let the $$$ roll in, and laugh at all the other Pubs. ..all the way to the bank
Yes, dreaded piracy, nightmare of all devs. That must be why they have all fled to the PS3, where games are impossible to pirate and thus the attach rate is the highest of the three consoles.3rdman said:Well, at that point we start treading on piracy issues and such.
People are using them as relative terms, which is the problem. Last gen everyone called Madden and GTA casual because of their strong, consistent sales and wide appeal, despite their complicated and involving control and gameplay.Vinci said:To be honest, this whole casual/core/hardcore stuff just frustrates me. It's so insanely stupid since it's difficult, if not impossible, to properly define. It's basically, "It's casual if I point at it and say it's casual," and there's all these goalposts that keep being moved. GTA3 was at one point considered casual, now it's core.
It's just ... stupid.
Boom Blox dropped to $40 MSRP in the US.Leondexter said:Some do. Nintendo most certainly does. Lots of games don't drop in price quickly. Boom Blox still hasn't, for example, and it's done a slow burn to a half million, if I recall correctly.
Darkpen said:lol, teddy ruxpin, wow.
Is the Wii a toy? Yes. Can it be taken seriously? I think so. Is it Teddy Ruxpin? Not exactly.
I look forward to watching the panel video, though.
Vinci said:Actually, the problem is that it isn't easy to impress people - which is why these companies are spending such insane amounts of money developing these games in the hopes that the HD fans will jump onto their product and make it the next big thing.
My basic issue with Amirox's proposal, despite feeling it's absolutely right in how developers view the Wii and their jobs, is that it ignores innovation borne of imperfect circumstances. The whole 'make a game you'd like to play' is a good starting point for development, but what's foolish about this is that choosing the Wii as your target platform doesn't change this whatsoever. It simply becomes: "If you don't like Wii games, make a Wii game you would like to play."
I personally hate soap operas and teen dramas, but I personally would find it creatively challenging and intriguing to make myself create one or both simply to see if I could come up with something that I personally could enjoy. Basically take a market others like me have no interest in and make it compatible with our interests, creating something completely new by doing so.
This tells me that these developers - if Amirox says is true - don't have pride as creative individuals, but in merely perpetuating a market that has already reached its boundaries and doesn't show signs of growing. Of being a big fish in a small pond, rather than strike out, face some challenges, and become a big fish in a bigger pond. To me, that's what truly creative people like to do. Challenge their own indifference to something, be it a style or whatever, and create something worthwhile out of it. In essence, I'm suggesting that they lack imagination, vision, and ambition.
Amir0x said:Note: This is an entire side diversion to actual important point about DEVELOPERS needing to make the games they want for Wii, then, which they are failing to do. If they don't like the casual/non-game garbage, then they should make a hardcore game for Wii and try to capitalize on a perceived empty-market.
Amir0x said:It makes sense for these developers to make what they're passionate about, what they would prefer to play. That's not about lacking vision... who wants to work on something they give a shit about? I'm not talking about those people who are just satisfied to be working period... I'm talking a genuine passion to release a game that they want to play themselves. There's no real trade-off for that.
I never want to play a game the developer wasn't passionate enough about to want to play themselves. If it's not good enough for them to play it then I don't have much faith its good enough for me to play.Mario said:You don't need to want to play a game to be passionate about working on it.
Amir0x said:I bet MAD WORLD is more fun than most games that come out this year.
saunderez said:I never want to play a game the developer wasn't passionate enough about to want to play themselves. If it's not good enough for them to play it then I don't have much faith its good enough for me to play.
Bluemercury said:where can we hear this dude ???
saunderez said:I never want to play a game the developer wasn't passionate enough about to want to play themselves. If it's not good enough for them to play it then I don't have much faith its good enough for me to play.
judging by the hordes of whining teenagers left out in the cold by the love of their lives, i'd say it fucks pretty ok.drohne said:i'm not sure why your consumer electronics are fucking your girlfriends in the first place, but if wii fucks like it pushes pixels, i don't think you've got much to worry about
Leondexter said:I was struck by the bit about "the Wii audience is not the PS2 audience" bit. That's...delusional. The Wii audience is certainly the closest equivalent to the PS2 audience among the 3 current consoles.
Bizzyb said:it's in the link in the OP (original post)
Bluemercury said:Is this the kevin levine and todd something video?
The difference being publishers were willing to make challenging games for the NES. You think we're ever gonna see stuff along the lines of Contra or Ghosts and Goblins on the Wii? It's like Eteric said, for whatever reason, most publishers think Wii gamers are all morons, and that's really where the problems stem from.Kilrogg said:The Wii is the modern NES, end of story.
Subpar graphics, various peripherals, emerging genres, clear differentiation with PC-type experiences, not viewed as a "proper" gaming system by a number of enthusiast gamers, family-friendly, shunned by some high-profile publishers/developers (see EA back in the NES days), etc.
Add in a bit of Atari 2600 flavour to the mix (because of its non-fiction games like Wii Sports compared to Pong), and you begin to see why it's so successful.
Kilrogg said:The Wii is the modern NES, end of story.
Subpar graphics, various peripherals
Kilrogg said:emerging genres
Kilrogg said:clear differentiation with PC-type experiences
Kilrogg said:not viewed as a "proper" gaming system by a number of enthusiast gamers
.Kilrogg said:family-friendly, shunned by some high-profile publishers/developers (see EA back in the NES days), etc
Kilrogg said:Add in a bit of Atari 2600 flavour to the mix (because of its non-fiction games like Wii Sports compared to Pong), and you begin to see why it's so successful.