Oh man I need this game.
You really do.
Oh man I need this game.
I imagine Bayo 2 to reach gurren lagann levels of epicness.
I was seriously about to trade this in for NSMBU until I read this. I'm about halfway through Operation 003 and I'm just not liking the game at all. The controls and and some of the design decisions that were made are so goddamn frustrating. Especially the controls. Having to draw shapes just to change your damn weapon is aggravating as fuck. Admittedly though I don't outright hate the game like I did the first two hours in. Maybe if I get further I'll even start to like the game!
You really do.
For a while, I was afraid I was going to fall into the 'I wanted to love this game, but I just can't get into it' category. My initial frustration nearly got the best of me, until that turning point where I stopped blaming the game for my inability to follow what was going on and act accordingly. I made up my mind that despite dying or taking a ton of damage, rather than get frustrated, I'm gonna use every moment as a learning experience. It wasn't long before I was seeing more and more instances where I was totally ignoring audio and visual enemy tells, nervously fudging my morphs, taking too long to dodge, not waiting for the best time to attack, etc. Once things clicked, my enjoyment level shot through the roof!
Because this game doesn't hold your hand, nor tell you whether you're doings right/wrong, the best indicator is your level of frustration itself. Basically, if you find yourselves overly frustrated, then you know you're doing something wrong or poorly. There's always a more effective - any usually flashier - way! The controls are as perfect as they can be, but better results come with practice(right stick is the way to go!). The L/R buttons make indoor sections a breeze. The initially vague platforming areas, leave you realizing how easy they were, once completed, and you may even see guiding hints and pointers that were there all along. You tend to appreciate some of those design choices in the end. This game is a keeper, for the ages!
For a while, I was afraid I was going to fall into the 'I wanted to love this game, but I just can't get into it' category. My initial frustration nearly got the best of me, until that turning point where I stopped blaming the game for my inability to follow what was going on and act accordingly. I made up my mind that despite dying or taking a ton of damage, rather than get frustrated, I'm gonna use every moment as a learning experience. It wasn't long before I was seeing more and more instances where I was totally ignoring audio and visual enemy tells, nervously fudging my morphs, taking too long to dodge, not waiting for the best time to attack, etc. Once things clicked, my enjoyment level shot through the roof!
Because this game doesn't hold your hand, nor tell you whether you're doings right/wrong, the best indicator is your level of frustration itself. Basically, if you find yourselves overly frustrated, then you know you're doing something wrong or poorly. There's always a more effective - any usually flashier - way! The controls are as perfect as they can be, but better results come with practice(right stick is the way to go!). The L/R buttons make indoor sections a breeze. The initially vague platforming areas, leave you realizing how easy they were, once completed, and you may even see guiding hints and pointers that were there all along. You tend to appreciate some of those design choices in the end. This game is a keeper, for the ages!
Yeppp, agree 100% with everything said here.All true, the feeling I got after passing the learning curve is fantastic. Once you get the hang of it, this game is really something special and unique.
It's up there with the games of the forever imo.
For a while, I was afraid I was going to fall into the 'I wanted to love this game, but I just can't get into it' category. My initial frustration nearly got the best of me, until that turning point where I stopped blaming the game for my inability to follow what was going on and act accordingly. I made up my mind that despite dying or taking a ton of damage, rather than get frustrated, I'm gonna use every moment as a learning experience. It wasn't long before I was seeing more and more instances where I was totally ignoring audio and visual enemy tells, nervously fudging my morphs, taking too long to dodge, not waiting for the best time to attack, etc. Once things clicked, my enjoyment level shot through the roof!
Because this game doesn't hold your hand, nor tell you whether you're doings right/wrong, the best indicator is your level of frustration itself. Basically, if you find yourselves overly frustrated, then you know you're doing something wrong or poorly. There's always a more effective - any usually flashier - way! The controls are as perfect as they can be, but better results come with practice(right stick is the way to go!). The L/R buttons make indoor sections a breeze. The initially vague platforming areas, leave you realizing how easy they were, once completed, and you may even see guiding hints and pointers that were there all along. You tend to appreciate some of those design choices in the end. This game is a keeper, for the ages!
Picking this game up alongside Sonic Lost World and Mario 3D World when I get a Wii U this Christmas.
Picking this game up alongside Sonic Lost World and Mario 3D World when I get a Wii U this Christmas.
There was a time when this was all of gaming.I made up my mind that despite dying or taking a ton of damage, rather than get frustrated, I'm gonna use every moment as a learning experience.
Aaaarghhhh I just finished 008!!!
I'm not sure if my blown mind can handle 009 yet. Heart's still racing from the insanity that just occured. But I really do want to re-answer OP's question. YES, YES, HOLY CRAPTOWN YES.
seriously go to the shop and buy a wii u and the game right now, you will thank us tomorrow
Shit I don't have a Wii U yet , but what I have is a 3ds with ki:u this one statement might just push me over the edge to impulse buy oneIt really does remind me of Kid Icarus.
Same here, that's why I love sports games. Constant improvement the more you play is the most gratifying in this medium.That extra layer of involvement is kind of rare in games, so it's a unique but wonderful feeling.
I'm on 005-B -- effectively Chapter 13 out of 27, if each of the nine acts has three chapters -- and I'm already at 12 hours of playtime on Normal, so I can definitely see the final playtime clocking in around 30 hours.I'm going to have to say yes, at least in terms of pure action games. My first playthrough on Normal was just shy of 27 hours according to my activity log. I cannot wait for Bayonetta 2.
I'm a time-strapped gamer myself these days, which is cruel irony since I also have the means to buy games now, and there are SO many great games to try. But TW101 works nicely with any schedule.Welp. Ya sold me. I don't have time for it, but I guess I'm gonna have to get this game.
Heard good things, but kinda flew under my radar. Like I say, I don't have time for many games lately so I've been a little pickier than usual about what I get. Reading through this thread clinches it, though. Game sounds awesome, and I like awesome. =)
I think this game deserves goty. I fear its too niche to be even considered though
I'm on 005-B -- effectively Chapter 13 out of 27, if each of the nine acts has three chapters -- and I'm already at 12 hours of playtime on Normal, so I can definitely see the final playtime clocking in around 30 hours.
And that's just the first time through. As Kamiya said, the REAL playthrough begins the second time, revisiting earlier chapters with all of your heroes, morphs, custom blocks and skills, leveling up for new abilities, and tackling higher difficulties that thoroughly remix the enemy encounters.
Man, aside from the tremendous personality and ever-increasing sense of escalation, this game is also like Kid Icarus Uprising in that I could easily see myself investing 100+ hours over time, just like I did with KIU (my current 3DS playtime record holder at 110+ hours).
Your initial impression is one that sadly guides much of modern game design, in that any instance of player failure automatically qualifies as design failure. I'm glad that you saw through it and rose up to the challenge.
For the game to "click," I recommend playing the demo several times, keeping the following tips in mind (as I posted on the first page):Ugh, I really want to get this game because of all the good things people are saying about it, but I just hated the demo. There was too much happening on screen for me to make sense of anything, and I hated drawing morphs.
First of all, don't use the touchscreen. Use the right stick. Shapes don't have to be precise. When you realize this, it becomes like a fighting game, but much simpler. Take it from someone who has a hard time pulling off hadokens!
FIST -- Quick circle on the right stick.
SWORD -- Quick tap in any direction.
GUN -- Quick tap up, then right.
WHIP -- Wiggle the stick up.
HAMMER -- Quick tap up, then a circle.
CLAWS -- Tap right. Then left. Then right.
BOMB -- Quick circle, then tap up.
Then activate each morph by tapping A. The longer you hold any of the directions, the bigger the "shape," and the stronger the morph. You need more heroes and more gauge to make bigger morphs, of course.
Remember, you don't need to be precise. Also remember, the game goes into slow-mo when you make shapes, and it does NOT have to be one continuous movement. For example, when making the claws, you can tap in one direction, then stop, then the opposite direction, then stop, and then the final direction, before hitting A.
Once you realize this, and start using the stick, making morphs is easy. At that point, it becomes about HOW you use them.
Use the fist and hammer to soften up armored foes. The fist can block fire attacks and throw fireballs back at the enemy; the hammer can shield you from missiles falling from above. Use the sword to swat aside small enemies, cleave through gelatinous foes, and deflect laser beams. Use the gun to shoot flying foes or gather up enemy bombs and fire them back. Use the whip to rip away spiky armor, and the claws to pry open enemy defenses. Use the bombs to slow down speedy targets.
Use the X button repeatedly to swarm enemies with your men. Keep tapping X, swarming them over and over, until they grow stunned, and then staggered. When they're disabled with stars whirling about their head, they're easy to launch into the air with a Wonder Rising -- jumping with B, and then hitting with A -- and once in the air, you can launch them higher with a second Wonder Rising, or quickly crank out different Unite Morphs, activating them with the X button instead of A so that the computer AI dishes them out while you continue to attack with your main morph. You can have fists, swords, guns, etc, all working at the same time in this fashion.
With Unite Guts, you can bounce back tank missiles, and even the tanks themselves when they charge or jump on you. If you see an enemy wind up a punting kick or raise a clenched fist, you can throw them off-balance blocking in this fashion. You can dodge many attacks you can't block using Unite Spring. With the Dodge Mine equipped on the Custom Block (see your sub-menus), you'll even leave a mine when you dodge that makes enemies flash purple. When they flash purple, you can circle them like you'd circle civilians, and recruit them to your cause. And if you're surrounded by explosions, dash with Y and your group will tighten up into a compact formation that makes it easier to navigate a perilous environment.
Also know you can control the camera: L and R toggle between various levels of zoom, and when exploring the interior of a building on the GamePad, use L to center the camera behind your character.
These are just starter tips. I recommend replaying the first level until you get the hang of things. At some point, everything will CLICK. After that, it's smooth sailing!
And that's just the first time through. As Kamiya said, the REAL playthrough begins the second time, revisiting earlier chapters with all of your heroes, morphs, custom blocks and skills, leveling up for new abilities, and tackling higher difficulties that thoroughly remix the enemy encounters.
FIST -- Quick circle on the right stick.
SWORD -- Quick tap in any direction.
GUN -- Quick tap up, then right.
WHIP -- Wiggle the stick up.
HAMMER -- Quick tap up, then a circle.
CLAWS -- Tap right. Then left. Then right.
BOMB -- Quick circle, then tap up.
Then activate each morph by tapping A. The longer you hold any of the directions, the bigger the "shape," and the stronger the morph. You need more heroes and more gauge to make bigger morphs, of course.
Remember, you don't need to be precise. Also remember, the game goes into slow-mo when you make shapes, and it does NOT have to be one continuous movement. For example, when making the claws, you can tap in one direction, then stop, then the opposite direction, then stop, and then the final direction, before hitting A.
I just realized that beyond the incredible campaign, there is also Mission Mode, for one to five players. I played the demo's multiplayer with friends and it was amazing, enough to compel me to buy two Pro Controllers, so I'm definitely eager to dive into multiplayer in the full game. How many missions are there in Mission Mode? How varied do they get? And can you change the difficulty level in Mission Mode?
First of all, don't use the touchscreen.
Ugh, I really want to get this game because of all the good things people are saying about it, but I just hated the demo. There was too much happening on screen for me to make sense of anything, and I hated drawing morphs.