Argyle said:I don't think it's true that the GPU does the 360's scaling, one easy way to test this would be to see if you can measure a performance difference on 1080p (scaled) vs 720p (native), since it would take additional GPU time to render and copy back the scaled framebuffer to main memory (not to mention the possible memory impact of where to put it after the resolve, unless it came out of the 32MB system RAM).
There is a hardware scaler in the PS3's video output but it can only be used to scale horizontally, which means it is not transparent to developers and requires a bit of work to use correctly.
tanod said:This stuff I am absolutely sure on:
The only hardware scaler each system has is the GPU.
For the PS3, the scaling functions of the GPU were opened to developer use in an SDK update. Besides the GPUs, there is no dedicated scaling chips. If you still don't believe me, visit beyond3d or PM garickk. He knows a lot more about this stuff than I do.
Speculation: As far as testing the performance of the 360 GPU at different resolutions, it's my guess that a certain amount of GPU power and memory is reserved for the scaling algorithms much like a certain portion of the CPU power and memory is reserved by the OS functions (guide, messaging, etc.).
The ANA is not a scaling chip. This was a PR farce by Microsoft.
awesomeapproved said:*snip*
I had always assumed this was a good thing, because 1080i is the standard to which the industry, particularly the broadcast industry, is STILL working to standardize on, with 1080p acting as an artifact just to push the display industry specifically, along.
*snip*
tanod said:This stuff I am absolutely sure on:
The only hardware scaler each system has is the GPU.
Speculation: As far as testing the performance of the 360 GPU at different resolutions, it's my guess that a certain amount of GPU power and memory is reserved for the scaling algorithms much like a certain portion of the CPU power and memory is reserved by the OS functions (guide, messaging, etc.).
The ANA is not a scaling chip. This was a PR farce by Microsoft.
Onix said:Are you a dev? My understanding is that you are breaking NDA right now then ... at least for PS3.
Z3F said:Who gives a fuck how it's done? All a consumer needs to know is that the 360 can convert everything to any HD resolution out there while the PS3 can't, at least not right now.
tanod said:This stuff I am absolutely sure on:
The only hardware scaler each system has is the GPU.
For the PS3, the scaling functions of the GPU were opened to developer use in an SDK update. Besides the GPUs, there is no dedicated scaling chips. If you still don't believe me, visit beyond3d or PM garickk. He knows a lot more about this stuff than I do.
Speculation: As far as testing the performance of the 360 GPU at different resolutions, it's my guess that a certain amount of GPU power and memory is reserved for the scaling algorithms much like a certain portion of the CPU power and memory is reserved by the OS functions (guide, messaging, etc.).
The ANA is not a scaling chip. This was a PR farce by Microsoft.
tanod said:I'm not a dev but this is public information.
My main point is to get people to stop regurgitating the BS that the ANA is a scaling chip.
Argyle said:dware scalers separate from the rest of the rendering pipeline. These scalers do reside on the physical GPU but do not use resources from the GPU's rendering pipeline - so as far as any developer is concerned, they had might as well be on a separate chip.
StranGER said:how t=do you know, on my 1080 set it doesn't tell me when a game starts if it is720, 1080 or what ?? how do you know for sure ?
D3MO said:I have the same problem
Sony has till Firmware update 2.0 to fix this or I'm going to the 360.
Seriously this pisses me the fuck off.
I spend $60 on a game (R:FOM)...the only one I own...and it runs in SD...Gahhh
Onix said:Guess you better go out and get a 360 then.
D3MO said:But I can't play FFXIII and MGSIV on a 360...and if those games are in 720p I'm gonna go crazy.
Onix said:>_<
Then buy a new TV. You seem to really want those games ... what's the problem? Crap FFXIII probably won't hit for 1.5 - 2 years.
D3MO said:I just bought this TV a couple of months ago...w/o doing research...I was also dumb enough to get the 3 year warranty.....I was very high that day...but umm...anyone know what the 3-year circuit city waranty covers? Can the TV say drop and break?
I can't just admit defeat and buy a new TV...too much pride....must not have buyers remorse....
borghe said:for those interested, it was my PS3 for some reason. weird. I did the reset and R&C demo now comes up 1080i.
but not heavenly sword (and yes, I know it is 720p)
D3MO said:I just bought this TV a couple of months ago...w/o doing research...I was also dumb enough to get the 3 year warranty.....I was very high that day...but umm...anyone know what the 3-year circuit city waranty covers? Can the TV say drop and break?
I can't just admit defeat and buy a new TV...too much pride....must not have buyers remorse....
Onix said:ummm :lol
Sorry dude ... that sucks. Crap, I didn't even know stores still had 1080i CRT's. Who knows where they dragged that thing out of
I hope you got an insane price on it.
You could always sell it and get back at least some of what you payed towards a new TV?
Ashhong said:Pretty sure circuit city is 90day return policy. anyways, if its a product replacement warranty, say something is wrong with it, like the sound cuts out from the speakers or something, and that you would like to replace it with a better one so you dont have that problem. i did that with my ipod for years.
Onix said:Guess you better go out and get a 360 then.
Resources needed for scaling has been patently overblown and mystified by variety of FUD over last couple of years. If the operation was so damn costly, it'd be hard to explain why majority of the PS2 library does it for free, without the benefit of having anything remotely like "dedicated scaling voodoo chips".borghe said:The problem is that it takes resources to do it in software
JeStaH said:Are you hinting that this will never be fixed?
I have an old Hi-Def (480p/1080i) set myself. What about blu-ray movies? Those play in 1080i right? I don't mind if a few older games don't run in 1080i as long as the blu-ray movies do.
Will ALL future games run in 1080i or is that still up to the dev?
Edit: Does Motostorm run at 1080i? That is one older game that I will care about!
JeStaH said:Ok got it. Thanks!
I guess us early adopters are just screwed. That's ok, I do plan on getting a 1080p set at some point so I can enjoy HD-DVD and Blu Ray movies at full resolution.
I was just hoping to wait until my current TV died . Uncharted and Ratchet is sure making it hard to wait on pulling the trigger though!
Onix said:By instead spreading incorrect info about how Xenos does scaling ... completely disregarding its implementation of the Avivo display pipeline?
Onix said:Are you implying its been confirmed that the PS3's scaler is part of the RSX? Can you point to this info?